Dwarf Fortress Saw someone's wife made them a day blanket and showed it to my wife saying well wheres mine? Well here it is! |
- Saw someone's wife made them a day blanket and showed it to my wife saying well wheres mine? Well here it is!
- After 10 years of playing DF I finally saw an Age of Fairy Tales
- My first dwarf fortress experience didn't go so well...
- Dwarf Fortress: how to build a magma pump stack and live to tell the tale
- Well, hope I don't come to regret pillaging that Necromancer tower
- Steam News - Jobs / Labor screen first look!
- Goblins 0 - Dwarfs 2
- [Kruggsmash] Crimsontrumpets 3: Forging Arms, Breaking Stone
- Glad to see some realistic expectations.
- Behold! Greatest Dwarven Success to this day! Very good! (Fortress Tour) 13 floor ++ Fortress
- Selectively sourcing doctors from libraries
- [47.05] Halloween/Horror Mod - Doom, Hexen and Splatterhouse update
- Help with manager orders
- Has anyone had problems with over-socializing in the tavern in 47.05?
- Aquiring noble titles for your Adventurer
- Should other humanoid races get any special abilities akin to martial trance?
Posted: 12 Aug 2021 09:56 AM PDT
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After 10 years of playing DF I finally saw an Age of Fairy Tales Posted: 12 Aug 2021 05:39 AM PDT
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My first dwarf fortress experience didn't go so well... Posted: 12 Aug 2021 03:56 AM PDT
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Dwarf Fortress: how to build a magma pump stack and live to tell the tale Posted: 12 Aug 2021 12:59 AM PDT
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Well, hope I don't come to regret pillaging that Necromancer tower Posted: 12 Aug 2021 08:58 AM PDT
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Steam News - Jobs / Labor screen first look! Posted: 12 Aug 2021 10:17 AM PDT
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Posted: 12 Aug 2021 08:42 AM PDT
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[Kruggsmash] Crimsontrumpets 3: Forging Arms, Breaking Stone Posted: 12 Aug 2021 11:06 AM PDT
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Glad to see some realistic expectations. Posted: 11 Aug 2021 06:48 PM PDT
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Behold! Greatest Dwarven Success to this day! Very good! (Fortress Tour) 13 floor ++ Fortress Posted: 11 Aug 2021 04:06 PM PDT | ||
Selectively sourcing doctors from libraries Posted: 12 Aug 2021 10:58 AM PDT Lesson learned: You may recruit doctors from a public library instead of hoping for one to arrive as a migrant. Especially relevant if you're pop-capped. Maybe this strategy was obvious, but I now have a renewed appreciation of libraries and citizenship petitions! [link] [comments] | ||
[47.05] Halloween/Horror Mod - Doom, Hexen and Splatterhouse update Posted: 12 Aug 2021 10:41 AM PDT | ||
Posted: 12 Aug 2021 01:22 AM PDT
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Has anyone had problems with over-socializing in the tavern in 47.05? Posted: 11 Aug 2021 04:57 PM PDT Seriously. I know the default response "they will interrupt socialization to do work unless its purple/they really need it" the issue is... thats just not true. All dwarves in the fort have hauling enabled, I have plenty of un-hauled stuff sitting around. The miners aren't mining... the fortress is grinding to a halt because a majority of dwarves would rather listen to a poem for the millionth time than harvest crops that are rotting in the fields. The only solution I have found is to make a burrow that covers the entire map EXCEPT the tavern and permanently have all citezens on it... I wondered if it was because the tavern was too small with too many visitors, perhaps conversations constantly starting was interrupting jobs as they started - every tile in the tavern had at least one visitor on it (no idea why it was so popular with performing trouples lol had like 4 at a time) but it wasn't even that. With multiple very large taverns after a short while the dwarves fell back to their old ways [link] [comments] | ||
Aquiring noble titles for your Adventurer Posted: 11 Aug 2021 02:46 PM PDT I've read that it isn't possible to pick up noble titles as an Adventurer in adventure mode. However it is possible to have your adventurer become part of a retired fortress. Could your adventurer become a noble in fortress mode, e.g. via recommendation to the liaison, and if so would that have any affect on NPC dispositions towards them in adventure mode? [link] [comments] | ||
Should other humanoid races get any special abilities akin to martial trance? Posted: 11 Aug 2021 01:41 PM PDT I love adventurer mode. I especially love taking a world where I've made a few prosperous forts and shaped it to my whims and then running around as just some dude in it. However, not counting the necromancer experiments and animal folk, it seems to me that there's just no reason to pick any of the "standard" 5 humanoid races (elves, humans, goblins, kobolds and, of course, dwarves) other than a dwarf, because of the boon that martial trance gives you. Maybe I'm stuck in the D&D mindset, but wouldn't it be cool if, eventually, elves or goblins got some sort of magic power (when magic is added into the game) inherent to their race? Could humans get a bonus to something, maybe their stat growth, or could kobolds get a natural bonus to stealth or something? This is not to denigrate Tarn's development of the game, I love what it is now and am not complaining, but I'm trying to imagine DF 10, 20 years into the future. [link] [comments] |
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