TLDR: Tantruming invaders can split stacks of coins via throwing. Individual coins be smelted down for 5,000% return on metal or candy. I made a setup that traumatizes elves and goblins so they separate coins for me.
https://preview.redd.it/qq4y1xhh6bp41.png?width=945&format=png&auto=webp&s=ff2ec0de5dd13f23dbd091d776786d6d5599ee66
Generating infinite candy using the smelter exploit is somewhat more difficult than with other metals. Previous dwavern !!SCIENCE!! focused on separating stacks of bolts or coins then smelting them individually for a net gain. The method with bolts involves using marksdwarves to separate stacks of blots and the method with coins involves using the trade depot interface and macros to split coin stacks. While both methods are effective, they seem rather difficult to set up or undwarfy respectively.
A post on the same topic had brought up that tantruming dwarves can split stacks of coins rapidly. I had also observed that invading elves/goblins/humans could tantrum and throw things (a result of drawn out sieges and the current stress system). It followed that I could use captured invaders to generate infinite metal.
Setup:
Burst of coins being thrown, elves on the left, goblins on the right.
- Create 3x3 enclosure(s) of fortifications surrounded by a channeled out area to collect thrown coins. There is a shaft above to drop in coins and more invaders.
- The enclosure should be smoothed natural rock to prevent climbing. The enclosed invaders should not be visible to the dwarves as it will lead to job cancellations.
- Drop stacks of coins into the enclosures
- Capture a number of invaders (the more the better) and disarm them.
- Pit them into the enclosures by civilization.
- Drop another sentient creature of a different civilization into the enclosure so that the invaders fight and kill it. Alternatively, drop in sapient body parts. This is to induce negative thoughts.
- Wait for coins to be thrown and melt them for profit.
Assuming that invaders operate by the same stress system as our dwarves. These enclosed invaders will have negative thoughts from:
- Being injured (from the pitting process)
- Being in combat
- Seeing a sentient creature die
- Seeing a sentient creature's dead body
- Being in miasma
- Being naked
This many negative thoughts should be enough to cause the enclosed invaders to tantrum within a couple of months. This process can be sped up by dropping in more creatures to fight/dead bodies and by packing more invaders into the enclosure so that the chances of getting a tantrumer increases.
Results:
Coins are produced in stacks of 500/bar, and each individual coin melts down to 0.1 bar. This results in a return of 50 bars for the single bar spent and works for weapon and non-weapon grade metals and adamantine.
Coin separation happens faster than expected. When tantruming invaders pick up the stack of 500 coins, they seem to throw them in large bursts of at least 20-50? coins. Multiple of these busts can happen per tantrum. Edit: Gif showing coin burst.
Since this setup is scale-able and compact (as many invaders and coins can occupy the single tile enclosure as you want) adamantine generation only is bottle-necked at the melting operations, as each individual coin requires its own melting job.
Notes:
- Coins and other thrown items (bodies) may get stuck in the fortifications
- I had an elf die of dehydration? after going berserk. I'm not completely sure why this happened as invaders, elves and goblins don't need to eat or drink. Edit: It seems like invaders and merchants don't need to eat or drink, but going berserk somehow gets rid of this status. Elves need to eat and drink.
- A system to push coins to a collection area (using water) after the throwing would be good as dwarves are at risk of getting brained by falling coins. Edit: See comments for collection methods involving bridges.
- Can we weaponize this? I'm thinking defense towers with stacks of bolts instead of coins.
submitted by
No comments:
Post a Comment