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    Dwarf Fortress Dwarf Queen with a goblin name, values, and no settlements in our civilization(before mine)

    Dwarf Fortress Dwarf Queen with a goblin name, values, and no settlements in our civilization(before mine)


    Dwarf Queen with a goblin name, values, and no settlements in our civilization(before mine)

    Posted: 02 Nov 2019 06:47 AM PDT

    Xuspgas The latest queen of the Crystal of Gloves!

    There hasn't been a ruler in a long time, and she is of unknown heritage. She took over after administrating the goblin hillocks for 50 years, and is still an active member of the goblin civilization while ruling us.

    Funny enough we aren't and haven't been a dead civilization even with no settlements for generations.

    She also took on thousands of goblins at once TWICE and killed several each time before they retreated. She must have pretty brutally murdered them for thousands to be scared off by the death of several.

    She dreams of ruling the world, and I'm left wondering: Being of unknown heritage and still an active member of the goblin Civ is there any chance she is secretly the goblin's king in disguise? Her starting stats matched the ones of the goblin master according to the wiki.

    Keep in mind this world is late in its history and I can't find anyone else in legends who is still living without a traceable family tree!

    Epic dwarven Alexander the Great? Or secret clown? Either way fun!

    submitted by /u/WarriorofArmok
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    Best way to introduce yourself.

    Posted: 02 Nov 2019 09:26 AM PDT

    Today in Dwarf Fortress.. - Between a Rock and a Hard Place

    Posted: 02 Nov 2019 07:19 AM PDT

    !!THE BIG DAY!! - Thirty. Three. Days. Of. Dwarf: DAY 33! (24hr Livestream, 8:00am, 11/2, EXTRA LIFE 2019!)

    Posted: 02 Nov 2019 04:33 AM PDT

    THIS IS IT.

    THIS IS THE FINAL DAY.

    THIS IS WHERE THE MADNESS LIVES.

    TWENTY-FOUR HOURS OF DWARF FORTRESS WITHOUT STOPPING, STARTING AT 8AM!

    ---------------------------------------- !!EVENT NAVIGATION BAR!! ----------------------------------------

    <= Previous Day (Day 32)

    Series Start (Day 1)

    ----------------------------------------------------------------------------------------------------------------------------

    What in the name of the glowing pits is this about?

    ------------------------------------------------------------------------------------------------------------------------

    It is time to return to our roots, and so we shall.

    Thirty. Three. Days. Of. Dwarf.

    Starting on 10/1 and proceeding through the Extra Life 2019 Game Day event on 11/2, I'm going to stream and teach what I know.

    Every. Single. Day.

    ----------------------------------------But why?----------------------------------------

    I like to do things when there's more than one reason to do them:

    • I like to teach, or at least I have in the past.
    • People (crazy people, apparently) like my stream, when I do it.
    • People are always complaining that Dwarf Fortress is hard to learn. (Not really, but let's show it.)
    • It's for charity. I get to collect money for the very same hospital that once helped me as a child.
    • It raises the profile of Dwarf Fortress, a game I regard as a seminal work and personally enjoy.

    ----------------------------------------So how's this going to work?----------------------------------------

    Basically, I'll stream in the evenings most days for an hour or two. On Saturdays and Sundays, we'll generally run a little longer, but I'm going to stream every day if it means I have to get up at 3am to do it. (For the record, we've averaged 3.42 hours per day over the first week!)

    On 11/2, we're going to culminate with a 24-hour long livestream, as part of the Extra Life charity event.

    I don't use Facebook, etc. and people may want to donate to Extra Life 2019, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.

    ----------------------------------------So what's in it for viewers?----------------------------------------

    Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time!

    ...but if that's not enough for you?

    • I'm going to get a callout working for donations so everyone can see your generosity!

    Anonymous or not, if I can make it work, everyone will know you're supporting kids that need it.

    • Donate $10 or more and you may request to have a dwarf named in current and future forts!

    If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!

    • For $25 or more, you can reserve one of the starting seven instead of a.. <.< >.> ...migrant.

    If none are available, I'll have to use a migrant. (I won't be advising when the window closes. We call this 'Early cat catches the dwarf'. Move fast, some have already been claimed.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!

    • For a donation of $100, I'll let you flip the script for a bit.

    Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')

    • Feeling your oats? If you're willing to drop $500, I'll let you flip the whole table and pick the game I'm playing!

    Some limits on this are required for sanity's sake.

    If you're really thinking you'd like to do this, send me a message and we'll work out the details beforehand! At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)

    ------------------------------------------------------------------------------------------------------------------------

    Wait....Thirty days of tutorials for Dwarf Fortress as part of a charity drive?

    ------------------------------------------------------------------------------------------------------------------------

    Thirty-three days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there.

    ---------------------------------------- New and Uncertain Players: ----------------------------------------

    We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.44.12. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.)

    Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent, as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install.

    Goal:

    My goal for "Tutorial Night" is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant who I admire for his dedication, which is studded with perseverance and ringed with bands of my gratitude! Without his efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've devoted multiple-hours of stream to demonstrating it 'the hard way'!)

    Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players.

    What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one.

    Stream Info:

    The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc.

    If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.)

    You can view the stream here, as well as on the donations page for Extra Life.

    Later Goals:

    At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will demonstrate Quickfort at some point for those who've never taken advantage of it!

    We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my ants dwarves, including a demonstration of custom professions in action. Sound will be provided by Soundsense so that you're not listening to me play in silence during any lulls, and the off-topic interaction between the audience and myself tends toward the lively (and often ribald).

    New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them!

    If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first!

    (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)

    ---------------------------------------- More advanced players: ----------------------------------------

    On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!

    ----------------------------------------Parting Words---------------------------------------

    Please don't go. The children need you.

    Please donate if you are able.

    On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!

    ----------------------------------------Progress Readout----------------------------------------

    1. Day 32 complete, signposts added to Day 33 landing page for prior day.
    2. Day 32 landing page updated to link to series/next day.
    3. Thirty-Three Days of Dwarf: Day 33. Twitch VOD (14 Days)
    4. Day 33 Youtube Upload. Youtube VOD
    submitted by /u/Nameless_Archon
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    didn't suffer enough

    Posted: 02 Nov 2019 11:14 AM PDT

    Your motivations in fortress design?

    Posted: 02 Nov 2019 07:55 AM PDT

    Hi there! This thread is to maybe drum up discussion on your motivations going into a new fortress, especially the design. For example: you can design for purely aesthetic purposes, efficiency and utility, roleplay, to challenge yourself, or with no prior planning at all.

    Oftentimes my fortresses follow an idea. A few include abbeys and monasteries, the Forbidden City, the cities of Lhasa and New York. Really they tend to center around a single structure or few important structures (libraries, temples, the homes of nobles). I will save maps from the Internet for inspiration and then work the design out on a few sheets of graph paper with each cell representing a tile. I try to optimize or think about it logically, so breweries are usually close to farms which are close to mills and textile workshops. This is where utility is considered.

    From there I sometimes begin to form castes that affect gameplay, and of course make heaps of notes in a text editor during the fortress' lifespan. In my Forbidden City game, the fortress Goldenblade had a caste of untouchables who were burrowed into a certain area of the city. They did not receive more than normal-quality items and usually worked in industries like butchery, tanning, and tending to cemeteries. Funnily enough, despite their restricted movements, they had the least stress in the game because their industries were limited, leaving a lot of free time.

    My fortresses don't tend to be super pretty. I'm trying to break a habit where every tile needs to either be used or is a wall, which leaves no black spaces. This aversion was created by ASCII, where having two tiles between mining designations leaves two separate walls that... just look a bit bad!

    What about yours? What do you prioritize in the process of designing? Do you tend to build on the fly or go into a fortress with a concept or challenge?

    submitted by /u/shoot-the-bullet
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    10 vs 130

    Posted: 02 Nov 2019 10:30 AM PDT

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