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    Monday, November 1, 2021

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 01 Nov 2021 07:22 AM PDT

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    Half the Invaders became displayed as ""friendly"" and decided to stick around

    Posted: 01 Nov 2021 01:09 AM PDT

    After nearly 24 years Dancemanor has finally connected the Umbilical

    Posted: 31 Oct 2021 05:02 PM PDT

    After nearly 24 years Dancemanor has finally connected the Umbilical

    To the north one can see the Umbilical, a structure that will serve as a vital part of fortress defence and also as a main artery for the fortress. To the south one can see the beginnings of the trade tower that will eventually connect to a clear glass trading dome suspended above the straight. Neither is complete but they are complete enough that the planning stages of the rest of the structures can commence. The screenshot can't actually capture the whole map but all the important bits are visible.

    A while ago I posted about my megaproject to build the worlds longest bridge. After 18 years I managed to finally reach the sea floor. After many years of struggle I have finally built the basic structure of the trading dome tower (south); the Umbilical (north), being only submerged 1 z level, wasn't really difficult to start but took a very long time to channel safely. It goes down 10 z levels from the coast and afaik the bottom is 2 z levels below all aquifer layers.

    The hardest part was draining water in the south. Draining 1 z level was trivial with the power of dwarven reactors on my side, up to three reactors now with a total power generation of 3000 (2550 available). To put it mildly, draining multiple z levels with pumps is a massive pain, to the point that I'm not sure if it will even be possible to drain the entire sea using pumps. The prospect of draining the sea by breaching the seabed from below isn't something I like the idea of even though I know that it can be done safely.

    Draining the southern tower area was done by building 2 rings of pumps and some windmills for additional power. The second z level took much longer to drain than I thought it would. Liquid pressure is strong and a single ring of pumps couldn't keep a tile free from water for any significant amount of time. Occasionally tiles at pump intake would suddenly have 7/7 water in them despite no connecting liquid, I assume this had something to due with liquid pressure but couldn't conclusively determine a cause.

    Clear glass production is going as well as it can with no magma, up to over 1200. That might sound like a lot but I've already used over 4900 microcline blocks for the bridge, towers, and a couple of walkways.

    The population of Dancemanor is now at 43. Nine dwarves have died, all of old age, and 13 children that have been born in the fort have reached adulthood with 22 children total children born in the fort. All the children born come from three families. Cog the Cook and Domas the Metalsmith are exceptionally horny with 10 kids, Kogan the Dyer and Rovod the Leatherworker are giving them a run for their dwarfbucks with 7 children, Id the Manager and Vucar the Mason are coming up from behind with 5. There are a few couples without kids in the fort and amazingly there appear to be no love triangles.

    Productivity is at an all time low but all the dwarves are pretty happy. The main challenges in staying productive are making new clothes, dumping old clothes, and having enough wood to turn into pearlash.

    Artifacts. Weapon and armour smith training has been going relatively well, the goal has always been to make some nice artifacts; with no need for a military yet the armoury is VERY poorly stocked. I'm going to try get a bunch of masterwork armour made while we finish construction on the Umbilical and begin training.

    The next step is completing the Umbilical and training a military. We're down to 53 microcline blocks available but producing more doesn't take long at all and there are plenty of microcline stones with much more that can be easily mined, I expect the Umbilical and trading dome access tower to be completed in under a year.

    Even though we have no iron we've managed to buy our way to 848 steel bars and well over 2000 if one includes purchased ore to be smelted and all the crap weapons and armour waiting to be melted. I stopped melting inferior goods long ago to save charcoal for clear glass production.

    The crypt. Mostly filled with dead cats. We had to atom smash several dead pets, turns out nobody will entomb a dead pet after the owner dies. On display are the remains of a couple wild animals that attacked and earned names by killing livestock.

    Wildlife in the area hasn't been too exciting. Currently we have breeding populations of giant crabs, foxes, giant horseshoe crabs, giant albatross, and sea otters. We had a breeding population of deer but I accidentally traded away the last male so I'm hoping to get another male sometime in the future. Speaking of mistakes I accidentally butchered a giant crab that got into a fight with a wild fox (pinched it's head off immediately), RIP Isethiden, hopefully you tasted great. We had an orca that beached itself somehow and we were able to butcher it and I saw a giant bear once but it wandered aimlessly for a bit and left.

    Giant chipmunks have easily been the most annoying creature on the map and honestly I am amazed they haven't gone extinct yet. They show up at least once a year and dwarves apparently hate giant chipmunks, they beat the shit out of them every time they encounter them. I would have thought this would be dangerous but so far the worst that's happened was a couple bruises and scratches. The giant chipmunks tend to get caught in cage traps after which I butcher them. Combat reports often show chipmunk body parts exploding into gore so either giant chipmunks have flesh with the resistance of gelatin or I have several very strong dwarves.

    The sheer number of animals that come through, many of which are giant, means our food stockpile is obscene. We have 5971 prepared meals and plenty of other food just sitting around. Going forward I'm just trading away every animal I capture unless they're interesting or good for war training.

    I need to plan the clear glass underwater portions of the fort. I intend to include a public tavern, library, arboretum/statue garden, and temple. This is likely going to take tens of thousands of glass blocks, looking the bright side that means that we'll be able to plan everything well in advance of execution. Here's hoping that I don't need to drain the sea from below and the pump plan will work. FPS got down to 4 draining the lower portion but generally sat around 17, I suspect draining the entire sea from below would result in a SPF scenario.

    submitted by /u/acheeseplug
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    Describe a small Dwarven child that you would like to be yourself in the game.

    Posted: 01 Nov 2021 06:02 AM PDT

    Must include all face, body, clothing, hair, etc described. I'll draw it colour I guess, gender is fine, anything really. We talking about a "plant gathering" child dwarf. I'll choose from top three. Hope you make it nice my dear friends. Will update the draft here.

    submitted by /u/Patawette
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    Oh well... Just a dwarf child

    Posted: 01 Nov 2021 11:47 AM PDT

    Suspiciously specific denial here...

    Posted: 31 Oct 2021 01:07 PM PDT

    World gen seed

    Posted: 01 Nov 2021 03:52 AM PDT

    So, since i'm can't generate my world with all requirments, i'll request it here. Can anyone give a tip to create a world with:

    -a lot of: necro towers,goblins,megabeasts,titans,savagery,scarce minerals. If it's possible, i want elves and human races alive. And i'm also requesting seeds that matches these points if there's a opportunity.

    submitted by /u/orikone23
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    Thirty. Seven. Days. Of. Dwarf: Day 31 -- HALLOWEEN! (10/31, 7p ET, Extra Life 2021!)

    Posted: 31 Oct 2021 03:18 PM PDT

    We're only SIX days from our final broadcast, but only one-third to our goal -- Will we reach it?

    Tonight we're still experimenting with a new design mode - microforts!

    Will we figure it out? (Probably not.)

    Will Urist finally love me? (Probably not.)

    Come join us and find out!

    ----------------------------------------Who's this guy?-------------------------------

    Hey guys!

    I'm /u/Nameless_Archon, and I provide tutorials on how to play Dwarf Fortress every year while I try to raise money for sick kids.

    ----------------------------------------------------------------------------------------------

    What in the name of the glowing pits is this about?

    ----------------------------------------------------------------------------------------------

    It is time to return to our roots, and so we shall: Thirty. Seven. Days. Of. Dwarf.

    Starting on 10/1 and proceeding through the Extra Life 2021 Game Day event on 11/6 and 11/7, I'm going to stream and teach what little I know at https://www.twitch.tv/nirruden.

    Dwarves. Every. Single. Day.

    ----------------------------------------But why?----------------------------------------

    I like to do things when there's more than one reason to do them:

    • It's for charity.
    • I get to collect money for the very same hospital that once helped me as a child.
    • I like to teach, or at least I have in the past when my health has allowed it.
    • It's for charity.
    • People (crazy people, apparently) like my stream, when I do it.
    • People are always complaining that Dwarf Fortress is hard to learn. (Not really, but let's show it.)
    • It's for charity.
    • It raises the profile of Dwarf Fortress, a game I regard as a seminal work and personally enjoy.

    -------------------------So how's this going to work?-------------------------

    We've started out like I usually do - streaming a basic, sustainable fortress. However, the reality of the situation is that thirty-seven days of Basic Base Building 101 is going to probably bore the pants off people (including me) and I don't really want things to be boring. So we're going to have to do a few things along the way to try to spice things up, and along the way likely reveal that I'm just an average player like everyone else. (Dwarves dying of starvation and frostbite on a glacier? Likelier than you think!)

    Basically, I'll stream in the evenings most days for a few hours. On Saturdays and Sundays, we'll generally run a little longer, or at different times but I'm going to stream every day until 11/6 even if it means I have to get up at 3am to do it. On 11/6, we're going to culminate with a 24-hour long livestream, as part of the worldwide Extra Life charity event, ending on 11/7!

    I don't use Twitter, Facebook, etc. and people may want to donate to Extra Life 2021, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.

    --------------------------So what's in it for viewers?---------------------------

    Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time!

    ...but if that's not enough for you?

    • There's a callout for donations so everyone can see your generosity!

    Anonymous or not, everyone will know you're supporting kids that need it.

    • Donate $10 or more and you may request to have a dwarf named in current and future forts!

    If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!

    • For $50 or more, you can reserve one of the starting seven instead of a.. <.< >.> ...migrant.

    If none are available, I'll have to use a migrant. (We call this 'Early cat catches the dwarf'. Move fast.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!

    SOME OF THE STARTING SEVEN MAY HAVE ALREADY BEEN CLAIMED! Will yours be next?

    • For a donation of $100, I'll let you flip the script for a bit.

    Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')

    • Feeling your oats? If you're willing to drop $500, I'll let you flip the whole table and pick the game I'm playing!

    Some limits on this are required for sanity's sake. Let's talk first.

    At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)

    ----------------------------------------------------------------------------------------------

    Wait....Thirty-some days of tutorials for Dwarf Fortress as part of a charity drive?

    ----------------------------------------------------------------------------------------------

    Thirty-seven days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there. (Last year, they contributed only about a sixth of our total collection, because the players and viewers - people like you and I - were far more generous!)

    ------------------------- New and Uncertain Players: ----------------------

    We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.47.05. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.)

    Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install.

    Goal:

    My goal is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant and others who I admire for their dedication, which is studded with perseverance and ringed with bands of my gratitude! Without those efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've actually devoted many hours of stream to demonstrating it 'the hard way'!)

    Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players.

    What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one.

    Stream Info:

    The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc.

    If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.)

    You can view the stream here, as well as on the donations page for Extra Life.

    Later Goals:

    At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will try to demonstrate Quickfort at some point for those who've never taken advantage of it - there's a new version and I've got to learn to use it properly!

    We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my ants dwarves, including a demonstration of custom professions in action. Sound will be provided by Soundsense so that you're not listening to me play in silence during any lulls, and the off-topic interaction between the audience and myself tends toward the lively (and often ribald).

    New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them!

    If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first!

    (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)

    ------------------------ More advanced players: ------------------------------

    On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!

    --------------------------------Parting Words----------------------------------------

    Please don't go. The children need you.

    Please donate if you are able.

    On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!

    ------------------------ !!EVENT NAVIGATION BAR!! ---------------------------

    <= (Space Reserved for Day 30 Link) == (Space Reserved for Day 32 Link) =>

    ----------------------------------------------------------------------------------------------

    ----------------------------------------Progress Readout---------------------------

    1. Pre-Broadcast: Completed. You're reading it. You could have read it before this, but I'm lazy and I'm blaming Ted's microwave, since that really was the real reason... this one time... like... a few years ago. Don't tell anyone, and don't ask who Ted was. Trust me.
    2. Thirty Seven Days of Dwarf: This is today at 7:00pm ET! Within 14 days, the VOD will still be up at Twitch but after that, you'll need to wait for a Youtube upload, which may take some time.
    3. Day 31 Youtube Upload ( -link pending- ) is pending broadcast completion!

    Special thanks to this year's donators!

    THANK YOU TO THE GENEROUS!

    ---------------------------------- Fortresses To Date ------------------------------

    • Tosiddur Berim: The Armored Fist of Artifice
      • Lost to audience request for new fort following loyalty cascade(?)
    • Mozibnish: Swallowtraded
      • Magma tapped, forges operating. Time to mint coinage.
      • Militia organized, training scheduled and begun.
      • Why not a were-elephant to go with the water heater? Sure!
      • The weaknesses of current apiary model.
    • Naughtypaddle
      • The coolest bedrooms around, guaranteed.
      • Magma forges tonight using safe-bridge breach method we used on the well/pasture flooding.
      • Let's punch a hole in the caverns with a garbage chute! What could possibly go crundle wrong?
      • Time to militia and set up nobles and orders!
      • Retired to "3 Crashes And Yer Out!" rule!
    • Another week, and our new fortress is streaming tonight!
    submitted by /u/Nameless_Archon
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