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    Thursday, October 15, 2020

    Dwarf Fortress SteamDF - Zombie/Skeleton

    Dwarf Fortress SteamDF - Zombie/Skeleton


    SteamDF - Zombie/Skeleton

    Posted: 15 Oct 2020 01:34 AM PDT

    [Kruggsmash] Chamberpoint Ep.8: Fire and Water

    Posted: 15 Oct 2020 03:59 AM PDT

    Elf Fortress

    Posted: 14 Oct 2020 06:03 PM PDT

    brand new

    Posted: 15 Oct 2020 09:27 AM PDT

    i am insanely new to dwarf fortress i havent even finished the install yet all i really know is to get a tileset to make it so it has better visuals and the simple rule losing is fun so i thought id come here to collect protips from experienced players or just stories about the game people feel like sharing to get into it while i set the game up and stuff

    submitted by /u/arangutan225
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    Wherein twenty dwarves with hammers fails to smash a glass chicken

    Posted: 15 Oct 2020 09:34 AM PDT

    Wherein twenty dwarves with hammers fails to smash a glass chicken

    Vicira Etheraesala Mothida, a giant crystal glass chicken with three tails. With all those cracks and fractures, this thing must be amazing to see in the light.

    For the giggles, I wanted to see how 20 modestly trained hammerdwarves in iron armour would fare. Hammer vs. glass, it's a no-brainer, right?... Unfortunately, at no point did I think that glass at that scale might react closer to rock when getting hit with a hammer; speaking from personal experience, hitting rocks with a hammer isn't so bad, until the rock starts hitting back.

    \"trained\"

    Dwarves duck, dodge, dip, dive, and dodge the attacks of the great chicken.

    Every attack does next to nothing against the great chicken. Despite previous injuries everywhere, the dwarves achieve nothing but superficial damage. The 'frozen' dust didn't have any immediate effect that I noticed. Everyone that died almost immediately rotted and burst with miasma but I don't know if that's the dust, or the sinister environment I've embarked on. In the last frames I see a little miasma coming through so maybe they were rotting where they stood or someone lost a hand.

    There wasn't anything super interesting in the combat report. It was 22 pages of dwarves trying like hell not to get hit while bouncing their hammers off the great chicken. As the fight wore on and dwarves got tired they started getting slapped across the room after catching a wing, or getting their head and/or chest caved in with a swift kick. Despite that, they held on admirably; random fortress dwarves would wander in to go get something and get absolutely annihilated.

    Twenty-two pages of this; occasionally, dwarves exploded.

    When I realized all hope was lost, I opened the front gate to some undead camping outside. Both the front entrance for the fort and cavern entrance lead into the barracks, and that's where the great chicken and undead met. After an epic battle lasting several days, the great chicken was struck down by a god damn human wasting corpse wielding a wooden spear. A WOODEN SPEAR. Absolutely abysmal showing by the dwarves, the last of 'em resting in the hospital save for one: a farmer with a blown knee just chilling in a back hallway. Two children survived: one was just chilling in their room playing with a toy, and the other one was doing absolutely nothing but staring at a wall in the food stockpile.

    I had more gifs and images but reddit won't let me post them all :( In retrospect, this event needed a video.

    submitted by /u/Urist_McPencil
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    The PeridexisErrant Windows Starter Pack has updated to 0.47.04-r09, with new DFhack, TWBT, Legends Viewer, and an exciting new Quickfort DFhack script!

    Posted: 15 Oct 2020 04:47 AM PDT

    The QBC: Quantum Blizzard Cannon, the new Dorf superweapon for maximum !!FUN!!

    Posted: 15 Oct 2020 01:45 AM PDT

    The QBC: Quantum Blizzard Cannon, the new Dorf superweapon for maximum !!FUN!!

    Are you tired of your Minecart shotgun? is that pesky forgotten beast just too hard to kill with only one shot? FEAR NOT LITTLE URIST, for the brightest minds of Fort Blizzard, have come up with a solution dubbed the QBC: or the quantum blizzard cannon. the

    The problem: Minecart shotguns are too unreliable in killing things at any distance of more than a few tiles.The Hypothesis: one minecart can hold multiple minecarts inside it, so then can we shoot a minecart full of minecarts?Naming Conventions: to prevent confusion I will be naming the minecarts. The bullet is the minecart that is interacting with the rails and has the other carts inside. Further minecarts are to be numbered 1,2,3 etc

    TEST 1: Minecart 1 Loaded into Bullet, minecart fired as a normal projectile in the shotgun

    TEST 2: Minecart 1 loaded with bars and then loaded into Bullet. Cart 1 flew down the hallway spilling bars leading to a small amount of damage

    TEST 3: Minecarts 1,2,3,4,5....12 loaded full of bars, then into the bullet. upon firing, all bars shot down the hallway doing MASSIVE DAMAGE (996 total bars). interestingly, the minecarts continued down the track not passing through fortifications

    Set up:1: place 12 tracks and assign them to routes and stops with no push/guide/ride condition. Then assign minecarts to the stops and then pick your items and stockpiles to fill them with.

    2: remove all the stops and place a stockpile nearby with only minecarts enabled.

    3: once all minecarts are hauled into the stockpile, set your Bullet to accept minecarts from that stockpile

    4: FIRE WHEN READY

    Unfortunately, this takes a long time to set up and prime, but upon firing interestingly you will see that it is worth it, current subjects have been killed so fast the game does not generate reports for them, nor corpses, nor anything. They just disappear.

    TLDR: Formal put more minecarts into your minecart shotgun so you can shotgun while you shotgun.

    GIF is attached to test 3, note the empty minecarts at the end. (I apologize for the quality, the conversion from MP4 to GIF was not kind on the video)

    All data, construction, and testing was done live at Http://twitch.tv/FormalBlizzard we would love to add you to our RND department!

    https://preview.redd.it/3jiqj0cv18t51.jpg?width=640&format=pjpg&auto=webp&s=8b912aeeb344ee7cb9dfbbe3d1e911fe6447fa86

    submitted by /u/Formal_Blizzard
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    Dwarf Fortress Mengidash in Stonesense

    Posted: 14 Oct 2020 10:20 PM PDT

    The Duality of the Soul by Lek Telzattutd Âgoth 1058

    Posted: 15 Oct 2020 06:26 AM PDT

    Thirty-Eight Days of Dwarf: Day 14 (Extra Life 2020!) 7pm EDT!

    Posted: 14 Oct 2020 03:02 PM PDT

    (Titans, Cyclopses, a Giant? SET 'EM UP, WE KNOCK 'EM DOWN... unless you're a tree farm or magma workshops, those are hard.)

    ----------------------------------------Who's this guy?----------------------------------------

    Hey guys!

    it's been a year or better since I really was able to stream for any length of time. Did you miss me? I know I have been missing me. I'm /u/Nameless_Archon, and I provide tutorials on how to play Dwarf Fortress every year (health permitting) while I try to raise money for sick kids.

    ------------------------------------------------------------------------------------------------------------------------

    What in the name of the glowing pits is this about?

    ------------------------------------------------------------------------------------------------------------------------

    It is time to return to our roots, and so we shall: Thirty. Eight. Days. Of. Dwarf.

    Starting on 10/1 and proceeding through the Extra Life 2019 Game Day event on 11/7, I'm going to stream and teach what little I know.

    Dwarves. Every. Single. Day.

    ----------------------------------------But why?----------------------------------------

    I like to do things when there's more than one reason to do them:

    • It's for charity. I get to collect money for the very same hospital that once helped me as a child.
    • I like to teach, or at least I have in the past when my health has allowed it.
    • People (crazy people, apparently) like my stream, when I do it.
    • People are always complaining that Dwarf Fortress is hard to learn. (Not really, but let's show it.)
    • It raises the profile of Dwarf Fortress, a game I regard as a seminal work and personally enjoy.

    ----------------------------------------So how's this going to work?----------------------------------------

    We've started out like I usually do - streaming a basic, sustainable fortress. However, the reality of the situation is that thirty-three days of Basic Base Building 101 is going to probably bore the pants off people (including me) and I don't really want things to be boring. So we're going to have to do a few things along the way to try to spice things up, and along the way likely reveal that I'm just an average player like everyone else. (Dwarves dying of starvation and frostbite on a glacier? Likelier than you think!)

    Basically, I'll stream in the evenings most days for a few hours. On Saturdays and Sundays, we'll generally run a little longer, but I'm going to stream every day until 11/7 even if it means I have to get up at 3am to do it. On 11/7, we're going to culminate with a 24-hour long livestream, as part of the worldwide Extra Life charity event.

    I don't use Twitter, Facebook, etc. and people may want to donate to Extra Life 2020, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.

    ----------------------------------------So what's in it for viewers?----------------------------------------

    Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time!

    ...but if that's not enough for you?

    • There's a callout for donations so everyone can see your generosity!

    Anonymous or not, everyone will know you're supporting kids that need it.

    • Donate $10 or more and you may request to have a dwarf named in current and future forts!

    If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!

    SEVERAL DONATORS HAVE CLAIMED A NAMED MIGRANT FOR ALL 38 DAYS. Are you next?

    • For $25 or more, you can reserve one of the starting seven instead of a.. <.< >.> ...migrant.

    If none are available, I'll have to use a migrant. (There are still some dwarves remaining as of this writing, but I won't be advising when the window closes... We call this 'Early cat catches the dwarf'. Move fast.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!

    SOME OF THE STARTING SEVEN HAVE ALREADY BEEN CLAIMED! Will yours be next?

    • For a donation of $100, I'll let you flip the script for a bit.

    Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')

    • Feeling your oats? If you're willing to drop $500, I'll let you flip the whole table and pick the game I'm playing!

    Some limits on this are required for sanity's sake. Let's talk first.

    At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)

    ------------------------------------------------------------------------------------------------------------------------

    Wait....Thirty days of tutorials for Dwarf Fortress as part of a charity drive?

    ------------------------------------------------------------------------------------------------------------------------

    Thirty-eight days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there. (Last year, they contributed only a sixth of our total collection, because the players and viewers - people like you and I - were far more generous!)

    ---------------------------------------- New and Uncertain Players: ----------------------------------------

    We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.47.04. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.)

    Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent (like Day 1 this year...) as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install.

    Goal:

    My goal for "Tutorial Night" is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant and others who I admire for their dedication, which is studded with perseverance and ringed with bands of my gratitude! Without those efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've actually devoted many hours of stream to demonstrating it 'the hard way'!)

    Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players.

    What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one.

    Stream Info:

    The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc.

    If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.)

    You can view the stream here, as well as on the donations page for Extra Life.

    Later Goals:

    At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will demonstrate Quickfort at some point for those who've never taken advantage of it!

    We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my ants dwarves, including a demonstration of custom professions in action. Sound will be provided by Soundsense so that you're not listening to me play in silence during any lulls, and the off-topic interaction between the audience and myself tends toward the lively (and often ribald).

    New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them!

    If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first!

    (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)

    ---------------------------------------- More advanced players: ----------------------------------------

    On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!

    ----------------------------------------Parting Words---------------------------------------

    Please don't go. The children need you.

    Please donate if you are able.

    On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!

    ---------------------------------------- !!EVENT NAVIGATION BAR!! ----------------------------------------

    <= Prior Day (Day 13) - Next Event (Day 15) =>

    ----------------------------------------------------------------------------------------------------------------------------

    ----------------------------------------Progress Readout----------------------------------------

    1. Pre-Broadcast: Completed. You're reading it. You could have read it before this, but I'm lazy and I'm blaming the Automod, since that was the real reason one time a few years ago. Don't tell anyone.
    2. Thirty-Eight Days of Dwarf: This is tonight from 7pm-10pm EDT! Within 14 days, the VOD will still be up at Twitch (-link pending-) but after that, you'll need to wait for a Youtube upload, which may take some time.
    3. Day 14 Youtube Upload ( -link pending- ) is pending broadcast completion!

    Special thanks to this year's donators!

    - Clinodev (!) - still wants a wax worker!

    - Valdimar (!) - randomly selected for engraving and spelunking, depending on the whims of fate! Now with apprentices!

    - Estacaco

    - Marshall DK (!)

    - Veliq (!)

    - Sicarius (!) - a mason!

    - Adrian (!) - A carpenter!

    - (!! ☼ /u/Kruggsmashdf and his Bearded Bastards ☼ !!)

    - BlindIRL

    - Derek (!)

    - Thomas (!)

    We're also 70% of the way to our initial goal! THANK YOU TO THE GENEROUS!

    ---------------------------------------- Fortresses To Date ----------------------------------------

    1. Tossidur Berim: Succumbed to "necromancer guest bug". (Bug: Necromancers are treated as guests, and can walk right in over the traps in 47.04, then bring their minions into the fort for fun too. Whooooops.)
    submitted by /u/Nameless_Archon
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    Difference between constructed overhang vs dug overhang for climbing

    Posted: 15 Oct 2020 09:39 AM PDT

    I'm working on digging artificial mesas for fruit gathering under siege. Right now I'm channeling down two z levels and digging in one square to create a natural wall+overhang: __ (natural dirt/supported floor) X (natural dirt) X (natural dirt)

    Will this work to deter climbers? If not, do I need to construct only the floor, or do I need to make 2 z levels of walls around the artificial mesas? In general, what are the differences between constructed floors and "natural terrain" so to speak, other than that one is guaranteed made of stone?

    submitted by /u/Chickenhawke
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    Friendly fire

    Posted: 15 Oct 2020 05:32 AM PDT

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