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    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 19 Apr 2020 05:09 PM PDT

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    Thanks to everyone who has kept the "Quickstart Guide" updated for the last 8 years!

    Posted: 19 Apr 2020 10:51 PM PDT

    Back in 2011 I wrote most of the v0.31 version of the quickstart guide on the wiki and also greatly expanded the adventure mode quickstart guide. (After expanding it so much it didn't seem so quick anymore, but I guess considering the complexity of the game it's relatively quick in relative terms. I mean I guess it's briefer than most tutorials.)

    Then from 2012-recently I didn't play the game at all, and only recently did I decide to play the game again. So I went to the quickstart guide because I couldn't remember most of how to play and was happy to see that people have kept it updated! As a result I was able to use it to remember stuff and start playing again.

    So thanks goes out to everyone who has ever updated the Quickstart Guide wiki document in the last 8 years!

    submitted by /u/SparkyWirez
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    My Three Adventurers, A Tigerman, Elephantwoman and Human, single-handedly changed the age of the world by killing 4 Titans, 5 Demons and numerous Vampires and Necromancers. However, they ended up becoming what they sought to destroy. So I decided to memorize them in MSPAINT! Enjoy.

    Posted: 19 Apr 2020 01:08 PM PDT

    Year one of my first fortress: A Human Child Wereantelope kills one of the fortress cats, so 8 unarmed dwarves beat him to death

    Posted: 19 Apr 2020 06:31 PM PDT

    Here's another little tutorial about basic underground farming and managing food stockpiles. There'll be another video shortly going through all the options in the still and kitchen and covering all things food and drink

    Posted: 20 Apr 2020 09:05 AM PDT

    I might be playing too much DF

    Posted: 20 Apr 2020 05:47 AM PDT

    I'm having vivid dreams of goblin sieges that go horribly awry on my most precious fort! Its terrible.....

    submitted by /u/Cryp71c
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    BF - Chapter 5: Entombed

    Posted: 19 Apr 2020 05:32 PM PDT

    Me: digs out a hole for refuse. Cats:

    Posted: 20 Apr 2020 09:37 AM PDT

    Beware of Weregeckos

    Posted: 20 Apr 2020 12:55 PM PDT

    First proper fortress I've made. One weregecko came out of nowhere, I wasn't exactly worried. It downed about 9 dwarfs... and then all hell broke loose when the majority of my fort turned into weregeckos and started killing everyone

    submitted by /u/regrettableweekends
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    Advanced adventure mode tips and tricks part 2.

    Posted: 19 Apr 2020 06:39 PM PDT

    So wanted to document some of the tips and tricks and bug workarounds Infound after finishing my long adventure mode journey, hopefully you find these helpful:

    Vampires party members will have an issue with you sucking blood even, if all you have as companions are demons and other vampires. They will still attack you.

    Raised undead are treated as allies to the necromancer that raised them even if your entire party is filled with necromancers. If you attack an ally undead the necro vampire who raise them will attack you.

    If you read slabs, you seem to become a member of the civilization that the demon controls, sometimes this has strange loyalty effects. One of my party members actually became a lord of one of the goblin Civs so when I attacked a random Gobo, he retaliated against the party.

    There seems to be an issue with precise combat mode if more than 8 other entities surround the tile. If you engage that mode and see the list up to and past H, your game will lag and freeze. Had a situation where a Demon was in the middle of dozens of humans, could only attack him using the throw command, then had to use auto-striking attacks to take him down. Really annoying when it breathes fire and you need to kill it fast.

    Good to travel in a duo as webbers will be able to permanently keep you entangled even if they can't do any damage. Toady really needs to fix this by giving you a chance to resist webbing.

    Also, fire is a death sentence. Your adventurers do not know how to stop drop and roll and will burn to death if ever lit on fire. Hence a fire imp can be deadlier than a demon. Especially amusing when you have the regeneration blessing. As the regen seems keep pace with the fire and you might end up burning forever.

    Speaking of blessings, shrines favor certain outcomes, even D20 or D30+ shrines that give an effect will not generate all possible effects. If a shrine gives you regen, it will give you regen for most of its rolls. Search for a variety of shrines. You find one that gives legendary equipment, treasure it and go back with other adventurers to get similar effects.

    Tactical mode can be amazing, but it can also give your opponents a huge amount of free attacks if you wait, the "." Key if you just want a party member to do nothing and wait for the next action. When you wait, your other party members will not act even if they are recovered unlike normally, when the game will switch to another character at the conclusion of an action. To avoid this, you can move the char you want to wait and the combat flow will proceed uninterrupted.

    Bound demons can be treated like regular companions and will need to be given shields and weapons to not wrestle all the time.

    Bound demons are incredibly companions because not only are they durable, they are quick and won't linger behind.

    But bound demons can be terrible companions if they are webbers, they will trip up your entire squad.

    But bound webbers and syndrome spitters will not use their abilities inside vaults and sometimes not indoors! So clearing out vaults with the very demons they are meant to protect is a great idea.

    Necromancy books of different towers will give you different abilities to raise intelligent undead, including your own party members. The skills they learn when raised are dependent on the book the necromancer who raised them read.

    Risen party members function just like regular party members except for the fact they will not retain their clothes and weapons, you have to requip them when they return from the grave.

    Demons don't like undead, but they especially don't like Husks. If you encounter evil weather it will not Husk the demons, but it will husk you and your demon companions will immediately turn on you.

    The game, maybe just my game, does not like Unicorns. They cause massive fps slowdowns and will crash the game if you build at a camp when they are around.

    Learn how to use the dfhack tool "questport" to get around issues where the game is crashing upon loading a chunk. It will teleport you to any previously known site. This wonderful command has saved my journey dozens of times.

    Angel gear can have quality modifiers. Usually on weaker Angels. And can be collected and used at a fortress to create adamantine level armor and weapons. After clearing a vault or two, I created a Dwarven black site to process angel metals and it is a much more efficient than using adamantine as it creates bars like iron or copper and can be efficiently made into weapons and armor. Two vaults can equip a hundred plus dwarves. It can also be replicated using quantum dwarven technology unlike adamantine wafers, if you are into that sort of thing.

    I was wrong in my previous post, goblin pop counts are not representative. Legends in Adventure mode showed I reduced the Goblin pop by 20k after killing maybe 1k of them. Restarting in Fortress mode showed the correct 1k reduction.

    I think that's all. I never found any of these tips anywhere else so hope it helps you all.

    submitted by /u/Metadomino
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