Dwarf Fortress Beware the Wereass! |
- Beware the Wereass!
- Don't worry skinny captain, it's like Ducim is still with you!
- Migrant legendary fighters
- Dammit Meph...
- That's a little bit insane
- My first time using pumps I flooded a quarter of a z level.
- College of Dwarfology - Chapter 6 (Rollers and the Dwarven Train System)
- My Outpost Liaison just went berserk.
- Wait so you can just make infinite metal? That sounds awesome!
- nbd, just a completely naked human necromancer with a fantasy trumpet hanging out in this tavern....
- Imagine you casually wake up with a living fountain person next to you every morning
- My armor smith made a pair of greaves named after herself
- I want to get into this game, it looks like the type of game I'd enjoy, but thebgrqphics are off putting and it's very complex
- Cinderhold has just survived its first siege!
- DevLog 26 February 2020: "The next fix release should be coming by the end of the month."
- Necromancer citizens
- A bright future for this young soldier!
- Getting more adept with Fortress Mode
- Don't forget to donate before the end of the month if you want a Dwarf Fortress crayon or story reward!
- First instance of FUN! in a while.
- An ambitious ruler
Posted: 27 Feb 2020 10:42 AM PST
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Don't worry skinny captain, it's like Ducim is still with you! Posted: 27 Feb 2020 04:48 AM PST
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Posted: 27 Feb 2020 06:27 AM PST They're migrants from an occupation of a dark fortress, but most of my occupying force wasn't even that great just a couple squads of legendary warriors and the rest were scrubs the fortress fell years later to constant revolutions and finally finished off by being occupied by another goblin civ who killed everyone who remained, and then they fell apart into infighting and the place was abandoned. So all my dwarven migrants have been these epic, scarred warriors with kill lists I've nothing to do with. Some have been, apparently, driven mad by war and even with total stable mental health immediately turn violent upon entry to our fort [link] [comments] | ||
Posted: 27 Feb 2020 04:53 AM PST I'm currently running using Meph's tileset after it got added to the LNP, it's beautiful and awesome on many levels, but dammit, with that much tile variety every brand of wood has a different color and I need to bulk produce specific block types in order to get my above ground tavern/castle built. It's like 4 or 5 times as much work to make it not look like an eye-bleeding kaleidoscope. Seriously though, beautiful work. Once I'm significantly more advanced I'm going to breach the aquifer and start looking at all the pretty stone variety. Until then, 5 times the work to get half the building done, woo! [link] [comments] | ||
Posted: 26 Feb 2020 05:55 PM PST
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My first time using pumps I flooded a quarter of a z level. Posted: 26 Feb 2020 08:16 PM PST
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College of Dwarfology - Chapter 6 (Rollers and the Dwarven Train System) Posted: 27 Feb 2020 07:11 AM PST In this chapter we covered the mechanics and safety features of rollers and ramps. From storing ammunition, to safe disembarking from an automated travel system. All without waiting for a dwarf to do something. This chapter can be found at: and the main Dwarfology thread can be found at: https://www.reddit.com/r/dwarffortress/comments/ely84n/college_of_dwarfology/ stop by and drop a few topics you'd like me to cover. You can also expect me around the bi-weekly Q and A threads, if you prefer a more lithographic answer. [link] [comments] | ||
My Outpost Liaison just went berserk. Posted: 26 Feb 2020 10:51 PM PST She attacked one of my engravers, so I ordered my military to take her down. In the aftermath I saw two "found dead" alerts, and noticed that one of my carpenters had, for some reason decided to attack the same engraver, and subsequently she met a grisly end as well. I was confused as why this would happen. Legends revealed the carpenter and the outpost liaison as lovers, despite the latter having a husband elsewhere on the continent. I couldn't find any notable connection between the engraver and either of them, so at the moment my it appears that my carpenter saw her lover attacking a dwarf, and concluded that was a good enough reason to decide said dwarf had to die. The things we do for love. Now to see how this affects my relationship with the Mountainhome. [link] [comments] | ||
Wait so you can just make infinite metal? That sounds awesome! Posted: 26 Feb 2020 02:33 PM PST
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nbd, just a completely naked human necromancer with a fantasy trumpet hanging out in this tavern.... Posted: 26 Feb 2020 08:47 PM PST
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Imagine you casually wake up with a living fountain person next to you every morning Posted: 26 Feb 2020 11:30 PM PST
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My armor smith made a pair of greaves named after herself Posted: 26 Feb 2020 04:20 PM PST
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Posted: 27 Feb 2020 10:08 AM PST I already have it downloaded with a graphics mod that makes the view a little better but it's still confusing [link] [comments] | ||
Cinderhold has just survived its first siege! Posted: 26 Feb 2020 07:10 PM PST Around one year after settling in the cold taiga, the fortress of Cinderhold has grown quite rapidly, but still lacked a properly equipped military. Shortly after summer came, some undead arrived near the fort. Luckily, we were able to get everyone inside, including most of our reindeer herd. We did, however, lose a pair of reindeer. The situation looked dire. We were still not ready for the recent large wave of migrants, and lacked the farm production for drinks. People were very thirsty, but the only water source was outside. Our reindeer herd had nowhere to graze, our military was mostly equipped with bone armor and had little training, much less any combat experience. We evaluated our stock. We had plenty of coal, plenty of ore, and lots of rock. It would take too long for us to equip and train the military to fight the horde of undead and their icicle slinging commanders. There had to be another way. Our first hero of the siege was a miner by the name of Erith Eturlam who managed to breach the canyon walls and allow our population access to fresh water. It wasn't ale, but it's better than nothing... We decided that the cage traps we had set up in the forest could be produced and laid out in our main hallway. We set the dwarves to work, producing mechanisms, cages, and building walls to enclose the trapped hallway. Things were getting desperate. Summer was almost over, and we couldn't let the mountainhome see us cowering like this. Our reindeer were looking quite weak without food. We had no choice but to break down the walls and hope our traps work. The military was set up in a room at the end of the hallway. It did not take long for the undead army to notice the entrance to the fort was no longer sealed off, and they rushed in at the scent of blood and flesh. The only hope our dwarves had now came from the clanging of traps and cages, and the desperate groans of the undead inside them. The clanging began to quiet, and reality began to set in: there were not enough traps to quell the horde. But, a glimmer of hope remained. The traps had taken prisoner most of the zombies, and the few that remained could be taken down with good old fashioned iron weapons. It was time for our military to be put to the test. They charged in, the brave souls. The citizens of the fort looked on in horror, watching the chaotic scene, hearing the fearsome cries, and smelling the metallic scent of blood and iron in the air. Finally, things quieted down. The military reports back, their bone armor cracked and ruined beyond recognition. But all came back, all except poor Ast Duthalolon, who was now cleaved in two at the neck by the sword of an undead goblin swordsman. Brave Ast, eldest son of Fikod Murderrazors and Bim Warmstaff. He is the first to give life for the freedom of Cinderhold, but sadly will not be the last... The fresh air and sunlight was never quite so invigorating to the dwarves. The reindeer happily grazed in their fields once more, and the glory of Cinderhold remains untarnished. A great iron statue has been dedicated to Ast, and in the eyes a new fire burns. A fire for vengeance. The cruel tyranny of the necromancer responsible for this will not be tolerated. One day, the legions of the undead will crumble under our steel. [link] [comments] | ||
DevLog 26 February 2020: "The next fix release should be coming by the end of the month." Posted: 26 Feb 2020 03:48 PM PST
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Posted: 26 Feb 2020 02:35 PM PST I'm playing the latest version, and in my very first wave of migrants, I got a necromancer dwarf. He works just like any other dwarf, and I enlisted him in my military. He is marked by a Ñ - not with the normal dwarfy face, but otherwise, he seemed like a good fellow. A couple of migrant waves later, I get yet another one. Nothing strange seemed to happen, until now: I gave the order for my military to chase down and kill some local wildlife. Now one of the necromancers have reanimated a kangaroo arm - and the arm isn't friendly! It fights against my military dwarves. And every chance my necromancer gets, he reanimates some other chopped off body part. ... What do I do?! [link] [comments] | ||
A bright future for this young soldier! Posted: 27 Feb 2020 02:41 AM PST
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Getting more adept with Fortress Mode Posted: 26 Feb 2020 04:18 PM PST
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Posted: 26 Feb 2020 07:54 PM PST For those who don't check the main website often; Tarn and Zach will no longer be doing donation rewards due to ever-increasing demand, but will honour new requests until the end of the month. So, if you've ever thought of requesting a reward - now's your last chance to get one! http://www.bay12games.com/support.html Feel free to post pictures of rewards you've received already - I'd love to see them. I'm eagerly (but patiently) awaiting mine once they get through the backlog! [link] [comments] | ||
First instance of FUN! in a while. Posted: 26 Feb 2020 03:55 PM PST So lately I have been successful with my forts. I've been focusing on getting food and drink production sustainable, as well as setting up nice bedrooms, taverns, temples. Really learning the basics of making something productive and happy. Or at least content. I actually set a fort aside because I no longer had goals as I had made it self sufficient with few unhappy dwarves at just over 100. This time, however, I settled on an evil biome, and did not respect it. I was working on some above ground structures, and was in my first winter. Everything was set up for metal crafts, I was making electrum to turn in to crafts to trade for fuel as I was sorely lacking in trees and coal. I had food and cloth production started. We were set for the winter. Then the otters came. Four otter corpses rushed the entrance, killing two dwarves before they went down under the silver hammers of my hastily put together squad. The dwarves refused to move corpses no matter what I did, eventually those corpses rose, killing more. An undead plague had come for the fort. A corpse being finally hauled reanimates and mauls the hauler. The dead rise, kill, in only a few moments seven more dwarves have been killed. I know there's no way to get rid of the corpses before they, too, rise with a taste for dwarven flesh. The children are in the fort, playing make believe. They don't know what's coming for them. We've locked them in a bedroom, maybe they can be safe there until the dead leave. I think it's time to embark a fort with the goal of training a military. I've learned the basics of fort management but I've neglected military. [link] [comments] | ||
Posted: 26 Feb 2020 12:36 PM PST
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