Dwarf Fortress I kid you not it named my war dog this in adventure |
- I kid you not it named my war dog this in adventure
- [Kruggsmash] Watermaster #3: Water We Even Doing
- When times are tough, I always think of this unlikely excerpt from the Wiki
- One Wish That I Have For Dwarf Fortress Steam Edition
- Nearly shat myself when this thing rushed into the fortress.
- [SPA/ENG] Live with a collaborative Fortress on 47.05
- A simple resurrection chamber using a captured necromancer
- I wonder if dwarven squads will stop throwing themselves at enemies like idiots in a future version
- Fall of the Mushroom Kingdom - Dwarf Fortress?
- Excellent Dwarf Song to Listen to While Playing!!
I kid you not it named my war dog this in adventure Posted:
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[Kruggsmash] Watermaster #3: Water We Even Doing Posted:
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When times are tough, I always think of this unlikely excerpt from the Wiki Posted:
From the page for the "Double-slit method" for walling off aquifers. As of the recent update to aquifers, this page is much less relevant, but I still can't help but think about this. Whenever I'm feeling overwhelmed by whatever tasks I have to do, I think about this excerpt and remind myself that as long as I keep chipping away at the task, it'll get done eventually. It's weird the ways this game leaves a mark on you. [link] [comments] | ||
One Wish That I Have For Dwarf Fortress Steam Edition Posted: I truly hope that there will be a mod in the steam workshop that makes you manage a goblin fortress instead of a dwarf fortress. [link] [comments] | ||
Nearly shat myself when this thing rushed into the fortress. Posted:
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[SPA/ENG] Live with a collaborative Fortress on 47.05 Posted:
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A simple resurrection chamber using a captured necromancer Posted:
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I wonder if dwarven squads will stop throwing themselves at enemies like idiots in a future version Posted: Even when you order them to move at one point, once they see an enemy, whatever you can do, they will throw themselves at it, even when it is a goblin accompanied by hundreds of other goblins and as many war beasts. They could stand where you ordered them to go, and wait from enemies here, but no. They will go outside of the wall inclosure, beyond the drawbridge, and isolate themselves in a big wave of enemies they won't survive. Will this behavior even be fixed? It would be great to go even further and define war formations, that would be defined in the military screen and selectable in the squad menu, like 2 lines of 5 dwarves, 3 lines of 3 with one behind them, a line of 6 on the left and 4 to the right... and especially for them to KEEP the formation as much as possible. This would also make them so much more efficient at defending bottlenecks. But now, I just want them to at least stay in a radius around the point you tell them to move, even when they see enemies. This would prevent us to lose soldiers because they are too dumb to live. PS : reposted because of misformulated title [link] [comments] | ||
Fall of the Mushroom Kingdom - Dwarf Fortress? Posted:
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Excellent Dwarf Song to Listen to While Playing!! Posted:
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