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    Friday, August 13, 2021

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 12 Aug 2021 05:09 PM PDT

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    ☼Fortress Friday☼

    Posted: 12 Aug 2021 05:08 PM PDT

    Our weekly thread for posting interesting events without cluttering up /r/dwarffortress. Screenshots, stories, details, achievements, or other posts are all welcome here! (That includes adventure and legends mode, even if there's no fortress involved.)

    submitted by /u/AutoModerator
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    I'd really like to see The Warden be a new noble position.

    Posted: 13 Aug 2021 12:09 PM PDT

    I feel like having a Warden could help with many of the animal aspects of DF. The Warden could dictate to the hunters which animals are okay to hunt, and add restrictions as well. Maybe you don't want to hunt the elephants in the region? Or you only want your hunters to hunt small/medium sized animals? Or even, having hunts be an order given by The Warden, so that your hunters aren't constantly killing everything on the map.

    I also think this position could maybe help with training and breeding. Having a Warden could also allow you to always keep certain animal populations at specific levels (auto butchering).

    Wardens might be able to curb fishing, as well. Maybe fisherdwarves will only fish when given the order, and overfishing is also alleviated by having a skilled Warden. Having to turn labors like fishing and hunting on and off all the time is kind of tedious. Wardens might help!

    submitted by /u/QuantumTunnels
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    Locking pets out of your fort cause a huge fps drop

    Posted: 12 Aug 2021 06:47 PM PDT

    Premise: I made the doors into a cavern layer non pet-passable so my cats don't get eaten by some cave creature.

    Problem: I accidentally locked a cat into the caverns, which sat at one of my locked doors and dropped my fps from 60 to 8. I'm unsure whether this problem is specific to pets getting stuck in caverns or generalizable to just locking them away from a refuse stockpile or something.

    Resolution: I made the door pet-passable and fps was restored. I no longer have cats.

    submitted by /u/klungeE
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    + Dwarf Fortress Labor Survey RESULTS +

    Posted: 12 Aug 2021 04:18 PM PDT

    Steam Community Update 12 August 2021: Nobles and Workers ⚒

    Posted: 12 Aug 2021 03:55 PM PDT

    Give me some ideas for an empty room I have in my fort

    Posted: 12 Aug 2021 03:09 PM PDT

    I have a 7x9 smoothed stone chamber in my fort beneath my archery range. Any ideas of what I should make this room into are greatly appreciated

    submitted by /u/Wintermute_2035
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