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    Friday, March 5, 2021

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 04 Mar 2021 04:09 PM PST

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    ☼Fortress Friday☼

    Posted: 04 Mar 2021 04:08 PM PST

    Our weekly thread for posting interesting events without cluttering up /r/dwarffortress. Screenshots, stories, details, achievements, or other posts are all welcome here! (That includes adventure and legends mode, even if there's no fortress involved.)

    submitted by /u/AutoModerator
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    Made this for a stupid joke on discord, there is one werebeast among us

    Posted: 05 Mar 2021 10:10 AM PST

    We have a revolutionary among us

    Posted: 04 Mar 2021 03:47 PM PST

    i started playing 3 days ago and humans visited my tavern today IM SO HAPPY :D (plz dont judge my tavern and its wall, i just miscalculated and it needs reforms)

    Posted: 04 Mar 2021 05:14 PM PST

    The raven who singlehandedly defeated a Tundra Titan

    Posted: 04 Mar 2021 02:37 PM PST

    A Blast From The Past - World Gen Took Up To An Hour...

    Posted: 04 Mar 2021 03:57 PM PST

    Fun with Loyalty Cascades

    Posted: 04 Mar 2021 01:51 PM PST

    Abbeytreasures, 138: Year of the Captain's Betrayal

    Disclaimer: (spoiler) some of these names have been lost to history temporarily, as the fortress is ongoing, and the specific numbers of losses are estimates which might change as the hospital struggles to stitch everyone back together.

    The incident: an unidentified Urist Metalsmith, dismayed at his lot in life, threw a tantrum in the tavern, and, acting swiftly, another citizen reported him to the King, Tor, for his crimes. Justice was swift: a Swordmaster soon thrashed him where he stood in the tavern.

    The events of four years ago came to the minds of several bystanders. Another Smith had been locked in his quarters and isolated due to his mood, and left alone to eventually starve to death. The other citizens had looked upon this and shuddered, knowing that this was not an isolated incident. This changed, however, when screams of rage emanated from within his chambers. The mayor wisely recognized that he was now fully lost to his rage, and if left alone could potentially damage his masterpiece quality furniture, which would dismay the creators of his bed and cabinet. The Guard were dispatched to unlock his door and deal with him as they saw fit.

    Unbeknownst to the Captain of the Guard, an Axe Lord, the two Speardwarves who accompanied him were kin to the Dwarf in question, and when he struck the raging Dwarf's head from his shoulders, he was beset by his compatriots. Luckily, he far outclassed the assailants, and in two more strokes stood bloody and alone in the hall, unharmed. The violence spread no further than this, but some citizens remarked behind closed doors how ready the soldiery were to turn on even close allies.

    Seeing this Urist beaten publicly, such that he may never stand unaided again, a number of onlookers descended upon the Swordmaster. She was surprised at this, and only her finely tuned reflexes saved her from being overwhelmed in the first instants. Those same reflexes, however, triggered her to enter into a martial trance, and in seconds her steel had cut through the necks of many citizens.

    Those citizens were not alone, however. Soon, many others came to the tavern, joining the slaughter. The Swordmaster was joined by her own squad, the Fortress Guard, and the Militia, recently returned from raiding a Dark Goblin Fortress. However, the king had that month officiated a new squad, and, while the details are murky, it seems that this squad may have turned against the more veteran squads.

    It was a violent two day riot. Heads were hewn, necks were throttled, socks were torn. The King advised that any who could ought to lock their doors and stay inside, before he himself was beaten by the crowd and forced to retire to the hospital.

    All the while, miles below the main fortress, the Adamantine Miners were safe from the conflict, locked to their task by an electrum drawbridge.

    At the end of it all, some 50 or more citizens were lost. Of them, at least three children and babies were slain, and the Fortress Guard was severely depleted, including the Captain of the Guard. The crisis ran its course, but Abbeytreasures remained at the end of it all. Edit: it's to its

    submitted by /u/Techerfo
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    The High Shrine. The original first grand barracks for our melee dwarves in my longest played fort. Expansion gave the lords their hall NW and marksdwarves SE. The center is now multi purpose temple with a artifact adamantine armor stand, and two legendary weapons of our fallen heroic warriors.

    Posted: 04 Mar 2021 03:22 PM PST

    Stopping adventure mode item scatter. [Modded]

    Posted: 04 Mar 2021 08:22 PM PST

    I put modded in the title, but it should work with vanilla, since this doesn't rely on anything changed by mods.

    So, like most Dwarf Fortress Adventure Mode players, I'm kinda annoyed by how every time you sleep or move away from your camp, little whirlwinds apparently ransack your stockpiles. I've done some extremely basic testing and I think I understand a little bit why and how to get around it. Note that I've tried this both with and without the DFHack "lair" command, and I can honestly say I don't think that command does anything.

    Basic Process: Place item in an owned camp, sleep for 1 hour, check to see if item has moved. Place item in coffer, repeat. Place item in cabinet, repeat. Place item on bookshelf, repeat. Place item on Pedestal, repeat.

    1) Written works will always move*. No matter what container you put them in, they will move. I even modded a few books using the DFHack command gui/gm-editor to make books weight 6 (the weight of a good steel axe) and 600 (the weight of 100 okay steel axes) and the book will always by thrown around the map. Copies seem to stay still.

    Note that I said "written works" as unwritten quires and scrolls will stay in place, but will be blown about as soon as you write on it (Stupid anti-gravity ink!). This is why you'll regularly find libraries in dwarven forts with books thrown everywhere, but with completely untouched chests of blank quires and scrolls.

    The only single case where this doesn't seem to happen is when placed on a pedestal, and I think it's because pedestals aren't listed as containers in their RAW files while cabinets, barrels, coffers, and bookshelves are. Considering that there also appears to be no limit to the amount of stuff you can place on a pedestal, this seems to be a good replacement. However, placing items in a container and placing the container on a pedestal has had mixed results.

    2) The game seems to recognize anything dropped in the central space of a workshop to be within the inventory of the workshop, and things in the inventory of a workshop will not move. You can also chuck it on a pedestal.

    3) Artifacts move*. I've had named adamantine axes and named gold mace blow across the map, and either the dwarf drunks in the tavern are having very expensive throwing competitions, or naming an item fundamentally changes how the game tracks them. An unnamed item will not move, but naming it makes it move, so put your artifacts on pedestals. Note that this is probably why you see artifacts thrown around castles in towns, they may have been dropped at the pedestal but not placed on it, however slabs seem oddly unaffected.

    TLDR: Just throw it on a pedestal.

    submitted by /u/Nixeris
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    The giant apocalypse will soon begin...

    Posted: 04 Mar 2021 02:16 PM PST

    The giant apocalypse will soon begin...

    So, I got me two giants of the opposite sex, so naturally my first thought was a giant breeding program! I got concerned reading through the forums about familial relations and etc, especially for ettins, but this assuaged my worries.

    https://preview.redd.it/jnfk0tpq33l61.png?width=1000&format=png&auto=webp&s=68031a4c2f7c88c86bf804e7d32baa1cb06f3d58

    Funnily enough, hauling labours are turned on for both of the giants, although they haven't been much help frankly. They seem to be doing pretty well stress-wise.

    If you're wondering why it looks weird, it's slightly edited for brevity.

    Their mother hasn't killed him yet, so I guess that's a plus. He seems pretty chill. I wonder if I can get him to petition for citizenship...

    https://preview.redd.it/r9s5qilo43l61.png?width=1279&format=png&auto=webp&s=7a03406c20ab69c3da6d4f39fb952b45afeecaa5

    The plan is to release them into the wilds eventually (whether they want to or not). The world recently passed into the age of legends, and I'd like not to use up all my fun so quickly after all the not so !FUN! titans were killed by of all things, albatrosses.

    submitted by /u/franklai2002
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