Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- In honour of the winner of the Splatterface tournament
- Just a friendly reminder that Shegeth did nothing wrong
- Before splaterface is Lost yo the sands of time: here is Angryr
- [Kruggsmash] Splatterface Final Bout: Culoc vs. Shrieking Sounds vs. The Battle Beetles
- i cri evrytim
- New episode of Dwarf Fortress Roundtable podcast Ep. 21: In which Toady One and ThreeToe talk about the upcoming release.
- In honor of my favorite competitors from the Splatterface tournament, I've modded the raws to turn Dwarf Fortress into Beetle Burrow.
- [New Mod] Advaita mod -the great Dwarfmonk Mod-
☼Bi-weekly DF Questions Thread☼ Posted: 11 Jan 2020 04:07 PM PST Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
In honour of the winner of the Splatterface tournament Posted: 12 Jan 2020 03:10 AM PST | ||
Just a friendly reminder that Shegeth did nothing wrong Posted: 12 Jan 2020 10:30 AM PST
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Before splaterface is Lost yo the sands of time: here is Angryr Posted: 12 Jan 2020 10:57 AM PST
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[Kruggsmash] Splatterface Final Bout: Culoc vs. Shrieking Sounds vs. The Battle Beetles Posted: 11 Jan 2020 06:01 PM PST
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Posted: 12 Jan 2020 02:34 AM PST | ||
Posted: 12 Jan 2020 11:54 AM PST
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Posted: 11 Jan 2020 09:33 PM PST
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[New Mod] Advaita mod -the great Dwarfmonk Mod- Posted: 12 Jan 2020 01:22 AM PST I created something new and simple, for everyone adv and for players, with a little bit of humor and blood. This way you can train some relevant skills for combat, that are also linked to non physical attributes, making the character creation more diverse. It is time for me to shut up, let me introduce you to the new Advaita Mod, the humble Dwarf Monk Mod. In the time before time, dwarves living in Zoluthlun, the Combatcloudy Fortress, reached the underworld spire Lanatal Xaninil opening the gates to devils, spirits and aberrations. After the evil occupation of the fortress, only a few dwarves remained alive hiding themselves in the cleaning rooms of the underground palace. They were trapped in the caves with access to the piles of food, however the lack of beer made some of those braves dwarves go crazy. Nevertheless, the rest of dwarves developed new skills they never imagine they could have just focusing in a brick with the size of a molecule in the left side of the big steel door that was between them and the exit. After a mass meditation, together as a unit, the dwarves in the bathrooms started to punch the walls with the power of thousands of bronze colossus' arms , bashing the metal door and exiting the damn fortress. The survivors gathered in a secret temple up in the mountains and continue the meditation, creating this way the CLEAN way of the monk. What is this? This is a simple mod for adventure and fortress mode with simple mechanics to improve abandoned skills and give some combat options to the CLEAN job. Which Skills? Balance and concentrate, improving combat, social and spiritual attributes. Why this simplicity? because I think Dwarf Fortress needs our imagination to work as it is intended. So I'm not going to limit you with some mechanics, do as you wish. How to install: Copy the text on the text boxes in a notepad. Saves as the name I give you before each text box. Copy paste the files in the raw folder, it is inside your dwarf fortress folder. Save this text as reaction_advaitatemple.txt Save this text as buidilng_advaitatemple.txt Save this text as reaction_advaitatemple_adv.txt In order to make your fortresses build monk temples you need to do this steps: Open your raw folder inside your dwarf fortress folder. Search in the folder for the entity_default.txt and open it with notepad Search in the entity_default.txt for [ENTITY:MOUNTAIN] and copy paste this text after [TRANSLATION:DWARF] And now you can unite yourselves with the conscience of the universe and kill those evil bastards like a real dwarf. I have had some fun doing and testing this mod. Until the next time bye bye [link] [comments] |
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