Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- ☼Fortress Friday☼
- What in the absolute Armok-loving clown-circus-tree-hugging-wood-growing-divine-string-instrument HELL
- Our cages are all full of conspirators, and our hammerer works full time executing people because of lack of prison space. Since our foundation we've only had two visitors who weren't conspiring against us.
- Humans civ cant make high boots for no reason? - human moded fortress
- Idea for a fountain
- We may be the death of god, but this scourge of god, the giant winged skunk Bottomweevil, isn't the death of my fort. I'm down to three dwarves, one of which dodged a troll attack whilst mining. Armok guides us!
- [ESP/ENG] Showing off a kind of advanced fortress besieged by a hundred undead! Come say hi!
☼Bi-weekly DF Questions Thread☼ Posted: 20 May 2021 05:09 PM PDT Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
Posted: 20 May 2021 05:08 PM PDT Our weekly thread for posting interesting events without cluttering up /r/dwarffortress. Screenshots, stories, details, achievements, or other posts are all welcome here! (That includes adventure and legends mode, even if there's no fortress involved.) [link] [comments] | ||
Posted: 21 May 2021 06:32 AM PDT
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Posted: 20 May 2021 04:15 PM PDT
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Humans civ cant make high boots for no reason? - human moded fortress Posted: 21 May 2021 10:47 AM PDT Greetings, I wanted to try playing an above ground fortress with the cool human weapons, two handers, halberds etc. so I moded in humans my self, by adding the site controllable for the humans and deleting it for the dwarfs, I also added nobles to the humans. I played a few forts like this, where I was able to make high boots, even in the same world, but with a different human civ. Then I started a different fort as a different human civ and I cant make high boots, not thou the manager, nor workshop menu. Any Idea why this is happening? Is it on purpose or a bug? Thanks for any knowledge you might gift me. [link] [comments] | ||
Posted: 21 May 2021 08:10 AM PDT Basically the idea is a water source one or more levels up leading to a hallway that ends with an open grate above it. The level above that will see the water as it bubbles up from the grate. Around the walls of that hallway is a U shaped dug out hallway area with grates on top of it so that water from the fountain can drain away safely into it. Since you can't put grates over where the water comes in or the walls that contain it, the fountain could be put up against a wall or in an area large enough that if any water does go the wrong way it would dry up before accumulating enough to be a problem. The flowing water mechanics would probably be a hit on the FPS but I can think of two ways to minimize this. One would be don't put much water into the system, so that as it trickles out of the fountain it evaporates in the chamber below with no need to drain somewhere else. The other, which might work better, would be to have lots of water in the system, and make the chamber around the fountain two levels tall, and drain elsewhere. That way maybe one level of water could build up to 7 depth level almost all the way to where it drains away. I've noticed water systems that are stable like that tend to not cause too much of a drop in FPS. Has this already been done? [link] [comments] | ||
Posted: 20 May 2021 05:00 PM PDT
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[ESP/ENG] Showing off a kind of advanced fortress besieged by a hundred undead! Come say hi! Posted: 21 May 2021 10:20 AM PDT Hello! I will be on my Twitch stream to show a fort I've been working on the past week and to answer any question that arises. I'm by no means an expert but I manage. Come stay in the chat and chill! [link] [comments] |
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