Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- Thob Thotiltath, Pangolin Woman scholar and my entry into the tournament
- To whoever might listen, to the tale of an argentine cry.
- The Starter Pack has updated with DFHack and TwbT!
- My very first migrant wave gave me a legendary weaponsmith
- I tweaked some settings and got sieged by over 1000 goblins as a result, before my magma chamber was done.
- Any recommendations for fun adventurers?
☼Bi-weekly DF Questions Thread☼ Posted: 12 Jul 2021 07:22 AM PDT Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
Thob Thotiltath, Pangolin Woman scholar and my entry into the tournament Posted: 11 Jul 2021 03:22 PM PDT
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To whoever might listen, to the tale of an argentine cry. Posted: 12 Jul 2021 08:40 AM PDT Of a fortress often covetedBy adventurers many times buffeted.Where once a hulking beast would wanderScorching the rock halls asunderGold and silver glistened in the cavesYet the wealth came in corpses from enemies in wavesUnder the gaze of a goddess of host and murderWho like bread rises to the pick of a workerPlease people listen to an outpost yet to fallListen to the tale of strange Silvercall I think the tale of my first and most bizarre fortress might be worth telling. LONG TEXT START I embarked rather far away from the Mountainhome in a jungle with plenty of neighbors yet none I was at war with. At first it was nothing really important, a small hole in the dirt with some dorfs, but it was nice, cozy and quiet Shortly after building a tavern right in front of a small U shaped tunnel, my first artifacts started to roll in: Tressdipped, the Rays of Charring, chestnut cup. Encircled with bands of chestnut and menaces with gneiss spikes. Image of a book. 4800☼ Ellest Arel, Kin of Waters, oaken crown, encircled with bands of oak and chestnut. 3600☼. Please keep these two artifacts in mind.As I did not know of museums nor pedestals, both simply remained in the stockpile (I almost traded them away by accident) but the dwarves would often reveal the location of the artifacts in the increasingly bustling tavern. My fortress slowly kept expanding, going lower and striking the rock. I had been lucky(?) as the ground was filled to the brim with native silver and native gold ore, and when I discovered the caverns there was a magma vent so easy way to use for forges. Unfortunately, there was no good weapons-grade material beyond silver for maces, so I couldn't build a good army. And then the Cup Crusaders started coming. A dwarf named Asen came to my mayor just as a corpse had been found drained of blood (meaning a vampire was loose in a fort of about 30 dwarves) and asked for the artifact cup to be given to him as it was part of a quest, which I refused because it was pretty much my most expensive artifact at the time. Asen then came back shortly after leaving with about 7 men, claiming how nothing would get in the way of the cup. Long story short, it was a good call to have a tavern as the adventurers there defended the fortress, trapping one of the enemies in the sole cage trap I built and killing the rest with minimal casualties (unfortunately, the creator of the cup died in the attack).Many more similar questers have come to steal Tressdipped and Ellest Arel since then, all failing. These Cup Crusaders as I would call them have provided iron and copper for my squads as well as tons of dirty clothes to sell. Some of the weirder Crusaders were a whole group of grasshopper men and the queen consort of a nearby human kingdom. Meanwhile, I carved out a set of rooms for the vampire, and I caught him in the act only for another vamp to claim a life. The vampires were the mayor and the bookkeeper respectively, and both got forcibly enlisted into the Pillar Men squad and sealed away into a pillar-shaped prison for eternity. Only for a third vamp to sneak into my fortress, and for the moment his identity is unknown. Around that time I also discovered that the most worshipped god of my fortress was one named Otel the Sinful Bread, a goddess of hospitality and murder; and the one who had cursed both vampires in my fortress to wander the night. As the fortress continued to expand in size and I did not have enough beds, a roc attacked, only for it to disappear almost immediately after the announcement played. I scoured the land with no success in finding what had happened to the dragon-sized eagle. I only found out an in-game year later that the roc came and just plopped over dead, and I only found out because my dorfs had been eating roc tripe for the last months. Indeed I checked the deceased tab, and there was the roc. Other than that strange event, a cyclops came but was quickly disposed of. And then came the Forgotten Beast. Ukladuslud Sota Sluste, Frothedlobsters the Oceans of Bile, cursed be its name, was a huge eyeless theropod. It had a pair of knobby antennae and it had a bloated body. Its tan feathers were long and sparse. Beware it's fire! It was safely in the caverns, scorching cave olms until I, in my hubris, thought I could kill it. So against all judgment, I filled a long thin corridor with traps and got my military ready, and let the beast come so my small squad of moderately good trained macedwarves would battle it one by one instead of ganging upon it. Turns out, the beast evaded the traps with no problem and burnt to a crisp all of my dwarves in one go. Furthermore, half my military (including my only macelord) were at a chapel praying to Otel! So the monster came right up to the meeting hall, slaughtering dwarves and visiting bards with an alpaca wool cloak and grabbing babies by their front teeth while turning the once-bustling meeting hall into a smoke-choked inferno. Then it died. I did not have any clue on how except for the report where a simple farmer with a copper crossbow had thwacked the monster in the head, and it looked like it was the last thing it got hit by. Only yesterday (when the dwarves were seeing phantom images of the monster's corpse) did I bother looking up the beast in legends mode (a mode that shows the history of the world so far), finding that an unnamed rooster had killed it by suffocation A goddamn chicken killed a fire-breathing dinosaur that killed eighty-eight citizens and Armok knows how many stray chicks. I had to dig a chamber nearby, toss all of the foetid corpses there lest they stink up the place, seal it up and then I realized I Amontillado'd two dudes inside in the corpse room, one of them a kid. I don't recall if I dug them out. The sheer sight and smell of many barbecued dwarves, as well as the army of poltergeists haunting the fortress, had traumatized half my population, who are now depressed and often stop hauling silver ore or dirty rags in order to mull or to start a PTSD-induced fistfight that spans almost the entirety of my fort. Fortunately(?) after an elven Crusader raid, I discovered it carried a bagpipe-like instrument made out of rustling fabric. "The hell's this?" I thought, looking it up on the wiki and finding its divine fabric of a wind god. I quickly stashed the instrument, and accidentally found there was another elemental bagpipes lying around, this time made out of the divine cloth of a god of disease. Keeping these treasures in mind, as soon as I got another raid I found there was an artifact among the raiders. Unfortunately it wasn't anything like the others. It was a perfect chrysoprase encircled with siliceous ooze bands worth a measly 70☼, even lower than my previously cheapest artifact: a dwarf bone sword made out of an artifact maker dwarf. A single piece of roc tripe was more valuable than an oversized green marble decorated with seafloor muck. And at the moment this is the story of weird Silvercall, the first and strangest fort I have ever ruled, somehow weirder and stupider than all other forts I have commanded afterward A hall of chronically depressed dwarves worshipping a goddess of hospitality and murder while they defend the tavern and a knockoff Holy Grail against many Cup Crusaders. Hope you all enjoyed this bizarre story as I enjoyed playing it. [link] [comments] | ||
The Starter Pack has updated with DFHack and TwbT! Posted: 11 Jul 2021 10:54 PM PDT
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My very first migrant wave gave me a legendary weaponsmith Posted: 11 Jul 2021 05:25 PM PDT
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Posted: 11 Jul 2021 10:42 PM PDT
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Any recommendations for fun adventurers? Posted: 12 Jul 2021 12:45 AM PDT In my current fortress I am one site away from clearing the world of all goblin civilisations but despite having a legendary tactician and legendary soldiers I can't take the last one without losses (there is a blue demon thingy there that keeps effing up my dorfs), I should be able to raze it with enough time and bodies but I rather not waste legendary dorfs that way. So I figured I should set out with an adventuring party and get up and personal with the demon. But the question is... who do I send? I considered taking over the legendary tactician using dfhack but that seems a bit too cheezy... I also have access to candy and legendary weapon- and armor smiths so I could make whatever armor I might need in advance, which would make animal-man that are usually stuck without armor due to size-restrictions a lot more viable. [link] [comments] |
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