Dwarf Fortress Original artwork - Goblin |
- Original artwork - Goblin
- This might be a rough neighborhood.
- (Bug) Cursor resets to center of screen after pressing any key.
- I do not understand stockpiles...
- Original Artwork - Goblin Slayer hears you've got plenty of goblin quests here
- I came across refugees from my old fort as an adventurer. They're not doing so hot.
- excellent start
- Central dininghall / corridor
- Live Out Your Dwarfy Days Hobbit Style!
- hello everyone! a new DF player here, i built my fortress and would like to get some feedback on how to improve the design or just looks. under ground is my main hall btw. could i get some advice on how to get my military working and training properly? thanks
- My first wereskink attack.
Posted: 25 Apr 2020 12:10 AM PDT
| ||
This might be a rough neighborhood. Posted: 24 Apr 2020 12:54 PM PDT
| ||
(Bug) Cursor resets to center of screen after pressing any key. Posted: 25 Apr 2020 10:48 AM PDT Using the lazy newb pack most recent release, this also used to happen on my laptop as well which was just an older version of base df, no lnp. Edit: fullscreen mode is the cause. [link] [comments] | ||
I do not understand stockpiles... Posted: 25 Apr 2020 09:18 AM PDT
| ||
Original Artwork - Goblin Slayer hears you've got plenty of goblin quests here Posted: 25 Apr 2020 12:25 PM PDT
| ||
I came across refugees from my old fort as an adventurer. They're not doing so hot. Posted: 24 Apr 2020 03:37 PM PDT
| ||
Posted: 25 Apr 2020 06:37 AM PDT
| ||
Posted: 25 Apr 2020 04:05 AM PDT Hey Everyone, Going to be starting a new fortress, and am thinking about making a huge tavern, and everything else directly connected to force 100% of travel through it. For max socialization/happiness. Does anyone have experience with such a design? tips&tricks? [link] [comments] | ||
Live Out Your Dwarfy Days Hobbit Style! Posted: 24 Apr 2020 02:50 PM PDT Hi guys, so since we've been stuck inside I have gotten abit of time to update my smoking mod abit. Now works with any 0.47 version (I have older versions too). Features: Tobacco version, which lets you harvest tobacco and roll cigars at a special workbench. Weed version, essentially the same thing with a few different strains of weed. The weed does get the dwarves high and the tobacco has a few mild effects too. You can actually see the smoke when they smoke and smoke can also effect nearby dwarves. All the info is on the Bay12 website at this link http://dffd.bay12games.com/file.php?id=14199 Would really like some feedback as to whether I should finish this and customise it more or should I use my time to work on something else? Its a very small mod and doesn't effect gameplay that much, just something fun for the background and roleplay I guess Above pictured is an example of some dwarves chillen' out smoking a few blunts after a hard day of dwarfing. [link] [comments] | ||
Posted: 24 Apr 2020 01:44 PM PDT | ||
Posted: 24 Apr 2020 01:05 PM PDT
|
You are subscribed to email updates from Dwarf Fortress. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment