Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- You know, I don't mind these elves visiting...
- Kitfox no longer working with Meph - per new email update.
- Steam News - Meph and Kitfox part ways.
- Rate my mountian home!
- The issue with copying art is unfortunate, but it makes me look back at what made DF
- Graphics mod
- Successfully turned some of my dwarves into necromancers!
- /dwarffortress Subdirect Statistics
- I think I have to fill my library with lava.
- My new captain of the guard decided to follow up on my old captain of the guard's interrogation list and managed to interrogate the ghost of an artifact thief. Shortly after, it was put to rest. I feel like this is a Shakespeare play.
- "You are amazing"
- Tileset Making Help Needed!
- Game seems to be rather poorly optimised for multi-core processors
- Cleaning Mud
☼Bi-weekly DF Questions Thread☼ Posted: 22 Nov 2021 06:22 AM PST Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
You know, I don't mind these elves visiting... Posted: 23 Nov 2021 09:47 AM PST
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Kitfox no longer working with Meph - per new email update. Posted: 22 Nov 2021 12:05 PM PST
[link] [comments] | ||
Steam News - Meph and Kitfox part ways. Posted: 22 Nov 2021 12:23 PM PST
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Posted: 22 Nov 2021 04:08 PM PST
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The issue with copying art is unfortunate, but it makes me look back at what made DF Posted: 22 Nov 2021 06:20 PM PST First of all, sorry for making a separated thread, but I thought that my opinion is more or less wrong given the culture nowadays. For context, a great contributor of DF was involved in some issue with art license and ownership. Going into discussion threads, I was expecting to see more upset people. There are... but not as much as I was thinking. I feel that I am so tired out by all the angry internet attacks, upset gamers, dramatic artists, crazy Yter and Streamer, all kind of licensing and copyright outrages that I expected much worse. Seeing people acting mature and understanding really reminded me of when I first play DF. God damn, DF is such an old game! It was a much more simpler time, lawless. I remember modders and fans tried so many things to make the game more exciting. Almost everything made by community was considered open source, and there's an exciting sense of being part of something greater. In today's culture and environment, what the community did in the past might not be as welcoming... but it was so sweet. It feels... nostalgic looking back at what happened leading to this event. (and more or less the reason for this thread) The present-future DF is not the same as the one in the past. I really hope everyone involved will not be too upset about these changes. After all, everything they did contribute greatly to the enjoyment of every DF fans - we have !FUN! with the game. [link] [comments] | ||
Posted: 23 Nov 2021 03:26 AM PST I tried to download the graphics mod for dwarf fortress, but i've seen no guides or anything on how to enable it, all i have is the starter pack and i cant find any other .exe files [link] [comments] | ||
Successfully turned some of my dwarves into necromancers! Posted: 22 Nov 2021 01:00 AM PST
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/dwarffortress Subdirect Statistics Posted: 22 Nov 2021 06:37 PM PST
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I think I have to fill my library with lava. Posted: 21 Nov 2021 03:07 PM PST
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Posted: 21 Nov 2021 06:34 AM PST
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Posted: 21 Nov 2021 02:42 AM PST
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Posted: 21 Nov 2021 02:53 PM PST I kinda want to stumble upon Vettingr, Meph or other pro in this departament. I have a few questions concerning tileset making, namely I love the Taffer's tileset, but he unfortunately retired. So I decided to download it and kitbash it and to certain degree I've succeeded and I like what I have. I want to learn more, though and unfortunately I've hit a wall. If you're an individual with experience and you're willing to help me out by answering questions and showing me how to get something done, feel free to hit me up on Discord, NARC#0965 Questions are:
** Taffer presented something really interesting in one of his newer posts, here: http://www.bay12forums.com/smf/index.php?topic=107924.690 It's the one in the bottom, showing dirt with ramps and adventure character in a middle. How did he do that? I want to know that, it looks amazing. If you can answer any of these, please do. Have a nice day or night and remember, losing is fun! [link] [comments] | ||
Game seems to be rather poorly optimised for multi-core processors Posted: 22 Nov 2021 08:47 AM PST My forts invariably face an FPS death once population hits around 150 citizens, even though I have i7-4790 and the game loads CPU up to 30% at most. DFHack optimising commands help, but only if population is below 100. [link] [comments] | ||
Posted: 20 Nov 2021 09:18 AM PST There reaally should be a mechanic for designating dwarfs to clean mud tyles. I'm tired of smoothing, engraving, building floors, just to clean water mess-ups. I've tried using tiletypes to clean but have not been able to. Can someone illuminate me? [link] [comments] |
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