Dwarf Fortress Plump helmet man |
- Plump helmet man
- Here's a simple Dwarf Fortress shirt for those of you playing Animal Crossing
- Oh no, they are trying to replace us!
- Adventure mode tip that just cost me hours: Don't put your backpack down and leave a site, even walking a few steps away. When you return your bag will disappear, along with its contents. And an interesting discovery made about items.
- An early mod needs extreme measures
- Dwarf fighting anaconda
- Win64 Preview Starter Pack for 0.47.04 with DFHack Beta1
- DFHack 0.47.04-beta1 released
- Werebeast necromancers are no joke
- Today in Dwarf Fortress - The Bronze Hero of Hearts
- Getting a cursed chunk during adventure mode, when it load, it immediately crashes the game, making a part of the map completely inaccessible.
- Decide my Fort
- What would you do with a dwarf who...
- [Stream] Grei's Gaming -- Chainedglazed a Tundra Fortress near Undead
Posted: 04 Apr 2020 01:21 AM PDT
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Here's a simple Dwarf Fortress shirt for those of you playing Animal Crossing Posted: 04 Apr 2020 10:59 AM PDT
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Oh no, they are trying to replace us! Posted: 04 Apr 2020 03:58 AM PDT
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Posted: 04 Apr 2020 07:39 AM PDT So generally DF remembers the locations of items you placed in fortress mode, which is amazing. I had two backpacks full of adamantine gear that I set down to do some wrestling training with alligators that went very well as well as going for a nice swim. I return to find both scattered throughout the map, their contents gone. However, this led to an interesting discovery: I named the backpacks so while their contents disappeared, they were recoverable. It seems if you name an item, it will be "remembered" by the site and while scattered, can be recovered. But unnamed items are lost. [link] [comments] | ||
An early mod needs extreme measures Posted: 03 Apr 2020 08:20 PM PDT
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Posted: 04 Apr 2020 05:59 AM PDT
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Win64 Preview Starter Pack for 0.47.04 with DFHack Beta1 Posted: 04 Apr 2020 10:24 AM PDT Until PeridexisErrant is able to provide an official build, here is my very unofficial build using his Starter Pack building project. All credit goes to PeridexisErrant for providing his awesome pack and tools to build it. All blame goes to me if this doesn't work. I will remove this pack once the official one is available. http://dffd.bay12games.com/file.php?id=14990 This pack includes: Graphics: [link] [comments] | ||
Posted: 04 Apr 2020 12:10 AM PDT Download here - we're relying on community testing to promote this to a stable release, so let us know what you find!
[link] [comments] | ||
Werebeast necromancers are no joke Posted: 03 Apr 2020 02:12 PM PDT One of those just arrived at my fort. A wereanteater necromancer representative. Unfortunately, it showed up just next to a rather large group of dwarves who were working on some constructions outside, while the military were twiddling their thumbs in the barracks on the other side of the universe. Werebeast necromancers don't just murder dwarves. They also resurrect them. And those resurrected will readily join the fight, which will ultimately end in a cavalcade of misery, death and loyalty cascades. About half my dwarves are now dead; the other half are either infected or likely about to go insane due to losing relatives, friends or pets. [link] [comments] | ||
Today in Dwarf Fortress - The Bronze Hero of Hearts Posted: 03 Apr 2020 09:24 PM PDT
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Posted: 04 Apr 2020 07:27 AM PDT Does anyone have this? The rest of the map seems fine for the moment, but for some reason this relatively innocuous area immediately crashes the game and yes, everything is vanilla. I can play normally in 10k goblin infested Dark Fortresses, but going anywhere near this area kills DF. Checked in legends and there doesn't seem to be any sites at all in the area as well. It is as of it is a black hole. [link] [comments] | ||
Posted: 03 Apr 2020 08:55 PM PDT I'm finally feeling motivated to start a new fort on the latest update. I'm not sure what sort of quirk I want to include in it, so I thought I'd consult with the subreddit hivemind. What should I do? [link] [comments] | ||
What would you do with a dwarf who... Posted: 04 Apr 2020 12:48 AM PDT Alright experienced players of the new patches, what should I do about this dwarf? Legendary Thrower, Legendary Wrestler (actually I have an irrational hatred for wrestlerdwarves so I didn't permit him to join the military), Competent Swordsdwarf/Observer, Adequate Brewer, Miller, Weaponsmith (already got a better one who likes diorite), Competent Organizer, Great Negotiator (and all the related broker skills!) so he got me amazing deals last caravan, High Master Writer, Novice Schemer. He was an immigrant a couple seasons ago. One problem: you've probably figured it out by now, I kinda knew about it, but didn't think about it due to having never encountered one before until my chief mason woke up (or rather, didn't). In any case, after consulting with my coroner and the dwarf wiki I induced that he was probably the problem and had him interrogated. He confessed. Normally I'd be shocked enough by this given the usual penalties of dwarf society as to doubt the confession, but his history and skills are strong enough circumstantial evidence that I fully accept he's the guilty party. Now this guy isn't all bad for my fort. If my weaponsmith dies this is the dwarf who'd be lined up to replace him. He's really quite useful as a broker since my fort is kinda new (but that advantage will soon wear out). Should I segregate him? I can't segregate him completely because I'd want him to continue to be my broker/manager. Should I draft him and sic him on forgotten beasts? De-noble than exile? Drop a bridge on him? What would you do with this dwarf who thirsts? [link] [comments] | ||
[Stream] Grei's Gaming -- Chainedglazed a Tundra Fortress near Undead Posted: 03 Apr 2020 05:59 PM PDT
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