Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- ☼Fortress Friday☼
- ≡«gold shin»≡
- After the assassination of their Clown, the goblin civ, Quiet Evils, still decided to pick a fight. We now welcome 20k new Goblin slaves... err, citizen, into the underclass of the Heroic Pride-Lancer.
- One day... You will die
- Streaming Dwarf fortress the next ~4 hours
- So I was trying to figure out why the merchants left as soon as they arrived, and found this interesting bug report.
- !!!SCIENCE!!! Report: Guaranteed All-the-way-down Ramp/Stair Location Theory Debunked
- The mental image of a dorf biting into a kobold and shaking him around like a dog with a toy makes me extremely happy
- The Forgotten Beast Gened Osnunatu Gozru Äb has Come!
- The cyclops dissector
- Get info about dwarf/fortress during game
- Question about capping dwarf count in order to combat FPS death
- The Bizarre Tale of Idil The Human Druid, Ruler of Elves
- If all goes well, we should be bringing some justice to town this stream! It's Fortress Friday, and it's stream time! I have my co-streamer Mere with me today.
- If you ever wanted more music similar to official DF soundtrack: Evil Gnomes by Pete Gough
☼Bi-weekly DF Questions Thread☼ Posted: 07 May 2020 05:07 PM PDT Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
Posted: 07 May 2020 05:07 PM PDT Our weekly thread for posting interesting events without cluttering up /r/dwarffortress. Screenshots, stories, details, achievements, or other posts are all welcome here! (That includes adventure and legends mode, even if there's no fortress involved.) [link] [comments] | ||
Posted: 07 May 2020 10:34 PM PDT
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Posted: 08 May 2020 06:48 AM PDT
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Posted: 07 May 2020 08:02 PM PDT
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Streaming Dwarf fortress the next ~4 hours Posted: 08 May 2020 09:09 AM PDT
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Posted: 08 May 2020 02:21 AM PDT
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!!!SCIENCE!!! Report: Guaranteed All-the-way-down Ramp/Stair Location Theory Debunked Posted: 08 May 2020 02:36 AM PDT Summary: Some particular locations on certain embarks were investigated to see if it was always possible to dig (stairs or ramps) straight down to the magma sea without breaching any caverns on the way down. The hypothesis was disproved. Full writeup: I was asking for a way to determine locations where it is possible to build a ramp/stair from the top of a fortress all the way down to the magma sea. /u/berrmal64 suggested here, that
I said I'd do the !!!SCIENCE!!! and report back, which is this post. There appears to be no way to conclusively prove the notion of this guaranteed location. What I did was to investigate several embarks, hoping to provide statistical support for the hypothesis. Embark sizes investigated were 1x1 and 4x4. Using current Peridexiserrant's Starter Pack 0.47.04-r5 (including current DFHack version). "The exact center of the embark" is open to interpretation. To me it means either the center tile(s) of the embark area in the horizontal plane, or the location of the dwarves' wagon. Both were investigated. In the case of 1x1 embarks, both digging from the centre of the map area and from below the wagon breached the first cavern in the first attempt. For the 4x4 embarks, going down at the centre of the map area was investigated twice. In the first case, a 1x1 stair reached semi-molten rock at z=-24, and a 7x7 stair did not breach until 3rd cavern at z=-1. But the second attempt breached the first cavern when digging a 1x1 staircase. Digging down from below the wagon (still 4x4 embark) looked more promising at first, in that even 5x5 stairs would not breach anything until reaching negative z-level. Well once, but that cavern had magma in it. Which appears to have been just the luck of the draw. 4 out of 5 attempts with 3x3 stairs breached the caverns, and one would also have done so if only 1x1 stair. All in all, no silver bullet was found. Still, this was !!!SCIENCE!!! If anyone points me to a relevat wiki article, I'll update it as appropriate. [link] [comments] | ||
Posted: 08 May 2020 11:32 AM PDT
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The Forgotten Beast Gened Osnunatu Gozru Äb has Come! Posted: 08 May 2020 12:25 PM PDT
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Posted: 08 May 2020 04:50 AM PDT So its my 4th fort, and a cyclops appeared, I closed the doors because I dont have any military, and the cyclops kills every living thing outside including a dirty elven caravan, a migration wave came and half got butchered, then I told them to try and kill the thing and they failed even tho some had axes and picks. Understandable, but as I watch the last survivor carry the corpses of the fallen comrades to the corpse stockpile outside I notice there are more combat logs, a human animal dissector is fighting! After she got stabbed... 40 times? with goblin arrows, she punches the cyclops in the head and knocks him unconscious, after 6 pages of punching him in the face he wakes up, stabs the human couple dozen more times and... gets punched in the face again, being k.o, the human finnaly breaks something inside his head with his remaining arm, and the cyclops dies. She is my hero now, I wish I knew how to make a proper hospital. https://imgur.com/a/UVJmZeH --- Various screenshots of fun P.S: I dont know why the log doesnt show its dead, the icon does The cyclops weights about 10000 [link] [comments] | ||
Get info about dwarf/fortress during game Posted: 08 May 2020 09:32 AM PDT Hey everyone ! I am trying to find a way to automatically output a stream of info about my dorfs and fortress in a text file while I play dwarf fortress. The kind of info I'm interested in would be number of dorfs in the colony, skills of the last selected dwarf, name of the mayor... I guess that's something that could be done in dfhack as much more complex things can be done, but I can't figure out how. Any hints ? [link] [comments] | ||
Question about capping dwarf count in order to combat FPS death Posted: 08 May 2020 12:29 PM PDT I love this game, it's so fun but I always lose interest because of FPS death, so I want to try and do a couple of things to slow it down. I've heard limiting the dwarf cap is a good way to go on about it and I've done it in the past (works reasonably well but isn't good enough on its own usually), some people say sub 100 is good, others say 150 is okay; but I've heard that you miss out on certain events if you limit your dwarf cap because they never reach certain thresholds... What's a safe limit I can set my dwarf cap to without losing out on events? [link] [comments] | ||
The Bizarre Tale of Idil The Human Druid, Ruler of Elves Posted: 07 May 2020 06:24 PM PDT
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Posted: 08 May 2020 10:18 AM PDT
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If you ever wanted more music similar to official DF soundtrack: Evil Gnomes by Pete Gough Posted: 07 May 2020 03:28 PM PDT
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