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    Friday, June 25, 2021

    Dwarf Fortress [OC]The Autonomous Dragon Gunship Olar Iassross Ythin Kha has come! Fanart of Krugg's most recent Redvault

    Dwarf Fortress [OC]The Autonomous Dragon Gunship Olar Iassross Ythin Kha has come! Fanart of Krugg's most recent Redvault


    [OC]The Autonomous Dragon Gunship Olar Iassross Ythin Kha has come! Fanart of Krugg's most recent Redvault

    Posted: 25 Jun 2021 10:10 AM PDT

    Not even trying to hide the real purpose of the guild.

    Posted: 24 Jun 2021 09:20 PM PDT

    This is such a success for me, 196 dwarves in 7 years and still pretty good fps among many other great stories in this fort. I designed it to have as few options for paths as possible and do extensive clean up work with an atom smasher bridge. I even have a waterfall to the caverns running still.

    Posted: 25 Jun 2021 06:33 AM PDT

    Density has no effect on blunt weapons

    Posted: 25 Jun 2021 04:14 AM PDT

    Take a look at the formula for the momentum of a weapon attack: https://dwarffortresswiki.org/index.php/DF2014:Material_science#Attack_Momentum.

    Do some algebra by multiplying both the numerator and denominator by the weapon density, then rearranging the terms a bit. You'll get something like (Size\Str*Vel/10^6) * w_density/(w_density+[i_size/w_size]). We can relabel *[i_size/w_size] as something like 'size_ratio' and then rewrite the momentum formula as a proportionality relationship: Weapon momentum proportional to (w_density/[w_density+size_ratio]). Let's call that 'w_density/(w_density+size_ratio)' the 'Momentum Scaling Factor'.

    One last trick: let's look at orders of magnitude here. There are 2 native blunt weapons in the game, the Mace of size 800 and the War Hammer of size 400. Their size_ratios relative to a standard 60 000 size dwarf is 75 or 150. Meanwhile, the w_density of iron is 7850 kg/m^3, or about 100 times as much as the size_ratio of a mace. The Momentum Scaling Factor is now about 100/101, or about 0.99. Even if you multiplied the density of the weapon by a factor of 10, the Momentum Scaling Factor would only grow to 1000/1001, or 0.999, or about 0.9% more. That's barely anything.

    In case you don't believe me, here's a table with materials, their densities, and their resulting Momentum Scaling Factors:

    Material Density (kg/m3) Momentum Scaling Factor
    Iron/Steel 7850 0.99054
    Bronze 8250 0.99099
    Copper 8930 0.99167
    Silver 10 490 0.99290
    Gold 19 320 0.99613
    Platinum 21 400 0.99651

    The largest possible improvement here is going from Iron to Platinum for your mace, which multiplies its momentum per swing by a factor of 0.99651/0.99054 = 1.006. In other words, more than doubling the density of your weapon only added 0.6% to its momentum.

    For further confirmation, look closely at the table "Momenta for dwarves of strength 1250 hacking (velocity 1.25) with battle axes (size 800)" at https://dwarffortresswiki.org/index.php/DF2014:Material_science#Attack_Momentum. Notice how little difference there is between the momenta of the iron and silver battleaxes. Literally any other factor will swamp the effects of this difference, it practically speaking has no effect on anything. All it can do is slow you down and tire you out, which is why dwarves armed with slade warhammers actually did worse in testing than dwarves armed with steel warhammers. Density doesn't do anything beyond that, practically speaking.

    TL;DR: Density has no effect on weapons.

    Edit: I just realized that there's one exception to this: Weapon Traps. The momentum of a weapon swung in a weapon trap is always directly proportional to its weight, so it's always proportional to its density. That means that you should build the blunt weapons in your weapon traps out of the densest material possible.

    It might even be worth selecting a denser but weaker material for your edged trap weapons as well, to do more damage overall - platinum has almost the same Shear Fracture as bronze, while being significantly denser, so overall a platinum Giant Axe will strike with about 2.15 times as much force as a bronze one.

    submitted by /u/PolymorphicWetware
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    The fight was going okay... until the Necromancer got involved, and started to kill other in the Traven. WHY!

    Posted: 25 Jun 2021 11:14 AM PDT

    Raiding Help. Please. I want to conquer the world.

    Posted: 25 Jun 2021 07:54 AM PDT

    I have been messing around with The Long Night mod and I need some tips on raiding by you war veterans.

    1) Tactician. Is this really the KEY skill that determines pillage/raze outcomes?

    2) So do you guys know how I should stucture my squads for raids? Minimum combat skills, equipment etc.

    3) Ranged units. I am mostly training ranged units because the long night has shit tons of guns. Are they any good in pillage missions? Also how can I structure my training to have them both be taught tactician skills in a barracks, alternating with archery practice?

    4) Numbers, numbers, numbers. How many should I send to attack one settlement?

    submitted by /u/CastrosCajones
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    Weirdest thing I've seen this version

    Posted: 25 Jun 2021 12:17 PM PDT

    I just got an announcement "The pits of Profaneclenches has been founded a half-day's travel to the southwest and looks to your thriving economy for its future prosperity."

    I check the map and, sure enough, there is a new goblin pit near me. The site and civ governments are indeed goblin. I suppose that could happen if we were at peace, but we are both "No contact" and "economically linked." I can also both exile dwarves to what seems to be a goblin pit, and raid what seems to be a goblin pit.

    As neat as the idea of exiling dwarves, and then sending murder squads after them, I'm guessing my save is gonna break.

    submitted by /u/randomkyu
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    The Legend of Haneon Lesdrypund Pionida, The Hero of SouthernPorts. An Unlikely Hero in Uncertain Times. (The Long Night Mod)

    Posted: 25 Jun 2021 12:14 PM PDT

    The Legend of Haneon Lesdrypund Pionida, The Hero of SouthernPorts. An Unlikely Hero in Uncertain Times. (The Long Night Mod)

    Alright so everyone who cares, listen up to hear about the Tale of SouthernPort, one of my towns that i built in the Long Night so far, one of my experiences with one of these 4 legged dragon cruiser bastards.

    It was a peaceful Aboveground town, quite far out from warring factions, thought safe from all harm, maybe the occassional nanotechne beast passed by but they got swiftly evaporated by my scattergun soldiers.

    We had a good town going, 100+ people, constant visitors, and a grand army to keep it all safe.

    atleast, such we thought. Our Hubris came ahead of ourselves on a... shameful day for us, for it was exactly the one and only day such a tragedy could occur.

    we found ourselves that day done with the construction of a new weapons chamber, now all that needed to be done is for the armaments and ammunitions to be moved, atleast thats how easy we thought it would be. it was by the time my men were about to bring their new armaments into their new Infantry Fortress when we heard its thunderous roar.

    "The Great Dragon Cruiser Dalgothar has arrived."
    Well, fuck.

    without hesitation it burnt down the peasants outside the walls, burning the forest surrounding the town and turning the mossen trees into piles of ash, the screams of the burning damned echoed deep and far into these woods. We tried to stop the beast by trying to close the gate in time but it was too quick, quickly it ignored the traps and made a line straight into the town walls, to avoid any further disaster i put all people into the mines, this would take a long time to beat... and the corpses a longer time to recover from...

    As the DGC burnt down all my livestock meeting no resistance by the terrified animals now being roasted alive i realized something to my horror, he was VERY close to my Library. You see, the Library of SouthernPort was renowned, we counted over 200 various Books and just as many copies from all over the world, from surgery to romance novels and biographies, we had everything and we were very very proud of our grand library. Yet this Dragon Gunship, it was proud of destruction, and that it did well.

    It barged the heavy doors of the Library mercilessly down. 2 Scholars tried what they could but they were no match for the towering beast of nanotechne. It tore everything asunder, burning various books and wreaking havoc as it went, yet i was powerless to stop it, i made plans on how to make the city underground for a while when i noticed something

    The Fires had Seized.

    Immediately we began to investigate, the soldiers rushed in incase it was merely unconcious but nay, the beast lay there dead on the ground, infront of its towering metal body a scholar, missing an arm and a leg, fist still burried into his head from his single punch of desperation where this scholar, taking the rest of his might, punched the Dragon Cruiser in the Head, jamming its skull through its Brain.

    https://preview.redd.it/xdjkln49og771.png?width=1080&format=png&auto=webp&s=fee51338cbda51f7729c8a584f83e777eb0fadb4

    The dead were all buried as best as we could, but the hero, he got an engraved tomb filled with masterwork engravings of his deed, we built figurines of bronze commemorating him and infront of the church, inside the city fountain we errected a statue of her, the scholar who in the face of death, beat the odds paying the ultimate Price.

    https://preview.redd.it/8xvm6gjeog771.png?width=276&format=png&auto=webp&s=960a8ca2ccc85e745654ff8968d12113210e46c0

    submitted by /u/Mikanoko
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    [bug/feature] This swordmaster swung his sword so fast that his opponent's limbs fell off before the blade actually physically swung!

    Posted: 24 Jun 2021 05:59 PM PDT

    DevLog 25 June 2021: "As we started to think about labor and military stuff, it became natural to just put it all into an info screen with various tabs. "

    Posted: 25 Jun 2021 02:10 PM PDT

    [Stream] Fort Full of BEES (and Cheese)

    Posted: 25 Jun 2021 10:38 AM PDT

    So I did a test run and this should be feasible. Bees produce both royal jelly and honey, the former of which can be cooked into food, and the latter of which can be brewed into mead.

    Unfortunately, prepared meals require at least one solid ingredient, and after some humming and hawing I think cheese is the most labor-intensive and thus best ingredient to use (but only in limited amounts).

    Come join me as I force my dwarves to subsist solely off animal products. Watch as I expel migrants and get stung by bees as we try to establish a FORT FULL OF BEES (and a little bit of cheese).

    Streaming now to...late? Probably four hours.

    Hope to see you there.

    we will bring cheese and whine on embark to tide us over until the bees produce all that we require.

    https://www.twitch.tv/eniteris

    submitted by /u/eniteris
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    Someone's excited about their work, I see.

    Posted: 24 Jun 2021 08:55 PM PDT

    "Dwarves cannot craft... unless they're in a strange mood."

    Posted: 24 Jun 2021 08:57 PM PDT

    I and I Dwarf Fortress thingy.

    Posted: 24 Jun 2021 07:50 PM PDT

    I am fairly new to this sandbox and even though I haven't been playing for very long, it did leave a lasting impression. End result is this cringe music video slapped together with an equally cringe track inspired by the opening melody.

    Once again, many thanks to the community keeping it alive.

    submitted by /u/iandigaming
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    Name my Urist

    Posted: 24 Jun 2021 05:26 PM PDT

    In an upcoming game of dnd I am going to have a DF inspired Duergar Forge Cleric that can provide the party with some items they may want or need for a fee.

    Obviously his first name will be Urist but I'd love some suggestions for his last name.

    submitted by /u/acheeseplug
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