Dwarf Fortress Starter Pack Preview: 0.47.02-r01, with graphics, Therapist, and DFHack alpha! |
- Starter Pack Preview: 0.47.02-r01, with graphics, Therapist, and DFHack alpha!
- [Kruggsmash] The Word of Gods: A Journey in Divination
- Don't keep your well next to the waterfall!
- The Ettin attacking my fortress is naked, but carrying four artifacts. Three of them are short swords, the fourth is a toy hammer.
- DevLog 13 February 2020: "I did get some stuff done the last few days as we now head toward the next fix release."
- Very interesting migrants
- Necromancer, Mummy and Lieutenant SCIENCE!
- Official Dwarf Therapist v41.1.3 for DF 47.02 Released!
- Steam Community Update 13 February 2020: "Who owns the tomb after a mummy comes back from the dead?" (And a Scamps birthday picture!)
- My zombie besiegers arrived 3 months ago and now they're multiplying!
- new large world with long history, this is gonna take awhile!
- The Start of My Human Fort (Masterwork)
- Tis but a scratch!
- That's a new one
- His Magnum-Opus Is Finally Finished!
- SOUNDSENSE-RS v1.4.0: SoundSense, written in Rust
- Tonight we carry on Elderanvils! A new fortress for the new update. Twitch 7pm GMT (6.5 hours after post) Previous VOD in comments!
- The second chance.... for FUN.
- Scheduled burrow defence causes squads to revert to civilians
Starter Pack Preview: 0.47.02-r01, with graphics, Therapist, and DFHack alpha! Posted: 13 Feb 2020 04:30 AM PST
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[Kruggsmash] The Word of Gods: A Journey in Divination Posted: 13 Feb 2020 11:14 AM PST
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Don't keep your well next to the waterfall! Posted: 12 Feb 2020 10:03 PM PST I learned something new again. I made a waterfall through the middle of my fort and it drained down to a reservoir underneath. Next to it were a few wells that tap into that reservoir. The water came from a brook on the surface. Well. I just learned about spring floods. Every spring when the brook thawed the waterfall would provide more water than the reservoir overflow prevention drain could handle and some water would spill out on the fortress floor. The water would then push around nearby dwarfs and some of them would fall down the wells. At least I had a gate for draining the well so I could retrieve them, but it took me a while to figure out how they got there. [link] [comments] | ||
Posted: 13 Feb 2020 08:57 AM PST
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Posted: 13 Feb 2020 01:51 AM PST
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Posted: 12 Feb 2020 10:03 PM PST
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Necromancer, Mummy and Lieutenant SCIENCE! Posted: 13 Feb 2020 04:46 AM PST [[Necromancer Powers]] *Summon Bogeymen A shapeshifting bogeyman is summoned in a random location nearby. All bogeymen have the Transform power, which lets them turn into animals of various size and types. They vanish after a certain amount of time has passed. *Summon Nightmare Randomly generated creatures, they are talented in most combat skills, and vanish after a certain amount of time has padded. *Raise Lieutenant Sentient beings of a certain body mass or part can be raised as undead lieutenants. They can be raised multiple times by different necromancers or by the same should they fall in battle. Hostilities, loyalties, adventurer status is preserved, so killing and raising your companions yourself or your enemies is not advised. *Create Ghoul The ability to infect people with ghouldom during history generation. I have not figured out a way for ghoulish necromancers to create ghouls in adventure mode, perhaps through biting? Ghouls are opposed to life and attack/infect all living creatures who aren't ghoul through bites. They still retain their sentience and can still bleed to death, but they maintain their gear, abilities, are immune to drowning, do not tire, and have extra vision. [[Disturbed Dead Powers]] Mummies have nothing special excluding their curse, but do have different lieutenant names and power sets. They cannot have bogeymen or nightmare powers. [[Lieutenant Powers]] Lieutenants seem to usually posses up to 1~3, but rarely up to 6 powers on one strain. Most powers can be used on yourself, which offers limited utility like vampire self bleeding or self propulsion to escape grapples. You can acquire different or same powers with different cool downs if you're raised multiple times by different strains of necromancy. *Paralyze On the next tick, paralyzes a living being who is not immune to being paralyzed for short time. One of the most powerful lieutenant powers, this can be a cause of instant death. It's useful against singular targets who are still susceptible to paralysis. *Vanish You immediately enter stealth, but can still be attacked by extra vision entities. No way of attacking back for players other than throwing items or relying on AI companions with extra vision, even if you do see them with vampire powers. One of the most powerful lieutenant powers, this makes you invincible against enemies without extra vision. While many of the more powerful foes have it, it's useful against crowds of still living creatures. Also impossible to counter abasing without extra vision AI companions on adventure mode. *Blind Blinds the target for a short time. Doesn't work on creatures with extra vision. A inferior version of vanish, but can still be your downfall if you adventure alone and don't have extra vision. *Propel Away Applies a certain amount of force to launch a target away from you. Do note that this does not work on targets with a lot of weight. Grappled foes are immediately freed, which can be used to your advantage if you launch yourself, even if that means you end up on the same square. This can be used to lock a enemy away from you, or push them into a crowd or undesirable location. The force is enough to seriously injure lighter beings when they make impact. This power can spell game over for smaller parties or individuals. *Sicken Causes the target to be nauseous and vomit. While creatures without the ability to vomit won't be hampered by this, those that do will be inconvenienced by vomiting, wasting some of their action ticks. *Suffocate Causes the target to be winded. The duration isn't long, and some foes don't need air, but the effect slows their whole action ticks down for the full duration. *Ice Bolt Launches a bolt of ice. One of the worse powers, this launches a irretrievable bolt of ice that causes some physical harm. *Raise Fog Raises a temporary fog, which limits vision. One of the worse powers, this does have it's niche when battling large groups of enemies with ranged capabilities or when you need to stealth and don't have the vanish power. *Cause Rot Causes a random body part to undergo minor necrosis. One of the worse powers, the effect is not enough to hamper combat performance and is harmless when treated properly later. However, if you are lucky and manage to cause rot in a major organ, that can change the battle, though the chances are too low to be reliable. *Cause Bleeding Causes temporary bleeding across the body. This effect can stack, and can be a cause of death if you manage to get enough lieutenants focusing on a single target with the power. *Blister Causes blisters all over the body. One of the worse powers, the effect is not enough to hamper combat performance and is harmless when treated properly later. *Cause Dizziness Causes Dizziness for a short time. This power can be of slight use, but is worse compared to other debuff options like paralysis. *Cause Pain Causes pain for a short time. Same as dizziness, there are better options. This information is by no means comprehensive, so feel free to add your own discoveries in the comments. [link] [comments] | ||
Official Dwarf Therapist v41.1.3 for DF 47.02 Released! Posted: 12 Feb 2020 01:36 PM PST
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Posted: 13 Feb 2020 12:50 PM PST
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My zombie besiegers arrived 3 months ago and now they're multiplying! Posted: 13 Feb 2020 10:54 AM PST
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new large world with long history, this is gonna take awhile! Posted: 13 Feb 2020 12:08 PM PST
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The Start of My Human Fort (Masterwork) Posted: 13 Feb 2020 04:56 AM PST
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Posted: 12 Feb 2020 09:54 PM PST
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Posted: 12 Feb 2020 02:20 PM PST
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His Magnum-Opus Is Finally Finished! Posted: 12 Feb 2020 05:00 PM PST
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SOUNDSENSE-RS v1.4.0: SoundSense, written in Rust Posted: 13 Feb 2020 01:50 AM PST Latest Release, Repository, DF-mod discussion forum Hello! SoundSense-rs is a SoundSense alternative written in Rust. A few features have been added since the last time I posted.
And other bugfixes and updates. [link] [comments] | ||
Posted: 13 Feb 2020 04:30 AM PST
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The second chance.... for FUN. Posted: 12 Feb 2020 11:18 PM PST It's 5.08pm here in Australia, and my game's just crashed. Now, I strapped on my beard at about 9am so it's been a FUN day of mopping up the base after last night's goblin siege, oh and did I mention it was my first as a new DF player? Well it was. I just got lucky tbh; I had a ton of monster hunters living at mine and they put in the work to keep us freemen. Today's been all about getting those guys healed up, and keeping my bastards away from them during the tantrums that both they and we kept throwing. I finally turned a corner by sprucing up some bedrooms and pulling my Sheriff out of his funk, and then the game crashed. So uh, time for more fun? [link] [comments] | ||
Scheduled burrow defence causes squads to revert to civilians Posted: 12 Feb 2020 03:48 PM PST
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