• Breaking News

    Sunday, December 1, 2019

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 30 Nov 2019 04:08 PM PST

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
    [link] [comments]

    DorfRail

    Posted: 01 Dec 2019 06:38 AM PST

    DorfRail

    My fortress now has a fun (small F so far) new entrance!

    This is the result of my first experiment with minecarts beyond quantum stockpiles. Admittedly no original research here, I remembered reading about the idea on the DF forums ages ago and decided I'd add it to my current fortress.

    Near the top of the mountain above our fortress. The dwarf in yellow is riding the minecart.

    When the main fortress entrance is sealed, this one opens allowing Dwarf-only access even in times of great danger. The ramps on the left lead out to the surface and the area where the humans are hanging out is designated a meeting zone.

    Once they've wandered in drawn by the only accessible meeting zone, Dwarves can take a job to ride the minecart, which jumps the pit through the fortifications. Once on the other side there's only two possible jobs they can take - push the minecart back, and ride the other minecart north. So far they've always done this in the right order! The doors on the track are controlled by the adjacent pressure plates, and the other doors are forbidden unless I need maintenance done.

    Down below, the fortress station. Arrivals on the right, departures on the left.

    Much the same as above - the Dwarf coming down in the minecart will get out at the Track Stop on the right, then someone will guide the cart to the left Stop and give it a push to send it back up.

    The minecarts are un-powered, due to 'physics' a single push can send the minecart all the way up. The room behind is a Power-to-Signal converter (Minecart Logic) enabling a single leaver to control the bridges at each entrance so that one is always raised and the other lowered.

    When I brought this into service, I sent a bunch of dwarves outside to chop trees then pulled the leaver so they'd have to use the new way in - the test was more real than they knew!

    Surprise werepig!

    Only one idiot Dwarf was left outside when it finished slaughtering kittens. The other eight got in just fine.

    submitted by /u/Edramon
    [link] [comments]

    Note to self: Dont't blame it on the giant mosquitos.

    Posted: 01 Dec 2019 06:34 AM PST

    I made a video were I recited /u/iwschlom's poem ''Spore Cat's Visions'' in the dwarven language [OC].

    Posted: 01 Dec 2019 05:23 AM PST

    Wisdom Learned from Trial and FUN:

    Posted: 30 Nov 2019 07:33 PM PST

    FORTRESS MODE:

    Mega projects are worth it only if the construction area can be protected as desired. Dozens of dwarves fighting off hunger and wildlife while hauling blocks for your statue to armok may be part of your goal, but most dwarves will disagree, abandoning the work effort in protest.

    Digging down is dangerous. Even if done correctly, your new staircase might as well be an open pit to any invaders, especially ones with wings. Maybe that view is worth the dragon taking up residence 30z levels down. Maybe not. Priorities.

    Design it like a prison for the best security. Multiple routes, sealable security areas ect. Near surface farms might allow invaders if trees are cut above empty space, a hole is left over. Let water enter through carved fortifications for best results. Some enemies might still swim through. Your own dwarves cause more problems than you might expect. Guard against insurrection via alternate routes around sealable bulkheads that contain roudy ones.

    Trees kill a few dwarves periodically. Cut them all down to prevent this. Upon seeing your need for trees, the elves will return with extra hands to help your fort. Be sure to remove the elf hands before use, as the attached elf will likely be upset.

    ADVENTURE MODE:

    Start on easy things. Rescuing that dragon or whatever troubles the locals have can wait. Fight sheep(literally or metaphorically, as in killing peasants) and work your way up to armed guards. Once you have okay armor, its going to slow you down unless it gets used. That means full armored wrestling with the local wildlife until it doesn't slow you down.

    Put points into reading on embark if you want books to be any more useful than as thrown weapons.

    Climbing skill can save your life, or doom you to crippling falls. Use cautiously.

    Speed to dodge matters more than armor skill and good defences. The best damage recieved is no damage. Cuts add up. Armor breaks. Dodging is key.

    Stealing is only a thing in markets. If it isn't $owned$ it's chairity, take it if you need it.

    Most farmland sites have houses with bags of food. More than you can carry, they don't need it.

    Fortress' have barrels of booze in the tavern at the surface.

    The human meadhalls have free weapons and armor in them somewhere too.

    The elves act as free training dummies hiding in the trees. They even fight back and run away just like real people! One baseball bat wielding elf is nothing, a dozen or two baseball bat wielding elves could pulp you good.

    Drop bags that aren't needed in a fight. They should stay there as long as you don't fast travel or move more than a few embark tile away. Don't brawl around companions if you don't want them to escalate the situation to serial murder. Friends right?

    A dagger slice to the thoat is a time effective way to kill. Daggers to the arms and legs give more experience per kill(I think skill is gained per strike regardless of how fast the wound kills).

    Don't kill people in the same small town your companions are from. They probably know them. Larger towns and fortresses are usually big enough to avoid killing friends.

    Putting embark points in observer has served me better than any single other skill.

    Teach any character to swim by getting completely naked before a dip. Return to shore asap before drowning. Try near a bend in the river for extra chance to be pushed towards the shore. Use ALT to carefully get in. Just like real life.

    Bring up the specific violent deed you commited to more effectively convey events to the locals, rather than mere bragging. The devil is in the details as they say.

    submitted by /u/killroystyx
    [link] [comments]

    Anyone interested in reviving /r/succession?

    Posted: 30 Nov 2019 07:19 PM PST

    /r/succession was created long ago as a way for people to create forts that would pass from person to person. Each person would have a certain amount of time to play their segment of time (usually a year), then post a timeline with screenshots and a little narrative on their time as "overseer". We had several active forts using different mods, different rules, etc, and there were some really compelling storylines and fun death spirals.

    I think it would be really fun if we could get some momentum back. Right now it pops up in my feed every once in a while, but it's always spam, so the subreddit is obviously abandoned. Maybe we could get some proper mods and revive a once super fun community.

    Alternatively, does anyone have a forum or something that does something similar? I feel like the official forums used to do something similar, but I haven't followed closely lately.

    Cheers!

    submitted by /u/PaulboBrookins
    [link] [comments]

    Streaming Dwarf Fortress till 4pm Pacific. (Vod in comments when offline)

    Posted: 01 Dec 2019 10:51 AM PST

    A new to the game

    Posted: 01 Dec 2019 06:13 AM PST

    Hello guys, I really love to watch videos of dwarf fortress and after a while I think I learned the basics but there is a problem, mainly my. Every time I try to download the game my OCD kicks in, I get really anxious thinking that I downloading some virus or something like that so I never did it. Could you guys give me some help to lose my fear ?

    submitted by /u/FirmSoup
    [link] [comments]

    No comments:

    Post a Comment