Dwarf Fortress Plump Helmet Farmer |
- Plump Helmet Farmer
- This map shows the populations of all the life in the world. I don't know whether to be impressed or scared by the population number.
- Known a few of these in my time, and they're always frightening
- DFHack 0.47.04-r1 released
- Sometimes they're not so bad... tame, even
- Clowning around
- [47.04] ZM5's Modpack - Hero Update
- Requesting donation of a deep-delving fortress save file for my D&D campaign
- What's the most potato system you've managed to run dwarf fortress on?
Posted: 26 Apr 2020 07:29 AM PDT
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Posted: 25 Apr 2020 03:48 PM PDT
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Known a few of these in my time, and they're always frightening Posted: 25 Apr 2020 11:45 PM PDT | ||
Posted: 26 Apr 2020 10:50 AM PDT
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Sometimes they're not so bad... tame, even Posted: 26 Apr 2020 09:55 AM PDT
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Posted: 25 Apr 2020 10:57 PM PDT Ey my first post woo-hoo(AKA: I have no idea what I'm doing), ok down to business. I love messing around with dwarf fortress and sometimes my experiments are a success and sometimes they are a crashy buggy mess (I use the LNP). Everyone is doing "fun" stuff with necromancers (and I did some of that too) but todays experiment will be DEMONS! Can they be civilized? u/AtTheFinComrade made a post about getting a friendly demon by... liberating it from a human civ that captured it, and with friendly building destroyers no longer having the need to flatten everything they see. I knew now was the time to try to get some real demon citizens. Lets say that we got two of these demons, a male and female. Would they be able to have children? Would the world be able to stand against my demon family army? All these questions and more Have to be answered, in the name of !!SCIENCE!!! So I dove into what I can only describe as world gen hell. It took soooo long to gen a world that has M and F demon of the same species that are still alive, don't have some kind of fire/gas/dust attack that makes them to dangerous to use in a fort (webs would have been cool though) and have the correct orientation (also I found that wg LOVES to make lizard demons). I set out with some adventurers and to summarize (because that adventure is worthy of a book series by itself) I geared up, trained, had some necro fun by gathering almost all of the necro slabs in the world (thank you legends viewer), fighting in a war, getting 2 specific demon slabs from 2 vaults (thank you legends viewer x2), getting those 2 demons and bringing them to my fort (I used dfhack to get them to settle, they were "Hostile" otherwise. sorry vanilla purists but I wanted to get this done within the next 1000 years). I then locked them in a small room designated as a tavern and soon they were married. First comes love. Then comes the baby in the baby carriage One child praying (right) and one reading (left) However... From one of the jackal demon children... Well... to each their own I guess... Anyways, next, WORLD DOMINATION MUAHAHAHAHAHAH!!!!! [link] [comments] | ||
[47.04] ZM5's Modpack - Hero Update Posted: 26 Apr 2020 09:11 AM PDT Hey, figured I'd make a larger post rather than only the link, considering this is a fairly large update. Download links will be at the bottom. I've released the Hero update that I've been working on for quite a while - adds castes to almost every single civilized Warcraft race, representing different caster and hero units from WC3 as well as some notable WoW npcs/bosses (ones that were feasible anyway) - i.e Draenei having Vindicators and Anchorites, Orcs having Shamans, Blood Elves having Blood Magi, Spellbreakers, Priests, Sorceresses and Blood Knights, or Night Elves having Demon Hunters/Huntresses, Druids of the Claw/Talon/Moon/Wild, Wardens or Archdruids (Malfurion stand-ins). Same goes for the Warcraft addons, i.e Hill Dwarves having Shamans, Chaos Orcs having Warlocks, Stormwindians having Paladins that emulate WC3's Paladin heroes, etc. etc. Wild races like the Makrura also got casters, and some wild animals also have alternate castes now (i.e Felhounds have a basic Felhound caste as the baseline type, and Fel Ravagers as a stronger variant using the Reforged model as a base). Lastly, there's two potential dark pit civ rulers - Fallen Titans (Sargeras stand-ins) and Helqueens (Helya stand-ins) - they're about as powerful as you'd expect. I've done a small update to the Dragon's Dogma side of the pack as well - basic Undead from DD as a hostile civ (alongside the Stout Undead as a caste called "Burly Undead"), Pawns as potential companions you can get from rolling the dice well (with different castes themselves that have different abilities and skill learning rates), or skeleton warriors that may appear at night in some savage regions (with different variants - regular skeletons, fighters, mages and heavily armored skeleton lords) - Death also stalks the caverns, as a rare but highly deadly encounter. Mythological side of the pack only got a Tarasque megabeast, more of the original folklore "six-legged part-tortoise part-lion part-dragon with a scorpion's tail" type than the DND one. That's it for now - here's the download links (addons require the main pack to work): I've also done very minor sneak updates to the Diablo mod, the Horror mod, and Darkest Dungeon mod, so now the music changes from those are included in their raws-only versions. Same goes for this mod. Make sure to remove the creature_wc_unique_playable_allies_zm5.txt file if you used older versions of this, the creatures from it have all been moved to the derivatives pack. Hope you guys enjoy this, took forever and a half to actually do all this. [link] [comments] | ||
Requesting donation of a deep-delving fortress save file for my D&D campaign Posted: 25 Apr 2020 08:06 PM PDT My D&D players are getting into their end-game. One of them is a dwarf from an ancient hold, Lamduthnerholdt. This was a highly prosperous and advanced city that dug too deep (dwarves amirite) and unleashed an ancient evil upon itself. That evil is nothing like the demons beneath Dwarf Fortress, this is more Darkest Dungeon stuff, but that's okay. It maddened and mutated the dwarves. A minority retreated to the upper reaches of the city and magically sealed the rest off. It's been millennia since, but the seal is weakening and so our heroes are delving into it. I can make a generic nonsense dungeon, but it'd be awesome to have one that is actually functional and diverse, that has all the stuff that comes from dwarves living industrially (to fill the rooms). Has anyone got a save file they're willing to donate? :) [link] [comments] | ||
What's the most potato system you've managed to run dwarf fortress on? Posted: 26 Apr 2020 01:47 AM PDT Yes, I know that there are technically minimum hardware/system requirements, but curiosity makes me wonder what you all have gotten the game to run on and not crap on you early. I'll go first. HP Stream x360 Convertible PC11 2.16Ghz Intel Celeron N2840 2gb RAM not only that, but running the game directly 0ff of an SD flash card because there is not enough enough spaceon the hard drive of the pc It works well so far. Running vanilla with 50 dwarf cap, 3x3 embark, currently at 55 due to citizen monster slayers monster. May have to limit visitors. It MIGHT be slower? If it is I can;'t fully tell. gonna see how far I can get. What potatoes have you played dwarf fortress on? Super curious I'd like to ask another question. Why? I'll go again first. Now I can sit on the bed with my girlfriend and play with her for fun as she learns on her laptop (Much Beefier than mine). I wanted to not be tied to my pc.. I have a feeling it will FPS death before TOO much longer but it's enough that I'm happy while having nerd bonding time with my girlfriend while watching kruggsmash. What's your best Potato DF rig and why did you use it? Note: "Only thing you can afford" is a completely valid reason and I hope that no one will pick on you for that. That is genuinely not my goall to happen for instance, this little hp netbook was all I could afford for a laptop myself. by afford, I mean I'm broke and my girlfriend game me this one (She upgraded) [link] [comments] |
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