Dwarf Fortress My current 7 dwarf fort just had a 70 enemy siege or "Why I Love Bridges" |
- My current 7 dwarf fort just had a 70 enemy siege or "Why I Love Bridges"
- I have been playing this game seriously for more than a decade. TIL: forgotten beasts have trapavoid.
- Speculation on Boats: musings About how cool boats will eventually be
- Goblins falling down 20+ levels don't die
- Linux LNP 0.47.03-RC1 Released
- The Christmas Goose
- The Road of Ashes: A DF Adventure Mode Story
- How to weed out your weakest dwarves
- Emptiness and Death
- New baby boy gets a Werebeast
- -Unknown Fort- The Book of Monom
My current 7 dwarf fort just had a 70 enemy siege or "Why I Love Bridges" Posted: 10 Mar 2020 03:27 AM PDT
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Posted: 10 Mar 2020 06:56 AM PDT I don't know if it was a recent addition or I just somehow managed to never notice, but I sure the fuck noticed yesterday. I had a fort that stretched from the surface down to the first cavern level, and I wanted to explore the second level. So I made a tunnel running off my main fort with a stairway leading down at the far end that would eventually got to the second cavern. Before I mined my way down, however, I made this hallway the deathtrap of deathtraps. I had wave after wave of weapons traps, mostly serrrated discs but also some giant axes blade and warhammers for variety, and menacing wooden spikes at either end for the bleeding effect. I even masterfully engraved the walls I was so proud of it. The ultimate hallway of death. Nothing could possibly survive. Secure in the knowledge that I was basically invincible I dug down to the second cavern. And to reward me for my ingenuity Armok saw to it that there was amadantine there, the highest up I've ever seen the stuff. So everything is sunshine and unicorns for many years. I start making candy axes for my super elite, spend-all-day-working-out militiadwarves, of which there are four regulars plus the baron and the woodcutter who train with them sometimes. Many forgotten beasts come and go, and I barely notice. I set a squad to kill it and it's dead the second their tiles touch. Then he arrives. I'll edit this post later with his full name but I recall it started with Ona. He's a worm with a shell (I'm pretty sure that's just called a "snail") who spits webs. Whatever, I set the squad to kill him and don't even watch them do it. Big mistake. I see an announcement that the leader of my secondary squad is dead. Then the other member. For some reason when I checked the list of dead units I mistook another dead forgotten beast for the one they were fighting and thought they killed each other. Well they didn't. The next thing I know I'm getting a million death announcements. Then I realize the beast is still alive. I jump to him and he's in the middle of the hallway of death, blood everywhere, at least a dozen dead bodies strewn about (the hallway was high traffic as it led to the second cavern). I look at his wounds. Only his tail is hurt. At first I assume his shell is protecting him from the traps and I might still get a lucky hit but I slowly realize the horrifying truth. He's trapavoid. I sent the rest of my militia dwarves, with adamantine axes and legendary axedwarf. They're killed almost instantly. At the end of the day all I was able to do was lock the lower hatches and wait for him to wander off, then pull up the lower draw bridge. So much for the second caverns. After all was said and done he killed over half my fort, about 32 dwarves total. [link] [comments] | ||
Speculation on Boats: musings About how cool boats will eventually be Posted: 10 Mar 2020 12:02 AM PDT So, with this update, to me, it feels like most major forms of transportation are in the game, and even usable by players in adventure mode at least. Except for boats. Why will boats be cool eventually? Because boats are a huge part of any relatively primitive world. For site generation, there would actually be reasons to build port towns to connect continents and long civilizations because boats let people travel farther faster. Ports themselves are awesome, big ones act as world melting pots spreading religions, technology, and letting distant civs start talking. If diplomacy in world generation supports alliances and stuff this would be interesting too, all dwarfdom talking or something. Maybe it would be easier to fight world ending threats. Also, ports are huge centers of trade, and a great way to get inter-civ trading going on. Suddenly elfs start importing dwarf weapons and dwarfs would probably just import mead or paper or something, idk. But like access to more goods! Also ports can be crime centers. Imagine a large city with slums and criminal gangs mostly in control while the site guards don't patrol there. Secret necromancers, smugglers, spys meeting up, and quests to fight crime! There's so much. And of course, what set of ocean criminals would be complete without pirates! If navel combat is added, imagine the ruler being kidnapped by pirates only to be rescued by a civ agent who had already infiltrated the pirates, or they don't get rescued, and instead were hired to start a war by blaming it on another civ! Finally, I'm being able to set up colonies on say an uninhabited or Uncontacted continent becomes infinitely more interesting potentially. I'm thinking there could be a new doc building for merchant vessels and immigrants from home. You could set up the first base on a savage continent, then retire and make more inland, or the civ itself could. You would be the heart of your people's new foothold in an unknown land. Now, imagine if that went wrong. You could be the roanoke of your civilization. Maybe it was disease, or an invasion from a foreign civ, or a vast unknown goblin empire! TLDR: whenever boats come into the game, that will be cool. Nothing has been said about boats recently, i was just thinking about future features since we just got a cool update. [link] [comments] | ||
Goblins falling down 20+ levels don't die Posted: 10 Mar 2020 07:23 AM PDT
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Linux LNP 0.47.03-RC1 Released Posted: 10 Mar 2020 12:36 AM PDT
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Posted: 10 Mar 2020 01:04 AM PDT Something so incredibly df-y happened that I just had to share: Some time ago, a pet goose wandered on the wrong tile as I was training siege operators and was yeeted through fortifications to the forbidden part of the range, so it wasn't buried. Goblin Christmas came, not that it matters much -except for the title- and I had a visiting necromancer in my tavern. This hero, this unbelievable genius, got jumped by a puppy in the tavern and started running for his everlasting life. Right by the ballista range, of course. You can guess where this is going: it's going to be a Mangled Goose Skeleton <Undead> spooking my siege operators. Then something completely unexpected happened: while everyone was freaking out, a lowly leatherworker climbed up into the forbidden range through the bolt recovery ditch (since I assume that he didn't walk through the forbidden door) an decapitated it with a swift kick to the head. The head is still stuck in the fortifications. He hasn't given any other signs (recent immigrant) but I guess I need to keep an eye out for vampirism. [link] [comments] | ||
The Road of Ashes: A DF Adventure Mode Story Posted: 10 Mar 2020 11:59 AM PDT -- Quick Note from the Author -- TL;DR: Poetry ahead and no pictures, imagination only. After Reading "Oku no Hosomichi" (The Narrow Road to the Interior)(1702) by Japanese Poet Matsuo Basho, I have started playing adventure mode as a traveling poet, writing "travelogues" in the same style as Basho. I created a basic poet character, and chose one of the poetic forms the world generated and traveled and wrote poems in the same style. I'm not a poet by any means, when I wrote the poems I focused on syllables and lines, less on "Forms of parallelism." but I find this to be a great way to play adventure mode. I had some obvious problems, including the early demise of my poet, and I might start generating more peaceful worlds, etc. to try and fix this. But I'm excited for the possibilities in the future. Let me know what you think of the final product. I decided against including screenshots or pictures because Basho's travelogue's don't include pictures obviously. -- Enjoy! -- The Road of Ashes, by Human Poet Matsuo Ramul In the spring of my youth, and indeed the spring of the year. Growing restless from the dull training and duties of a court administrator, I took leave of my master and collected what Items I could carry with me. I boarded a boat across a calm sea and began a journey in a foreign land. I traveled to a human fort named Creamdrops. Founded just over 100 years ago by the Human civilization "The Nations of Chocolate" Here I rested after my long journey for two weeks. Eventually, I decided to travel the "Road of Ash." The Road of Ash is a road connecting the Northern city of Skyjuggles to the more central fortress of Focusbells. I was inspired by the travelogues of my countrymen to create my own in this strange land. And so I headed off. In addition to my clothes and a small woodcutting axe, I carried an extra water skin and two weeks of food. At the gates of Creamdrops I stopped to compose a poem. Using a poetic form founded on this island: The Mirthful Pantomime. The Mirthful Pantomime poetic form The Mirthful Pantomime is a poetic narrative intended to amuse the audience, originating in The Nations of Chocolate. The rules of the form are applied by poets to produce individual poems which can be recited. The poem is a single tercet. Use of simile and vivid imagery is characteristic of the form. Forms of parallelism are common throughout the poem, in that certain lines are required to maintain phrasing and they reverse grammatical structures. Each line has thirteen syllables. The third line of the tercet must expand the idea of the first line. The first line concerns the past. It has a terminal caesura. The second line concerns current events. It has a medial caesura. The third line concerns the future. Rainy Castle Gates "Motionless, I lived at home for twenty seven years. Journeys now lead me far from my home. The Gentle rain, Falls onto the stones of castles I have yet to see." It is the 1st of Slate, in the year 125 on the island's calendar. And I have found the road. Not yet on the Road of Ash. Creamdrops sits an hours walk west of "The Path of Labryinths" the road that connects Searchblushed and Skyjuggles. The sky is grey in the early morning. I press onward and I will try to make Cottageacts by midday. The rain is cold, and I have not yet even started my journey so I must ignore the beautiful ponds and groves which call out my name to stop already. By midday I find Cottageacts. Cottageacts is the tomb of both Ejel Growlseized and Gagu Tangledroses. Gagu was an adventurer who traveled the island, and Ejel was a Law-giver who created many government positions in the Nations of Chocolate. A founding father perhaps. I sit at the base of his tomb and composed a poem about adventurers and death. The Grave of Rhymes Ejel and Gagu embarked for discoveries, I too embarked. Hoping to see the world's splendor. Shall I have a tomb, constructed in my name as well? I traveled on to Skyjuggles without incident, where I will spend the night and plan for the official start of my journey. In my entry into Skyjuggles. The city is quiet, empty and abandoned shops. IT was a human city when it was founded, but became a goblin city thirty years ago. The city is covered in a thick layer of snow. Piles of food, and Abandoned shops still filled with wares are everywhere. I trudge through thick snow until the sun set, and fumbled towards the keep. I Follow voices until I find a gate. Passing goblin children I find a goblin long hall. It seems as if every goblin in the city was here for a party. As I arrived all the goblins were shouting about a fight and I was knocked down while trying to enter the long hall. I have decided to simply leave this goblin city and enjoy the peace of the wilderness. I am hungry and thirsty, I walked to the edge of town to find an abandoned house to spend the night in. Before I lay down I pen a poem. Untitled, before sleep The Goblin Tavern, a brawl, endless shouting, a melee An abandoned house, outskirts of town. Cold and Hungry. The sun peaks in the east, respite, tomorrow arrives. I must have chosen the wrong house! A goblin posse! Lethal intention! Run! Matsuo Ramul Death Poem The copper bolt has lodged firmly in the wound, alas. Trouble breathing, giving into the pain. Left for dead, Spring of the year, Winter of my life. Stained snow. my blood? [link] [comments] | ||
How to weed out your weakest dwarves Posted: 09 Mar 2020 03:10 PM PDT
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Posted: 10 Mar 2020 10:24 AM PDT Have you ever had a worldgen end in the Age of Emptiness or the Age of Death? Or even while playing? What happened to get the world to that state? [link] [comments] | ||
Posted: 10 Mar 2020 02:10 AM PDT Hey there my stout fellows! Im a new player who just captured their first werebeast, a former fisher dwarf of my fortress now turned wererabbit. Being a little tiny plump helmet sized baby at this game, I have no idea what to do with him... So, heres what Im asking! What should I do with him? Instructions to your insane ideas would be appreciated; I cant wait to hear your thoughts! [link] [comments] | ||
-Unknown Fort- The Book of Monom Posted: 09 Mar 2020 07:29 PM PDT
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