Dwarf Fortress Little pixel art I did. [OC] |
- Little pixel art I did. [OC]
- I never realized how strong mud is.
- The PeridexisErrant Windows Starter Pack has updated to 0.47.05-r02!
- Necromancer revives Camel in a storage. Camel attacks other dwarf. Goes crazy, kills Necromancer + 2 other dwarves and my hallway is full of teeth now. 10/10 fun times
- What are some concepts that have been proven by dwarven science?
- Graphics pack feedback, especially for dwarf graphics
- Buildings make no sense
- Bigmouth The Living Horror, Big Big The Big of Death, and its symbol. It's a goblin sacrificing itself to some rocs whilst being flayed. I'm not sure if this is fitting or not.
Posted: 10 Mar 2021 12:10 AM PST
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I never realized how strong mud is. Posted: 10 Mar 2021 11:50 AM PST
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The PeridexisErrant Windows Starter Pack has updated to 0.47.05-r02! Posted: 10 Mar 2021 03:36 AM PST
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Posted: 09 Mar 2021 04:38 PM PST | ||
What are some concepts that have been proven by dwarven science? Posted: 10 Mar 2021 06:34 AM PST Im looking to be inspired for some experiments of my own, ive heard so far that you can make a dwarf fireproof by having all of their fat burned off, though im uncertain of how accurate that information is now [link] [comments] | ||
Graphics pack feedback, especially for dwarf graphics Posted: 10 Mar 2021 01:54 AM PST
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Posted: 10 Mar 2021 04:54 AM PST Building layouts in adventure mode make no sense, at least in hill dwarven settlements. Are they any better in human cities? I would at least want things like pubs and taverns to apprar like ones with chairs and tables and bars. [link] [comments] | ||
Posted: 09 Mar 2021 03:50 PM PST
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