Dwarf Fortress Guys... I might have forgot to make beer. |
- Guys... I might have forgot to make beer.
- I decide what's 'disgusting' around here, not you.
- I wonder why the elves eradicated them...
- It was inevitable.
- [Kruggsmash] Dwarf Fortress Adventure Mode: Tuco Junglejump #3, Fearful Night
- I can't wait to get my hands on those hypocrites
- Oh boy, that cleanup is gonna make some dorfs quite unhappy I think.
- Today in Dwarf Fortress... A Tale of Two Beasts.
- I'll be doing a live tutorial at 3:00 PM EST (8PM CET) for new players.
- Dwarven Hobby Shop!
- Forgotten Beast Data
- I knew there was something wrong with those Humans...
- Thirty. Three. Days. Of. Dwarf: Day 9 (2019-10-09, 20:00EDT, Extra Life 2019)
- We're going on a Dadventure. Dadgame Adventure time stream!
Guys... I might have forgot to make beer. Posted: 10 Oct 2019 08:41 AM PDT
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I decide what's 'disgusting' around here, not you. Posted: 09 Oct 2019 11:15 PM PDT
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I wonder why the elves eradicated them... Posted: 10 Oct 2019 09:02 AM PDT
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Posted: 10 Oct 2019 05:23 AM PDT
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[Kruggsmash] Dwarf Fortress Adventure Mode: Tuco Junglejump #3, Fearful Night Posted: 10 Oct 2019 03:08 AM PDT
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I can't wait to get my hands on those hypocrites Posted: 10 Oct 2019 04:11 AM PDT
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Oh boy, that cleanup is gonna make some dorfs quite unhappy I think. Posted: 10 Oct 2019 08:20 AM PDT
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Today in Dwarf Fortress... A Tale of Two Beasts. Posted: 10 Oct 2019 07:08 AM PDT
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I'll be doing a live tutorial at 3:00 PM EST (8PM CET) for new players. Posted: 09 Oct 2019 11:36 PM PDT Hey folks. I thought it'd be fun to do a one-off live tutorial, answer heaps of questions and just overall have a good time tomorrow. I'll be doing some of the more difficult things for newcomers, including:
And many other things that people might have questions about. I'm going to start the stream early, around 2:30 and just answer spitball questions. Afterwards I'll do a fresh install of DF and start around 3. You can find the twitch at this link, there is a widget that has the time set to a countdown for easy reference. Hope to see a few new players and maybe a few folks who haven't quite dove into it yet. Cheers. [link] [comments] | ||
Posted: 09 Oct 2019 01:11 PM PDT If you design big long-running fortresses you've probably run into the issue of focus - easy to ignore but can quietly create a huge drag on the quality and speed of your dwarves' work. Some drains can't be helped ("be with friends/family") while many others are taken care of with a temple, tavern and library. But there's one that crops up a lot: craft an object. Many dwarves seem to have this need, but only your crafty dwarves will satisfy it in the normal course of business. This can be a big issue for miners and planters (as well as doctors and any other dwarves who don't get to make stuff). If you use Therapist, go to the "Needs" tab and sort by the Craft Item column - you'll generally see a lot of big red squares. So how do we give these dwarves a chance to occasionally craft something, but without constant micromanagement, huge space requirements, or interference with your legendary crafters? In my latest fort I've devised a solid solution: the Dwarven Hobby Shop! (This explanation assumes you are already familiar with the manager system and workshop profiles, and are making use of them in your fort design.) Obviously, all your targeted dwarves will need to have a crafting labour turned on - but we don't want them taking crafting jobs for stuff you actually need away from your real crafters. A good fort should be making heavy use of workshop profiles already, but the first step to this solution is to ensure all your main Craftsdwarf Workshops, Clothier Shops, and Leatherworker Shops are profiled to only the dwarves you want using them. This solution doesn't interfere with any other kinds of workshops. So now you could easily build one more workshop and profile it to your unfocused dwarves, but we hit two issues: how do you get them to divvy up the work evenly and not spend too much time (or too many resources) on it? One way would be to build a separate workshop for every dwarf you want to help - but that's a huge amount of space. BUT this is where the magic of Craftsdwarf Workshops comes in: each one supports at least six different labours (you might only use 5, since not every fortress bothers with beekeeping for wax): Stonecrafting, Woodcrafting, Bone Carving, Clothesmaking, Leathermaking, and Wax Crafting. Depending on the instruments generated in your civilization, there could even be more - certain instrument parts are made at a CD shop, but use Glassmaking or Pottery (and possibly others). We'll say we're just using the first five to keep this explanation simple. One shop can now be used to keep 5 dwarves focused, with 100% automation and no management from you after the setup. First, pick 5 dwarves and activate ONE of the crafting labours on each: stone, wood, bone, cloth, leather. It's not really important if they have an aptitude for it but you can, of course, optimize. More useful is checking if they have a taste/distaste for the products or materials. Then, profile all 5 to be the exclusive users of your new CD workshop (and remember to make sure your "real" shops are profiled to only your real crafters - including other shops that use these labours, like the clothier and leathermaker!) Then, on the shop-specific manager tab, disable General Work Orders and set up 5 manager orders for the shop, each with an order size of just one: make rock crafts, make wood crafts, make bone crafts, make cloth crafts, make leather crafts. (You can of course swap some of these out for mugs, bolts, etc. if you have a use for these things - but this will not be high-volume production). Then, set all of these manager orders to "repeat when completed, checked monthly". You could also go up to Seasonal repetition, though this will generally give the dwarves time to get fairly unfocused in between orders. This can depend on the individual dwarf too, so it's worth watching your need numbers to get an idea for frequency (there is no option between monthly and seasonally, unfortunately - but monthly is very effective and still doesn't take up much of their time). And of course you can add resource conditions if you want the hobby shop only active when you've got a surplus. And voila! THE DWARVEN HOBBY SHOP! Now, once a month, each of the five dwarves will at some point go down and do a single crafting job - this is enough to completely flip -5 "unfocused" to +5 "focused" which will then drift down towards neutral until the next month rolls around. Because each shop has five jobs needing a DIFFERENT labour each, and each of the target dwarves only has ONE of those labours active, the single shop will always equally distribute the work to the five. As long as no other shops are available to them, they won't spend any more time crafting than needed. BONUS: Place five 1-tile stockpiles next to the workshop, set to give to it, with no bins, holding just 1 of the required item for each of the five jobs - a rock, a log, a bone stack (or a skull and change the order to "make totem"), a piece of cloth (make sure this matches the type you set in the order - cloth, silk, or yarn), and a piece of leather. Set these to replenish from your main stockpiles. This is most important for stone, but is a good idea for all of them depending on the location of your hobby shop, to stop your targeted dwarves wasting time hauling their material. EXTRA BONUS: Make the workshops out of high-value material, so your dwarves get an extra happy thought once a month too. They will already get a happy thought from doing the crafting, too. (Happiness and Focus are linked to many of the same actions, but are separate. Low happiness is more dangerous but more easily countered with nice furniture etc., while Focus rarely gets catastrophic but does create a constant across-the-board drain on work speed and quality.) You can of course expand this with additional shops - a small room of four shops and 20 squares worth of stockpile will keep 20 of your non-crafty dwarves focused, with no intervention from you, which should be enough even for very big fortresses (you don't need to worry about your haulers and threshers and such - it's your critical talented non-crafty dwarves like miners and planters and doctors who matter most!) If you have wax in your fortress, each shop can serve six dwarves. If your world has glass and clay instrument parts assembled at a CD shop, each could serve eight - though might take some more experimenting since instruments can be finnicky (and remember to Profile your main Kilns and Glass Shops if you include these labours in the Hobby Shop). I hope this is useful to others! It's making a real difference in my current fort. TL;DR - You can efficiently, automatically prevent loss of focus from lack of crafting for five or more dwarves with only one Craftsdwarf workshop, via careful use of profiles, manager orders, and labours - without interfering with other operations. [link] [comments] | ||
Posted: 09 Oct 2019 06:52 PM PDT Hi. I'm trying to find out what the forgotten beasts (and other procedurally generated creatures) in my world look like and do so i'm wondering what files the game stores that data in. Thanks! [link] [comments] | ||
I knew there was something wrong with those Humans... Posted: 09 Oct 2019 12:40 PM PDT
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Thirty. Three. Days. Of. Dwarf: Day 9 (2019-10-09, 20:00EDT, Extra Life 2019) Posted: 09 Oct 2019 01:14 PM PDT
Next Day (Day 10) => Want to get reminders? Sign up to the event for a reminder, or follow me on Twitter @Nirruden!
What in the name of the glowing pits is this about?
It is time to return to our roots, and so we shall. Thirty. Three. Days. Of. Dwarf. Starting on 10/1 and proceeding through the Extra Life 2019 Game Day event on 11/2, I'm going to stream and teach what I know. Every. Single. Day.
I like to do things when there's more than one reason to do them:
Basically, I'll stream in the evenings most days for an hour or two. On Saturdays and Sundays, we'll generally run a little longer, but I'm going to stream every day if it means I have to get up at 3am to do it. (For the record, we've averaged 3.42 hours per day over the first week!) On 11/2, we're going to culminate with a 24-hour long livestream, as part of the Extra Life charity event. I don't use Facebook, etc. and people may want to donate to Extra Life 2019, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.
Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time! ...but if that's not enough for you?
Anonymous or not, if I can make it work, everyone will know you're supporting kids that need it.
If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!
If none are available, I'll have to use a migrant. (I won't be advising when the window closes. We call this 'Early cat catches the dwarf'. Move fast, some have already been claimed.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!
Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')
Some limits on this are required for sanity's sake. If you're really thinking you'd like to do this, send me a message and we'll work out the details beforehand! At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)
Wait....Thirty days of tutorials for Dwarf Fortress as part of a charity drive?
Thirty-three days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there.
We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.44.12. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.) Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent, as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install. Goal: My goal for "Tutorial Night" is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant who I admire for his dedication, which is studded with perseverance and ringed with bands of my gratitude! Without his efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've devoted multiple-hours of stream to demonstrating it 'the hard way'!) Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players. What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one. Stream Info: The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc. If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.) You can view the stream here, as well as on the donations page for Extra Life. Later Goals: At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will demonstrate Quickfort at some point for those who've never taken advantage of it! We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them! If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first! (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)
On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!
Please don't go. The children need you. Please donate if you are able. On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!
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We're going on a Dadventure. Dadgame Adventure time stream! Posted: 09 Oct 2019 02:58 PM PDT
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