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    Monday, November 2, 2020

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 01 Nov 2020 04:10 PM PST

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    Accidentaly created a maximum z level world, here is my take on how to utilize it...

    Posted: 01 Nov 2020 07:30 PM PST

    Fighting a roc unarmed, wish me luck

    Posted: 02 Nov 2020 05:33 AM PST

    Whoo-hoo! That's what I bought a new PC for. Proud 7 FPS!

    Posted: 02 Nov 2020 10:40 AM PST

    The unexpected crown jewel of my super soldier program is an undead wereape that was never meant for the super soldier program.

    Posted: 01 Nov 2020 06:36 PM PST

    The unexpected crown jewel of my super soldier program is an undead wereape that was never meant for the super soldier program.

    This is the story of Secen's first battle. Secen is an experiment. Deemed expendable because of his impossibly advanced age his purpose was to see if a werecreature can be reanimated into an intelligent undead and still be a werecreature. They can. After his experiment was conducted he and a second reanimated wereape were sealed in separate floors of an empty tower. Then came the goblin siege and I decided to conduct another experiment. I decided to equip the two of them with high quality steel armor, shields and battle axes and send them alone into the fray to see how much damage they could do.

    The answer it turns out is all the damage. While the leader of the squad, another human named Ras was rather quickly overwhelmed and rekilled taking out maybe four goblins before he fell Secen, a novice fighter no less, proved much more effective. He held the line at the front gate and slaughtered every single enemy that approached him. His steel served him well but his injuries piled up as he just kept fighting. Halfway through he was blinded in both eyes, and he kept fighting. When he lost his shield he kept fighting. When he lost his axe arm he kept fighting. He kept fighting until he had killed every single enemy combatant. Not only is Secen now the only legendary fighter in the fort, he's legendary +5 and a legendary +2 armor user. He's nearly a legendary axeman now too and the only citizen in the entire fort who knows anything at all about kicking because that's how he finished off the last twenty or so goblins. Every kill he's ever made was in that fight, the zombies in the kill count were because I sent my necromancer's onto the battlements above the fighting to try and reanimate Ras and raise a little chaos among the goblins in the early fighting. It didn't make much difference I don't think the zombies killed any before they were dispatched and Ras stayed dead.

    The best part? The battle ended one day before his transformation date. I just left him out there among the corpses, which he's incapable of being bothered by apparently. He turned and is now back to one hundred percent. Secen's getting a much nicer floor of the tower from now on. After the transformation when Secen was now safe we were able to recover Ras' body and move it down to the reanimation chamber where he was successfully brought back to life. He's still badly mangled what with being dead on the full moon but in another month he'll be healed too. Perhaps he'll impress me next time.

    https://preview.redd.it/hlfw11akmqw51.png?width=1366&format=png&auto=webp&s=779e58ee0a5f81a72f334b6fa06bba791e7c42f5

    https://preview.redd.it/v0g7nb6nmqw51.png?width=1366&format=png&auto=webp&s=d2691192c726f3b421314da7ce4918d39f79db8a

    https://preview.redd.it/1loao7vrmqw51.png?width=1366&format=png&auto=webp&s=4e4dcf3539ccdd7322d37c369f6149d892966ee4

    submitted by /u/Dorf_of_the_Fortress
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    DevLog 1 November 2020: "Since the last log we've done, well, a ton of corpses."

    Posted: 01 Nov 2020 02:48 PM PST

    Up and Down ramps design for tileset.

    Posted: 02 Nov 2020 10:55 AM PST

    Up and Down ramps design for tileset.

    Currently using Jecobus_10x16.png and Phoebus_16x16_Next.png as provided in Lazy Newb Pack.

    So I made a little edit to the Phoebus tileset to make the up and down ramps easier to distinguish. The up ramps are designed to make them look like pyramids that point up, while the down ramps are made to look like square holes with highlighted outlines, though I previously designed them to look like pyramids that are carved downward, but it made them look a little hard to distinguish.
    It kinda ruins the theme of the tileset, but so far I find it easy to look at the environment with.
    What do you think?

    https://preview.redd.it/i11cchy1gvw51.png?width=911&format=png&auto=webp&s=f22e32ddb2e3c83d0d3a4e9ac76dc17dc711fc39

    Phoebus_16x16_Next.png

    submitted by /u/PsiThreader
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    Something has gone terribly, terribly wrong

    Posted: 01 Nov 2020 06:09 PM PST

    The Bay 12 Games Report, November 1st, 2020

    Posted: 01 Nov 2020 03:00 PM PST

    The most dynamical thing you can do at Dwarf Fortress.

    Posted: 02 Nov 2020 10:02 AM PST

    I would like to know what is the most dynamical thing you have ever done in DF. When I say dynamical I mean that had influenced the whole world of DF. In fortress or adventure mod.

    submitted by /u/Joseias_BR
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    Future of the Fortress 1 November 2020: "... I still have a hope to do a fixer-upper release for the currently released 47.04, because the main issues are going to need to be patched up before the Premium release anyway...."

    Posted: 01 Nov 2020 03:03 PM PST

    A masterwork llama wool mask. Quite appropriate for this time

    Posted: 01 Nov 2020 04:24 PM PST

    Frequent crashes with 0.47.04 & Meph+Vordak Tileset

    Posted: 02 Nov 2020 01:48 AM PST

    Hey guys,

    I am fairly new to DF and while I dig it (literally), I am experiencing severe issues with crashes. My first fortress got unplayable after playing for an hour or so. Every time I changed z-levels back to the surface the game crashed. So I decided to retire that fortress.

    My second embark went better. No crashes in the beginning, however after playing for several hours the game crashes occasionally. But when it does, it crashes fairly consistent (e.g. every time when I scroll to a certain part of the map or change z-levels to a certain z-level).

    After searching on the web for a solution I found several advices (e.g. turning multilevel view in DFHack off), but that didn't help.

    So far I've only played the game with the Meph+Vordak (lite) 32x tileset, which was included in the Lazy Newb Pack - and I really like the graphics, so I didn't think about changing the tilset. Yesterday I got pretty frustrated because the crashes got too frequent again and I had to repeat my actions over and over again, hoping that the game wouldn't crash.

    Sometimes this worked, so I could play for another few minutes, but I also had to save every constantly, because the game would crash fairly often and I didn't want to repeat all actions again. And saving + loading takes time, as you probably now.

    Basically, DF doesn't make as much fun as it would without the constant crashing.

    Well, after another crash I switched to Phoebus 16x as a last try and - lo and behold - the game didn't crash anymore, therefore I am quite certain that it was the tileset (Meph+Vordak) which caused the frequent crashes for me.

    Of course, I can play my save with Phoebus (and I certainly will), however I preferred the great visuals which came with the Meph+Vordak tileset.

    So, I wondered if this is a known issue? Maybe the tileset isn't compatible with this DF version (0.47.04)? Are there solutions for this issue? Or will I have to stick with Phoebus?

    submitted by /u/FurorGermanicus
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    Not sure how rare this is but...

    Posted: 01 Nov 2020 06:42 PM PST

    Somehow managed to bypass both cavern levels 2 and 3. Found cavern 1, kept digging down until around Z-80 before encountering magma and semi-molten rock. Yeah, didn't even see them whatsoever.

    submitted by /u/JAL28
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    Thirty-Eight Days of Dwarf: Day 32 (Extra Life 2020!) 7pm EDT!

    Posted: 01 Nov 2020 03:18 PM PST

    (LESS THAN A WEEK TO GO: CAN WE BEAT LAST YEAR'S RECORD?)

    ----------------------------------------Who's this guy?-------------------------------

    Hey guys!

    I'm /u/Nameless_Archon, and I provide tutorials on how to play Dwarf Fortress every year (health permitting) while I try to raise money for sick kids.

    ----------------------------------------------------------------------------------------------

    What in the name of the glowing pits is this about?

    ----------------------------------------------------------------------------------------------

    It is time to return to our roots, and so we shall: Thirty. Eight. Days. Of. Dwarf.

    Starting on 10/1 and proceeding through the Extra Life 2019 Game Day event on 11/7, I'm going to stream and teach what little I know at https://www.twitch.tv/nirruden.

    Dwarves. Every. Single. Day.

    ----------------------------------------But why?----------------------------------------

    I like to do things when there's more than one reason to do them:

    • It's for charity.
    • I get to collect money for the very same hospital that once helped me as a child.
    • I like to teach, or at least I have in the past when my health has allowed it.
    • It's for charity.
    • People (crazy people, apparently) like my stream, when I do it.
    • People are always complaining that Dwarf Fortress is hard to learn. (Not really, but let's show it.)
    • It's for charity.
    • It raises the profile of Dwarf Fortress, a game I regard as a seminal work and personally enjoy.

    -------------------------So how's this going to work?-------------------------

    We've started out like I usually do - streaming a basic, sustainable fortress. However, the reality of the situation is that thirty-three days of Basic Base Building 101 is going to probably bore the pants off people (including me) and I don't really want things to be boring. So we're going to have to do a few things along the way to try to spice things up, and along the way likely reveal that I'm just an average player like everyone else. (Dwarves dying of starvation and frostbite on a glacier? Likelier than you think!)

    Basically, I'll stream in the evenings most days for a few hours. On Saturdays and Sundays, we'll generally run a little longer, but I'm going to stream every day until 11/7 even if it means I have to get up at 3am to do it. On 11/7, we're going to culminate with a 24-hour long livestream, as part of the worldwide Extra Life charity event.

    I don't use Twitter, Facebook, etc. and people may want to donate to Extra Life 2020, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.

    --------------------------So what's in it for viewers?---------------------------

    Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time!

    ...but if that's not enough for you?

    • There's a callout for donations so everyone can see your generosity!

    Anonymous or not, everyone will know you're supporting kids that need it.

    • Donate $10 or more and you may request to have a dwarf named in current and future forts!

    If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!

    SEVERAL DONATORS HAVE CLAIMED A NAMED MIGRANT FOR ALL 38 DAYS. Are you next?

    • For $25 or more, you can reserve one of the starting seven instead of a.. <.< >.> ...migrant.

    If none are available, I'll have to use a migrant. (We call this 'Early cat catches the dwarf'. Move fast.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!

    SOME OF THE STARTING SEVEN HAVE ALREADY BEEN CLAIMED! Will yours be next?

    • For a donation of $100, I'll let you flip the script for a bit.

    Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')

    • Feeling your oats? If you're willing to drop $500, I'll let you flip the whole table and pick the game I'm playing!

    Some limits on this are required for sanity's sake. Let's talk first.

    At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)

    ----------------------------------------------------------------------------------------------

    Wait....Thirty days of tutorials for Dwarf Fortress as part of a charity drive?

    ----------------------------------------------------------------------------------------------

    Thirty-eight days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there. (Last year, they contributed only a sixth of our total collection, because the players and viewers - people like you and I - were far more generous!)

    ------------------------- New and Uncertain Players: ----------------------

    We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.47.04. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.)

    Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent (like Day 1 this year...) as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install.

    Goal:

    My goal for "Tutorial Night" is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant and others who I admire for their dedication, which is studded with perseverance and ringed with bands of my gratitude! Without those efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've actually devoted many hours of stream to demonstrating it 'the hard way'!)

    Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players.

    What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one.

    Stream Info:

    The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc.

    If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.)

    You can view the stream here, as well as on the donations page for Extra Life.

    Later Goals:

    At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will demonstrate Quickfort at some point for those who've never taken advantage of it!

    We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my ants dwarves, including a demonstration of custom professions in action. Sound will be provided by Soundsense so that you're not listening to me play in silence during any lulls, and the off-topic interaction between the audience and myself tends toward the lively (and often ribald).

    New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them!

    If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first!

    (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)

    ------------------------ More advanced players: ------------------------------

    On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!

    --------------------------------Parting Words----------------------------------------

    Please don't go. The children need you.

    Please donate if you are able.

    On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!

    ------------------------ !!EVENT NAVIGATION BAR!! ---------------------------

    <= Prior Day (Day 30) - Next Event (Day 32) =>

    ----------------------------------------------------------------------------------------------

    ----------------------------------------Progress Readout---------------------------

    1. Pre-Broadcast: Completed. You're reading it. You could have read it before this, but I'm lazy and I'm blaming the Automod, since that was the real reason one time a few years ago. Don't tell anyone.
    2. Thirty-Eight Days of Dwarf: This is tonight from 7pm-10pm EDT! Within 14 days, the VOD will still be up at Twitch (-link pending-) but after that, you'll need to wait for a Youtube upload, which may take some time.
    3. Day 31 Youtube Upload ( -link pending- ) is pending broadcast completion!

    Special thanks to this year's donators!

    - Clinodev (!) - still wants a wax worker!

    - Valdimar (!) - randomly selected for engraving and spelunking, depending on the whims of fate! Now with apprentices!

    - Estacaco

    - Marshall DK (!)

    - Veliq (!)

    - Sicarius (!) - a mason, and now a priest!

    - Adrian (!) - A carpenter!

    - (!! ☼ /u/Kruggsmashdf and his Bearded Bastards ☼ !!)

    - BlindIRL

    - Derek (!)

    - Driflo (!)

    - Thomas (!)

    - AdamFedo (!)

    - Tomric (!)

    - AND SOME ANONYMOUS DONATORS TOO (!!)

    We're also 82% of the way to our initial goal, and just a little over halfway to our stretch goal of breaking our previous record!

    THANK YOU TO THE GENEROUS!

    ---------------------------------- Fortresses To Date ------------------------------

    • Tossidur Berim (The Armored Fist of Artifice): Succumbed to "necromancer guest bug". (Bug: Necromancers are treated as guests, and can walk right in over the traps in 47.04, then bring their minions into the fort for fun too. Whooooops.) Necromancers are now, unfortunately, disabled. I do not like it, but I ain't going to lose fort after fort to them: I'm a gamer, not a professional masochist.
    • IronPrice: Retired peacefully as an archived save now that tree farm and magma workshop demos are done.
    • TomeStake: Happier than prior forts, encouraging blank slate hypothesis experimentation for our next fort. Two-way water trap, both drowning and flushing trap!
    submitted by /u/Nameless_Archon
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