Dwarf Fortress Steam Community Update 23 September 2021: New Desert Fortress in Action! |
- Steam Community Update 23 September 2021: New Desert Fortress in Action!
- [Kruggsmash] Crimsontrumpets 7: Through Blade and Hammer
- Steam News - Desert Gameplay (First Look)
- Had my first real experience of !FUN! just now...
- Nothing better than having an intelectual conversation after curbstoping a goblin (in the middle of a siege of course)
- dbz mod for dwarf fortress
- (mod request) simple animal names
Steam Community Update 23 September 2021: New Desert Fortress in Action! Posted: 23 Sep 2021 09:20 AM PDT
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[Kruggsmash] Crimsontrumpets 7: Through Blade and Hammer Posted: 23 Sep 2021 03:02 AM PDT
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Steam News - Desert Gameplay (First Look) Posted: 23 Sep 2021 08:56 AM PDT
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Had my first real experience of !FUN! just now... Posted: 22 Sep 2021 08:22 PM PDT This is the second real fort I have made, the 1st one I had decided to give up on because of a run in with 1 cave spider that left me with 50 corpses on the ground due to not knowing what the fk I was doing and thinking that it was a good idea to revenge kill a goddamn Giant Cave Spider with 30 civilians... that's a story for some other time. This fortress was better, I didn't get to the population my last fortress got to (120ish) but it was much more successful because I had managed to get a steel production chain up and running and a legendary weaponsmith I got enabled me to sell super valuable masterwork maces to the caravans and clear them all out. I was also next to goblins and a tower. The goblins I never had trouble with, but the tower served to be my downfall. Around the 2rd year I got the dreaded notification: "The dead walk. Hide while you still can!" And I did, for 1 whole year as my dwarves painstakingly tried to build an elaborate hallway of atom-smashers that would have served the purpose of annihilating and invasion in one lever pull. By the time a year had passed it was hardly functional at all, and the horde had gotten bored and left. There was also a migrant wave huddled, cold and starving on the surface that was waiting to come inside, so I just decided to send out my military and clean out the resurrected livestock with pure force instead of an elaborate atom-smasher hallway, and did so easily. Come next year, and I had mostly forgotten about that hallway and it was in the same condition it was before, half finished. Then the next undead horde arrives. I decide, "fuck it", and think my half-finished atom-smasher will do the trick, but due to a poor understanding of how damn fast those intelligent undead can sprint, 2 of them get past the death zone in no time flat. There were 2 squads of mostly steel-armored dwarves stationed to clean up stragglers like this, but they are IMMEDIATELY slaughtered by these OP goddamn zombies and they descend into the fortress to cause even more mayhem. I lock one of the dwarves in the meeting hall, and while every other dwarf is getting massacred by the undead horde I get the smart idea to set the lever-pull command to "repeat." Every man, woman, and child in the fortress dies horribly, while the slow, shambling unintelligent zombies, along with a few smart ones and the necromancer leading the invasion, got squished into nothing as 1 terrified dwarf flips the lever over and over while listening to the screams of the friends and family that he lived with for 4 years get stabbed, crushed, and sliced open by the 2 intelligent undead that got inside. When the dust settles, one intelligent undead managed to escape the still crashing gates of death and runs for the hills, obviously a little bit worried about the strange lack of his comrades to be seen anywhere at all. And after the poor bastard stops flipping his levers, him, and 3 children are all that is left. I give them all the nickname "Hallowed Survivor" and abandoned the fortress. I mean, I COULD have kept going, I had stockpiles to last me centuries and one... guy... left over, but who the fuck was going to clean up all this mess? It certainly wasn't going to be me. [link] [comments] | ||
Posted: 22 Sep 2021 06:10 PM PDT
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Posted: 23 Sep 2021 07:11 AM PDT | ||
(mod request) simple animal names Posted: 22 Sep 2021 08:47 PM PDT Is there a mod to replace animal names with more commonly known ones as well as removing specific names for males females and babies (with a possible exception of cow and bull)? [link] [comments] |
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