• Breaking News

    Wednesday, June 2, 2021

    Dwarf Fortress A Were-Skink beat my vampire to death with her dead husband's sock.

    Dwarf Fortress A Were-Skink beat my vampire to death with her dead husband's sock.


    A Were-Skink beat my vampire to death with her dead husband's sock.

    Posted: 01 Jun 2021 05:36 PM PDT

    For some reason one of the kids went from 1 year old to -286 days old

    Posted: 02 Jun 2021 01:31 AM PDT

    follow up on wolf/cougar/hyenna man armor and stuff

    Posted: 02 Jun 2021 07:05 AM PDT

    hey i asked questions in the monthly bay12 future of the fortress thread regarding armor size scaling, toady answered

    my question:

    armor fits dwarves and weighs a bit less, cougar/hyenna man sized armor fits dwarves and humans alike and weighs a bit more. wolf men have adult size 55k, dwarves 60k and cougar/hyenna men 65k. in a previous question thread you wrote the rule seems to be like 6/7, creature size 7/8.my question

    how does armour size scaling function exactly? what's the exact min and max equip size for dorfs, as the wiki states 52.500 (emu men armor) still should be wearable, but actually isn't and has the prefix "small" once you craft it. when you craft armor in fort mode which defaults to dwarven size, what actual size is the armour? exactly 60.000 for adults? do you get negative combat rolls or something like that for wearing armour that's from another creature but lacks the prefix 'small' or 'large', meaning you can equip it normally? on the other hand apart from the weight itself, are there maybe other beneficial factors, like hyena man armour beeing slightly larger? the stats like coverage are still the same tho.

    answer:

    Yeah, the armor will be a bit thicker and also heavier, which contributes to potential clunkiness vs. armor skill, though the thickness calc is a bit weird so I wouldn't count on it helping particularly.

    The formula for armor volume looks like it uses the coverage and layer size as percentages, and multiplies those by... some grid built from the number of up steps and down steps, computed in each caste... how is the grid built... okay, take the relsize of the upper body body part, times the total size of the creature, divided by the total of all the relsizes. So, the percentage of the creature that is upper body, basically. That is the basic number. Then, depending on how many up or down steps you take, add 25%. So if you have 2 down steps and 1 up step, it would be 175% of the basic number. (Notably, it doesn't try to look at limbs or lower bodies or legs or whatever - it just adds a fixed percentage.) It works similarly for pants, boots, and grasps with their up/down steps. The head just uses the basic number (and for all these other items, the basic number is relatively to the head/lower body etc. part - if you have differently sized grasps, or differently sized heads, I think it just uses the last one.)

    At a glance, this is of course pretty ridiculous with the layer size values we have - a shirt has layer size 10, so the shirt is 10% the volume of the upper body (plus 75% for the max ubstep), so 17% the volume. That is very very bulky, and aligns with some bug reports I remember.

    I didn't run any tests here, so I could be missing all kinds of things.

    For small/large, the formula I see is wearer creature size <= item creature size * 6/7 means the item is too large and wearer creature size >= item creature size * 8/7 means the item is too small

    because there's an = sign in there, that means 52500 is right at the too-small cutoff and cannot be worn.

    first post where i got sugested to post it on bay12 https://www.reddit.com/r/dwarffortress/comments/nnvr26/armor_for_wolf_men_fits_dorfs_and_weighs_a_bit/

    bay12 where i got sugested to post in future of the fortress http://www.bay12forums.com/smf/index.php?topic=178577.0

    questionthread itself http://www.bay12forums.com/smf/index.php?topic=169696.4020

    i still dont understand it exactly, but it seems for certain that dwarf min size for armor is actually 52.500 not 50.001, so they can't equip emu man sized armor. im bad with math.

    edit wtf why is there a strange picture now lol? https://www.reddit.com/r/help/comments/4e6uw2/change_displayed_random_image_of_a_linkpost/ sry about that creepy pic of a glowing moon with an open mouth, what a stupid mechanic that is from reddit

    submitted by /u/botwoncemu
    [link] [comments]

    Future of the Fortress 1 June 2021: "There's no way the military screen is staying in its current form, ha ha ha."

    Posted: 01 Jun 2021 08:06 PM PDT

    The humans appear to have had a regime change

    Posted: 01 Jun 2021 03:45 PM PDT

    DevLog 1 June 2021: "Most notably, the apartment move is done."

    Posted: 01 Jun 2021 08:03 PM PDT

    Mmm...chocolate. It's worth the FUN.

    Posted: 01 Jun 2021 06:02 PM PDT

    The Bay 12 Games Report, June 1st, 2021

    Posted: 01 Jun 2021 08:02 PM PDT

    The fallen can watch on as the prisoners are sent to their deaths by honey badger or giant snakes and scorpions

    Posted: 01 Jun 2021 05:43 PM PDT

    Learning Fort Ver. 4 Day 3 - Live Now

    Posted: 01 Jun 2021 03:25 PM PDT

    I still dont know how to make a well, but at least they have booze! Backseaters welcomed! >> https://www.twitch.tv/lefawndah

    submitted by /u/Lefawndah
    [link] [comments]

    I made a video on stockpile logic (give and take), and how to apply it for more efficient forts.

    Posted: 31 May 2021 10:42 PM PDT

    No comments:

    Post a Comment