Dwarf Fortress Steam News - Trade Depo New and Old! Wagons and Pack Animals. |
- Steam News - Trade Depo New and Old! Wagons and Pack Animals.
- Libraries are a heavily exploitable mechainc in adventure mode.
- [Kruggsmash] [Modded] Dwarf Fortress, The Long Night: Redvault
- Steam update progress list.
- Steam Community Update 6 May 2021: "New Trade Depot + Animals and Wagons"
- None of my dwarves are able to work? I'm still fairly new, but something is happening, as all of my dwarves are looking for a bucket? I tried to include as much info as possible.
- [ZM5's Assorted] "Oh, I'm used to it by now"
- All artefacts in Legends are listed as Unknown Types
- Forced Wagon Entrance - video
- Distractions and how to deal with them
Steam News - Trade Depo New and Old! Wagons and Pack Animals. Posted: 06 May 2021 09:10 AM PDT
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Libraries are a heavily exploitable mechainc in adventure mode. Posted: 06 May 2021 01:07 AM PDT
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[Kruggsmash] [Modded] Dwarf Fortress, The Long Night: Redvault Posted: 06 May 2021 03:04 AM PDT
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Posted: 06 May 2021 10:16 AM PDT Referring to this thread and the interview:
And also tidbits from elsewhere, what's left is apparently:
Tarn said at the time of that interview (Feb 12th, about 12 weeks ago) that "this year is still fair" as a release date estimate, and since then he has done at least this (can't know what else he's doing in the background):
There are 34 weeks left in 2021 right now. [link] [comments] | ||
Steam Community Update 6 May 2021: "New Trade Depot + Animals and Wagons" Posted: 06 May 2021 10:51 AM PDT
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Posted: 06 May 2021 06:30 AM PDT | ||
[ZM5's Assorted] "Oh, I'm used to it by now" Posted: 06 May 2021 12:15 PM PDT
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All artefacts in Legends are listed as Unknown Types Posted: 06 May 2021 10:33 AM PDT When I export my legends save to Legends viewer and find the artefacts tab, all the artefacts are listed as Unknown, meaning I can't plan artefacts to try and get in adventure mode because I could be trying to take a chair or a bucket. Has anyone else experienced this problem? [link] [comments] | ||
Posted: 05 May 2021 06:22 PM PDT I finally got around to recording a wagon spawning inside my tunnels where I force them to enter. You can see some of the single merchants sneaking over to my backdoor which is a single wide tunnel but much shorter. [link] [comments] | ||
Distractions and how to deal with them Posted: 05 May 2021 12:31 PM PDT So, as a new dwarf fortress player you will often hear the wisdom, that you should try to have as few idlers as possible to prevent unwanted social bonds. In the current version this is pretty much the opposite of what you should do. The focus system allows for pretty big buffs (up to 140%) and debuffs (up to 79%) to the overall working efficiency of a dwarf. To gain Focus he must perform certain actions that would more often than not cause severe micromanagement like switching your workers and soliders every year or so, so that they arent bored with their work. Unfortunatly, the common stonecrafter will not visit taverns and temples when working on an (persumably endless) order of stone crafts. An easy solution for this mechanic I found is to build a general temple and tavern and make a burrow around them, food stockpiles and sleeping halls and turn it on every year or two for 14 days up to a month. This "dwarfen vacation" will get about 90% of your population up to normal focus and work efficiency. [link] [comments] |
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