Dwarf Fortress Storyteller [OC] |
- Storyteller [OC]
- When you see there's a combat report at your peaceful fort and so you decide to check it out
- Drawing of 2 Troglodytes. I picture Troglodytes as dwarfs who got trapprd in the cave and went insane in the caves.
- The first artifact my fortress has ever produced... Inception Underpants
- Finished my entrance bridge - it works too well...
- Glassmaker, the saddest profession
- I just downloaded the windows Noob pack and need help.
- Zon, you sly dog
- Luckweather: Epliogue
- [MOD] Dragon blood
- Playing more SCP fortress, getting the army set up and werebeasts contained! (2-3hrs, starting now)
- Slippery Slope - DWARF FORTRESS CAVERNDAGGER #1
Posted: 29 Mar 2021 04:07 AM PDT
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When you see there's a combat report at your peaceful fort and so you decide to check it out Posted: 28 Mar 2021 03:52 PM PDT
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Posted: 29 Mar 2021 08:56 AM PDT
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The first artifact my fortress has ever produced... Inception Underpants Posted: 29 Mar 2021 09:35 AM PDT
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Finished my entrance bridge - it works too well... Posted: 28 Mar 2021 11:48 PM PDT
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Glassmaker, the saddest profession Posted: 28 Mar 2021 01:18 PM PDT
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I just downloaded the windows Noob pack and need help. Posted: 29 Mar 2021 09:16 AM PDT First of all it shows some error when extracting it. At the end it says something along the lines of "cant create file which already exists" with the file being the main exe file. The second issue is that the pack does not have mouse support (toggled green) or tileset (I selected the default). Those are the two main reasons I got the pack. Any help? [link] [comments] | ||
Posted: 28 Mar 2021 11:31 PM PDT
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Posted: 28 Mar 2021 08:54 AM PDT | ||
Posted: 28 Mar 2021 03:59 AM PDT Hi all, this is intended to be part of a larger mod I'm working on, but I figured it'd also just work as a standalone while I'm figuring out the rest. Any feedback would be welcome, I'm relatively new to modding. What this is: This adds some additional reward to fighting dragons. Drinking the blood of a dragon now - Increases your physical abilities by 200% (the same boost vampirism gives you plus recuperation) - If you have vampirism, it cures the need to drink blood (Yes, this is a Warhammer reference) - Gives you *thrusts hips* stamina (curing the fact that adventurers are sterile by default) - Gives you two powerful and Why?: I'm working on a larger mod built around making adventuring a bit more rewarding. By combining ideas from a lot of different mods (like AdventureCraft's magic system) I think I can make fighting megabeasts and learning spells a bit more interesting by giving the player something to strive for. In this case it's "How do you fix a vampire curse"? Quick note, this doesn't really. You're still cursed, divination dice wont work for you, and you're still a vampire, but it removes some of the disadvantages while keeping and even improving some of the advantages, but also being rewarding if you're not a vampire. Additionally, if you weren't a vampire before but later become a vampire, "REMOVE_TAG" supersedes "ADD_TAG" so you shouldn't gain bloodthirst. There's no easy way to remove a curse with a mod without delving into some DFhack commands. But yeah turns out Warhammer already figured out a rad concept for "how do you fix vampirism", of course. This doesn't make you invincible either. A lucky hit, necrosis, melting, throwing yourself off the top of a Dark Fortress, ect. All that can still kill you. The Code: Basically, put these two into .txt files, ctrl+f through your creature files to find dragons and change
to
material_db.txt interaction_db.txt [link] [comments] | ||
Playing more SCP fortress, getting the army set up and werebeasts contained! (2-3hrs, starting now) Posted: 28 Mar 2021 07:32 AM PDT
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Slippery Slope - DWARF FORTRESS CAVERNDAGGER #1 Posted: 27 Mar 2021 12:50 PM PDT
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