Dwarf Fortress My fortress is so militaristic that even animals and vaporized bodies are training for war. |
- My fortress is so militaristic that even animals and vaporized bodies are training for war.
- Gross
- [Kruggsmash] Chamberpoint Ep.2: Sinking
- Sounds like a fun place...
- My woodcutter was slain by his quarry
- He is the last dwarf of the fortress. The end of Rabidith ''Glowingsystems'' 250 - 251
- Stratnas, the dwarven hydra, brave defender of the dwarven fort, alone against hordes of goblins.
- Safest continent I'VE ever seen
- Reading up on a fabled warrior in my world. She was smashed by an unfortunately named demon
- im not sure how to play this game
- Streaming the Tiny Tower fortress
- The Spattered Armor's King
- I want to share the playstyle of the gurufort.
- Help! My first invasion, but my second chance.
- A question about FPS and performance
- My militia was stunningly pitiful.
- I think my woodcuter went a little crazy...
- Help needed: complete list of systems simulated by DF
- Behold my new beast !
My fortress is so militaristic that even animals and vaporized bodies are training for war. Posted: 20 Aug 2020 04:01 AM PDT
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Posted: 20 Aug 2020 08:38 AM PDT
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[Kruggsmash] Chamberpoint Ep.2: Sinking Posted: 20 Aug 2020 03:05 AM PDT
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Posted: 19 Aug 2020 06:04 PM PDT
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My woodcutter was slain by his quarry Posted: 20 Aug 2020 08:54 AM PDT
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He is the last dwarf of the fortress. The end of Rabidith ''Glowingsystems'' 250 - 251 Posted: 20 Aug 2020 04:36 AM PDT | ||
Stratnas, the dwarven hydra, brave defender of the dwarven fort, alone against hordes of goblins. Posted: 20 Aug 2020 11:58 AM PDT
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Safest continent I'VE ever seen Posted: 20 Aug 2020 07:52 AM PDT | ||
Reading up on a fabled warrior in my world. She was smashed by an unfortunately named demon Posted: 19 Aug 2020 11:07 PM PDT
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im not sure how to play this game Posted: 20 Aug 2020 09:00 AM PDT i mean.. i know how to play but i dont get the goal [link] [comments] | ||
Streaming the Tiny Tower fortress Posted: 20 Aug 2020 12:05 PM PDT
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Posted: 20 Aug 2020 10:52 AM PDT
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I want to share the playstyle of the gurufort. Posted: 19 Aug 2020 02:01 PM PDT So my former forts had a lot of insanity and murders committed in anger and depression over rain and such. I read somewhere that it boosted a dorks happiness of they achieved their life goal, so I made my next fort about that. When I get migrants, I check their life goal on the personality screen, and name them after it. "Skillmaster" for "master a skill", "Family" for "raising a family", "Artwork" or "Masterwork" for those with those goals. Then they get jobs according to that. I only care about their goal. 'Skillmasters' a becomes miners or military or furnace operaters of fisherdwarves, with a minimum of other jobs turned on in order to get them to legendary ASAP. The artwork/masterwork ones, well it would be cooler if they all could make a masterwork of metal, but some must make do with rock, bone or even wood. I give a lot of them a personal craftshop and turn on infinite "make rock crafts" untill they make a masterwork. The family ones I give light work to give them time to find a spouse - for some reason in this fort, they marry and get children a lot. (I am wondering if it is because many of them are worshipping a god of fertility.) They do a lot of the hauling since they care not for the fruits of labour. When a dork reaches a goal so their screen says "... and this dream was realized" I take them off their job to let a new dork reach his/her goal, change their name to "Guru" (because they reached their life goal), and have them sort of retire and not do much work. Just some crafting so they don't get unhappy thoughts from being uncreative. I take them off the job so say the legendary furnace operator doesn't take the jobs from the dorks who also want to become legendary furnace operators, leaving them stuck with a low skill while the legendary guy is hugging the jobs.. I don't retire dorks with legendary skill in something I actually need masterworks in, like armor and clothes. But the bonecrafters and such, I retire them. And I accept that my group of miners are never legendary, because I take them off it as soon as they reach legendary. On the plus side I have a large extra workforce of legendary dorks that could be thrown in if some urgency happened. As well, everybody is drafted into fitness squads, where they train wresting for 1 month twice a year to keep them happy. Military dorks get 1 month holiday twice a year where they do nothing. So they read books and party in the tavern. I try to make them craft to make them feel creative, without much success. It's a very cool way to play. All the dorks are happy, they are producing mountains of trade stuff and for some reason it feels very efficient. You never run out of stuff to do. Always making more workshops to make stone stuff and such. I am using "personal" workshops quite a lot. Like I excavate a z-level, buld a bunch of craft workshops and assign dorks to them and give an infinite order to craft say microline crafts, I pick whatever rock type that is on the z-level. I am using Dwarf Therapist as well to keep track of how happy they are, and it's like through the roof. Got loads of exstatic ones and not a single one with dangerous stress level. I like it really focuses your play. I conquered some site to offload guru dorks in order to help more migrants to achieve their life goal. The plan is that the fort becomes a sort of middle station where they live for a while, and then they go to the offload site to be happy ever after. Weirdly a few dorks simply have no life goal, and some of them have stuff like "peace in the world" or "see the world's great natural sites." I'm sending the "see the world's sites" ones out on diplomatic missions in the hope the spot a natural wonder on the way, but I guess they cannot achieve their goal. [link] [comments] | ||
Help! My first invasion, but my second chance. Posted: 20 Aug 2020 12:54 AM PDT While I was losing my first invasion my game crashed. This was kinda convienent as my autosave has me about a season back giving me a second chance to prepare. A few questions for you military geniuses. It will be an invasion of about 105. I have 3 units 1 archer two iron hammers and axes , who I tried to train but didn't seem to do anything? I have minimal traps. Virtually none.
Bonus question: Why have my only artifacts been made by children? I really don't want to let this child master woodcraft perish. [link] [comments] | ||
A question about FPS and performance Posted: 20 Aug 2020 12:41 AM PDT I've capped my population at 125 dwarves with 25 guests at one time and I'm about 8 years into my fort and I'm getting FPS in the low 40s and it sometimes dips to 30 My cpu is a ryzen 5 3600, I've got 16gb of ram Ideally I want to have 200 dwarves and to keep a consistent framerate in the 60s, but from my understanding i would need a significantly more powerful computer So for my current situation, should my framerate in the low 40s be expected? Would overclocking my cpu cause significant improvement? Should I work harder on optimizing my fort for better FPS? What do you guys typically play at? [link] [comments] | ||
My militia was stunningly pitiful. Posted: 19 Aug 2020 08:31 PM PDT I had a squad of 10 dwarves. All had steel spears, some of which were masterwork. All were wearing at least a full suit of iron with steel pieces here and there. They trained full time. Three of them were even Spearmasters. And they all died in the very first siege against maybe 10 goblins and humans. I would never have expected FUN to come in the form of the very first little goblin fart to blow into the fortress. What on earth could I have done better? [link] [comments] | ||
I think my woodcuter went a little crazy... Posted: 19 Aug 2020 07:39 PM PDT
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Help needed: complete list of systems simulated by DF Posted: 20 Aug 2020 02:25 AM PDT Is there an online resource that lists all the simulations/mechanics happening like - 1.Mental state simulation 2.Muscle/nervous system simulation 3. Weather simulation..etc [link] [comments] | ||
Posted: 19 Aug 2020 06:27 AM PDT
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