Dwarf Fortress After way too much effort, DF in terminal mode on a free Google cloud instance |
- After way too much effort, DF in terminal mode on a free Google cloud instance
- [Kruggsmash] Scorchfountain Ep. 15: The Avalanche's Wake
- BF - Pantheon part 4
- "Meph approaches" DFGT V Fan Art
- Dwarf Fortress - Giant rats for the ratdom
- My first successful siege. the solution is to just to be an impossible annoying target.
- The Indispensable Plump Helmet Wine
- A statue i created for my Farmer's Guild
- Utility Idea: Dwarf CCTV
- Dwarf Fortress - Steam News - Giant Spiders and Other Creatures
- The Tireless Dwarves of Goodboulders
- True dwarves are born in battle
- Vampires! This week's VOD we find a poor girl drained of blood at Sandy-Clay-Loamglared. (Part 2 in the comments, and there is the next stream tonight 8 hours after post)
- just two noobs playing dwarf fortress
- How the hell am I supposed to get into this game?
After way too much effort, DF in terminal mode on a free Google cloud instance Posted: 16 Jul 2020 05:45 AM PDT
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[Kruggsmash] Scorchfountain Ep. 15: The Avalanche's Wake Posted: 16 Jul 2020 03:05 AM PDT
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Posted: 15 Jul 2020 04:02 PM PDT
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"Meph approaches" DFGT V Fan Art Posted: 16 Jul 2020 10:00 AM PDT
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Dwarf Fortress - Giant rats for the ratdom Posted: 16 Jul 2020 08:17 AM PDT
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My first successful siege. the solution is to just to be an impossible annoying target. Posted: 16 Jul 2020 10:20 AM PDT
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The Indispensable Plump Helmet Wine Posted: 15 Jul 2020 06:41 PM PDT
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A statue i created for my Farmer's Guild Posted: 16 Jul 2020 02:45 AM PDT | ||
Posted: 15 Jul 2020 09:47 PM PDT Disclaimer: This is a repost from me from several months ago. I just want to hopefully inspire the community creators to make such a utility. This idea came to me when looking at the artifact screen. One gets a little window that shows the location of the artifact and it's surroundings. Imagine a utility included in the Lazy Newb Pack that allows you to pick a dwarf/creature/item/static location and be able to monitor it in real-time while the game runs in a separate window. This should be doable. Utilities like Armok Vision exist. I imagine the window size would support any number of tiles, but somewhere between 7x7 and 11x11 would be the most comfortable. Tilesets should be supported but I would be fine just with ASCII. The name of the entity selected should appear somewhere on the window. The possibilities are endless: One can keep track of a troublesome dwarf or monster. Keep the window centered on the tavern where there is always interesting things happening. Multiple windows can keep track of a whole family of dwarves. Assign the camera to an artifact to help notice if someone starts to steal it. Streamers can use this utility to great effect. Maybe the user can create a "playlist" that cycles between locations/creatures with a keybind or after a given amount of time. Forgive me if this actually exists already. What are your thoughts? I wish I could make this but I have no coding skills. I feel there would be a strong demand for this among DF players once they are made aware if its possibilities. Especially those who use multiple monitors. [link] [comments] | ||
Dwarf Fortress - Steam News - Giant Spiders and Other Creatures Posted: 16 Jul 2020 08:41 AM PDT
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The Tireless Dwarves of Goodboulders Posted: 15 Jul 2020 07:37 PM PDT In the Stoked Land, there is a forest where the trees are abundant yet not too thick for wagons to pass, thus known as The Balanced Forests. If one treks north through that forest, they will come upon Goodboulders. The formation of Goodboulders in 220 was highly influenced by the fall of the enemy fortress of Channeledodor, less than a day's travel to the south. This fortress had an impressive steel-bearing military force, which it used to beat back two giant goblin sieges, but despite this it fell into corpse madness in 219 and was abandoned. Thus, Goodboulders headed the lesson and was built so as to minimize the necessary exposure of dwarves to the outside world, and with plans for establishing a ring of smaller forts, around a central entrance, to ensure that any battles would take place far away from where the average dweller might see them. The general structure of Goodboulders is thus: If one approached from the north, they will come upon a bridge and a yet unconstructed fortification. Past this, in the middle of a pentagramic wall enclosure sits a small garage, large enough for wagons to unload their fairs and not for much else. Beyond that depot is the main staircase that is the entrance to the fortress. One must descend a long flight of stairs until one comes upon a corridor. To the right is a barracks of soldiers who oversee all passage in and out of the fortress. From there, it was designed so that one travels upward again, first past a crafting floor, then into the bustling heart of the fortress, an area of spiritual equality where there are shrines for about any deity one can think of, as well as stores and offices, again designed luxuriantly so as the preserve the sanity of dwarves to the fullest extent possible. From there one can proceed upwards into the mines and finally to the farms, just below the surface. But if one proceeds north from the main staircase, one may once more go downward again, deep into the ground where fantastically large 3x3 bedrooms are plentiful. In the dining hall there is a blue well, carved from microcline. I do not recommend that you drink from it now. Below it is a cistern, filled in the first year of the fortress from the river, thanks a carefully contrived system of lowering walls. Near it is the kitchen, with stairs which lead down to a large pantry, on the previously mentioned crafting floor. In mid 223, the dwarves of Goodboulder set out on their plan of building a fortification outside of the main walls, and next to the river and bridge. It was also to serve as an advanced checkpoint, before anyone gets into the walls. A wave of new immigrants had just arrived, and were quickly showing their value to their fortress by laboring on its assembly, despite the pouring rain. This act of stalwart grit proved to be a great tragedy. Perhaps due to the weight of the rain, or perhaps due to a construction error, Udib Unimamost, a new arrival who had not yet even had his work duties properly assigned, had been thrown to the ground in a great pile of bricks and lay dead. In the wake of this tragedy, the fortress set about addressing it in a overly formalized manner, and with the fear of corpse madness high in their hearts, the jolliest of citizens was chosen to be the official corpse hauler. Before he began his task, he was specially granted a smoothed bedroom, and plans to dig out a private dining room were made, while Udib's corpse still lay out in the rain. Yet as the plans were being laid out, an clamor gradually grew into an uproar, coming from dining room. The dwarves began fleeing the dining room. The well was overflowing! The dining hall had filled with water. The stairs which lead down to the crafting rooms were taking in the bulk of the water. Cries from the cook below in the pantry could be heard. There had been no plan for this circumstance, and a response could not be formulated quickly. Before long, most of those who were on the crafting floor had fled into the floor's largest room, which unfortunately meant that they could not return to the main staircase through the rushing current. As the water continued to rise, it is said that the stonecrafter continued to craft, for want of anything else to do. The levers which were meant control the flow of water to the cistern were pulled back and forth, but had no effect. Eventually, it occurred to the dwarves that the death of Udib had to be connected to the flood. The falling debris from the collapse of the fortification had reached the dam below and fractured it. The first plan of response was to attempt to dig a plug from above. Next to poor Ubid's body, the miners carefully cut out a square in just the right shape to block off the river. But the soil fell down and was merely washed away into the fortress. Thereupon, the legendary miner Fathsazir said, "It's merely dirt on the surface here. Watch, I can carve a path faster than the water can flow!" And indeed he did, he set about carving a long, long tunnel which wound back and forth and back and forth, and he dug it faster than the river could fill it. But still, the bulk of the water preferred to flow into the fortress, not after him. So it was decided to attack the river further up towards its source. In the mines, the dutiful smiths set about on an order to build as many picks as possible. Any other dwarf who could swing a pick was tasked with mining. A channel began to be dug, in an attempt to divert the river. The channel continued for a long, long way, in fact completely encircling the fortress in an unintentional moat. Such was the surprise of the liaison from the kingdom, when upon his arrival, he found no suitable path for his wagons loaded with goods. He proceeded on anyway. A decision was made not to show absolute desperation, for despite all that had beset them, it was still believed among the dwarves that the fortress could be saved. The broker and cook, Inethulol, ordered that some crafts and armor be brought up for trade, to attempt to project some normalcy. A balance had to be struck, for surely more dwarves would be needed for labor, and news that the fortress was vulnerable could lead to its death. As such, the first thing Inethulol set about buying were the musical instruments, cats and dogs that had been requested before. But, when time came to request goods for next year, he stated "The people of Goodboulders have returned to simple desires. We'd like you to bring as much food, cloth and seed as you can." Thus a plea for help was disguised as regular trade. The trapped dwarves were up to their necks in water. Zaneg Delethatel, adequate poet, though he had never held a pick in his life, picked one up and began swinging it in the secondary stairwell. It was slow, slow work, because he was very weak, but he hacked away and away until he bridged the gap to the main stairwell, and was faced with a great rush of water. He was swept away--but not lost. The water rushed into the yet mostly unassigned luxury bedrooms below. It bought a lot more time for the fortress, but it was too late for the drowning dwarves. No voices emerged from the crafting floor. Water rushed down into the bedrooms. The water, though still flowing out from the well, no longer was pooling in the city heart, and indeed began to recede. Still, it was but a temporary release from doom. Despite the channel finally wrapping all the way around the fortress, it was not enough to quell the mighty flow into the fortress. The water from the well continued to gush forth. In the midst of it all, a metalsmith, taken by a strange passion, lashed out as his fellow workers and had to be put down by the army. His corpse lay on the work floor for a considerably time, as other work needed to be done. At the farms, a carpenters workshop was set up, some beds were made into a makeshift dorm, and whatever food could be gathered was thrown in a huge pile. Outside, around the channel, there could be seen strange blue pools everywhere the dwarves labored, for a great many dwarves had gone without the sun for so long, they had developed cave adaptation. They had vomited a great deal over the surroundings. For once, the rain that came to wash it away was a true blessing for the dwarves. As a dwarf was hauling food from the depot, he accidentally grabbed a sack of cave spider silk and hit upon a bold idea. The cavernous underworld was said to spread across all the land; if it could be dug into, perhaps it could even swallow up the mighty river! It was a crazy plan, but one worth trying. A hundred footsteps from the fortress, a deep tunnel was dug, as far as the dwarves could dig, until their swings yielded not stone but empty air. As the dwarves peered into the abyss, they spied a terrible beast of ancient legend, an enormous winged worm, pink of fur, squirming and shaking venomous bile from its tail. Not ones to seek glory in battle, the dwarves raced back to the top of the great staircase and hacked a channel into the river. The cries of the forgotten beast were silenced by the great torrent of the waterfall. The dwarves remarked that they were near to a waterfall, and it was nice. The river was definitely slowed, but it was not stopped. Water did not rush, but it nevertheless flowed unceasingly into the fort in a leisurely fashion. Near the incomplete fort, the grim visage of Udib appeared above his body. Spirits from other deceased crept through the halls of the fort. It seemed things might descend into madness. But the dwarves of Goodboulder did not give up. Caskets were hewn together from wood, and a citizen's tomb was built on the mining floor. Another tunnel was dug into the caverns. Then another. The level of the river dropped more and more, until finally it was but a seventh of a dwarf's height, and finally, the current could be blocked by a dwarf carrying a stone block. The flood into the fortress finally ceased. The water from the bedrooms, too, was released into the caverns far below. By now the dwarves have probably cleaned most of the mud from their walls. But if you ever visit Goodboulder and should spy a strange glob of mud under your chair, it is best that you remember your manners clearly and keep silent about it. [link] [comments] | ||
True dwarves are born in battle Posted: 15 Jul 2020 01:19 PM PDT
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Posted: 16 Jul 2020 04:03 AM PDT
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just two noobs playing dwarf fortress Posted: 15 Jul 2020 12:55 PM PDT video starts in 16 minutes or in 4:15 est. this is just a premiere on youtube. new idea we made up was a goblin/ enemy zoo, lol! [link] [comments] | ||
How the hell am I supposed to get into this game? Posted: 15 Jul 2020 05:55 PM PDT I really love the sandbox here. Truly, it's amazing. But, be honest, this is pretty much the worst control scheme any of us have ever used. And that's not even talking about the graphics. I honestly cannot think of an equally terrible control scheme in any game I've ever played. There's also literally no tutorial for how to use it, either. And the entire thing is just...jank. There's a great game buried underneath there somewhere, but I'm just having a terrible time sifting through all the...inconvenience. [link] [comments] |
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