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    Sunday, December 13, 2020

    Dwarf Fortress Drivedelights the Cerulean Spray

    Dwarf Fortress Drivedelights the Cerulean Spray


    Drivedelights the Cerulean Spray

    Posted: 13 Dec 2020 05:36 AM PST

    "I CAN'T BELIEVE I WAS IMPRISONED, but man is this a beautiful chain"

    Posted: 13 Dec 2020 06:54 AM PST

    Played as a walrus man in adventurer mode. Decided to draw him.

    Posted: 12 Dec 2020 04:19 PM PST

    Export Legends without closing your game, retiring, or abandoning your fortress.

    Posted: 13 Dec 2020 07:10 AM PST

    The Spanish fortress is here again!!!

    Posted: 13 Dec 2020 06:43 AM PST

    Got a petition for sanctuary from visitor Kir Knotstrength. Thought the name sounded familiar and check one of the books I looted from a nearby site. I don't think so.

    Posted: 12 Dec 2020 06:52 PM PST

    Getting some plain old Dwarf Fortress Fun!

    Posted: 13 Dec 2020 12:11 AM PST

    DFHack - DEATHCAUSE

    Posted: 12 Dec 2020 11:21 PM PST

    Ceramics and Glass Making: Most underutilized industries?

    Posted: 12 Dec 2020 01:54 PM PST

    I feel like ceramics and glassmaking are some of the most least utilized industries in the game from what I've seen. The reason they don't get used a lot by many people is likely that they can be a bit complicated to get set up and there aren't really any items unique to each of these industries other than the occasional instrument piece. Most players just stick to stone for all purposes glass and ceramics.

    However once you get a good feel for most aspects of fortress mode, you may wish to delve into these industries which you've likely become so used to ignoring and try something different. There are a few advantages they have over stone, and any use they have to you will pretty much depend on whether or not you have become a true dwarf, greedy and wanting to stick fortress wealth in every area possible or if you don't care so much about material value of the things commonly found in your fort.

    These industries are most useful for when you want to make the highest value items out of commonly found materials produced in bulk for purposes of less importance that don't warrant high value metals. Maybe you just need a load of statues in areas that you don't want to spend your gold or platinum on, or maybe you wish to furnish all the common people's quarters with something higher value than stone and have an easy way to keep the colors all uniform.

    Of the two, ceramics is the one industry which is most likely to not be of any use. The items you can make are extremely limited and can only consist of pots, jugs, bricks, statues, hives, and crafts. This isn't to say it can't be useful though. Speaking strictly for value, there isn't really any reason to use stone over ceramic for these specific items if you have magma kilns and fire clay. Regular clay makes earthenware items with a value multiplier of x3 which is the same as obsidian however earthenware large pots won't store liquids without glazing. However, if you have fireclay on your map you can make stoneware items with a value multiplier of x4. Clay is extremely easy to gather. Your dwarves will go to a clay tile and instantly drop a lump of clay "stone" making it much easier to gather than obsidian. Personally I found stoneware useful for generating decent quality trade goods for my first year caravan. If your map has Kaolinite you can use it to make porcelain, a material just as valuable as iron and silver with a x10 value modifier. Even though Kaolinite is limited it is usually highly abundant if you have it while also being able to be glazed. It might be good for making statues or crafts in bulk. I mistakenly thought ceramics may be the best way to make building material in the form of blocks. You only get 1 brick per reaction despite stone giving you 4 blocks per reaction which is a shame because having clay bricks be one of the best sources of building materials make a lot of sense.

    The glass industry has much more use than the ceramics industry does it seems. Green glass is made with sand and fuel but isn't really useful with only a x2 value multiplier. Clear glass however, has a value multiplier of x5, and is made with pearlash, sand, and fuel. These materials can take an annoying amount of labor. To make pearlash you need to burn wood to ash in the wood furnace, make ash into potash in the ashery, and potash into pearlash in a kiln. You may find legendary wood burners and potash makers actually useful in this case. The result is having furniture more valuable than obsidian made with extremely common and easy to get materials. Some may find it suited as a replacement for most of the masonry done in their fortress. The best part is the satisfaction you will feel from burning down the entire forest, obliterating nature, and turning it into beautiful crystalline wealth using a process likened to an elven version of a hate crime. It is a great way to use of all those logs every fortress overseer finds themselves swimming in ever since toady made trees more than one tile.

    Clear glass can work well with things like furnishing common dwarf rooms or making doors (or portals as they're called in glass-speak) that exist in common places for example. I think glass portals are also see-through. This may be useful in certain cases if you need doors for your living area. A vampire draining blood from a victim possibly may be seen if another dwarf walks by, however I'm not sure.

    Crystal glass has a x10 value multiplier like porcelain, but requires rock crystals making it not really all that useful. Rock crystals are gems found in pretty small clusters and aren't any more common than most gems. The only uses I can think of really are if you needed glass for an artifact, if you wanted something made from glass to exist at the highest value possible like a display case for a noble, or if you wanted to get more value out of plain rock crystals.

    Glass has a few other uses. It can also be used to make uncut gems, which can be a great way to train gem cutters and setters without them hauling heavy stone around, while also being a nicely valued and renewable decorating material. It is hands down the best material to make magma pump components with, as it is magma safe and much easier to get in bulk than magma safe metals or nether cap. I've also heard good things about using glass to create bladed trap components, so you may wish to try that.

    More info on both industries can be found in these wiki links:

    Glass Industry

    Ceramic Industry

    Do you use glass or ceramics in any of your forts? Discuss!

    submitted by /u/Lordbobsaget
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    A shitty comic I made a while back.

    Posted: 12 Dec 2020 12:23 PM PST

    I just started a new adventurer, and the first weapon I found just happened to be an artifact steel short sword.

    Posted: 12 Dec 2020 01:20 PM PST

    Stumbled on some fantastic live music last night...

    Posted: 13 Dec 2020 05:37 AM PST

    Traiterous Humans! (At least some of them..?) Bug/Weird occurence.

    Posted: 11 Dec 2020 12:57 PM PST

    So, I just had something strange (and excessively bloody) happen at my fort. I've never seen this before...

    Some background: we dwarves of the Great Mountainhome Alniszalis, "Warwards", have had a very prosperous relationship with the nearby human civilization of Gil Ab (The Union of Farms, nice and rural). Since we made contact some odd 25 in-game years ago, we've been "trading" with them peacefully (having them cart away all our useless crap, that is) and for them, veeery lucratively (most years in excess of 1000% profit for them, and millions in offerings). We usually crave books, exotic weapons of as high a quality they can manage, bins of only the most expensive leather, etc. etc...

    This year everything seemed normal: the wagons rolled in and the beeline of pack animals and guards lumbered through the gates, down the ramps to the depot to unload. So far so good...

    Suddenly, A vile force of darkness! Hmm, no big deal. The nearby goblins usually send their 'training dummies' for our warriors to obliterate. A minor inconvenience that they show up at the same time as the human caravan; hopefully the traders wont get spooked by the corpses and giblets when they leave...

    So we rally the troops outside the walls, trying to intercept the goblins as far from the fortress as possible. Thinking of the frail humans and their panicky pack-beasts...

    Then all hell breaks loose...

    As soon as the first bolt is loosened I suddenly get flooded by messages that my dwarven workers (busy bringing the sub-masterwork overproduction to the depot) are getting interrupted by humans. I zoom to the trade depot and it's a bloodbath. Caravan guards and traders have suddenly turned hostile and are getting slaughtered by off-duty militia and random dwarves passing by (most dwarves in my fort are armed and at least know basic weapon use).

    When the dust settles and I check on damages (a few cuts and bruises on our side, some stray cats and dogs squished) I notice that not all of the humans have turned traitor: most of the traders are still there, busy packing up and getting ready to leave. Understandably spooked by their comrades going berserk and subsequently getting slaughtered all around them...

    As the surface troops have been dealt with (some goblins and mostly dwarves with goblin names, just like earlier years) all squads are taken off duty to go scrape the human gore off the walls and floors in the trading hall. As well as stowing away all the useless junk the rogue traders left behind. Damn, we're gonna have a lot of human teeth and fingers and shit to clean up until autumn when our own caravan arrives from the outer lands...

    So, anyone seen this before? I did some checking, loading saves and such, and the traders always turn traitors right when my troops engage the goblins. All the caravan guards, some of the traders and some of the pack animals. The remaining traders and animals all seem fine...

    The human civilization is in an alliance with ours, and currenly at peace with the goblins in question. The humans and goblins have been at war for as long as I can recall (currently year 278, started the fortress in 250) but they recently made peace, that's the only difference as far as I can tell.

    Some sort of mixed loyalties with some of the traders, or have they been infiltrated by spies...? :) Been playing since 31.25, have clocked thousands of hours probably, never seen this before...

    Tl;dr: Human caravan show up, goblin force shows up a while after. As soon as I engage the goblins (far away from the traders) most of the humans turn hostile and get killed by my dwarves.

    submitted by /u/Timely_Technology743
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