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    Tuesday, October 27, 2020

    Dwarf Fortress [Kruggsmash] [Modded] Armed and Dangerous: Surviving The Long Night

    Dwarf Fortress [Kruggsmash] [Modded] Armed and Dangerous: Surviving The Long Night


    [Kruggsmash] [Modded] Armed and Dangerous: Surviving The Long Night

    Posted: 27 Oct 2020 03:25 AM PDT

    First Time Player: Werecivet Virus Effectively Killed My Entire Town

    Posted: 26 Oct 2020 10:30 PM PDT

    Second world and they arn't all depressed! (midwinter of first year so nearly two years)

    Posted: 26 Oct 2020 03:19 PM PDT

    These kobolds have TWO FUCKING NECRO SLABS

    Posted: 26 Oct 2020 05:24 PM PDT

    More luxurious housing

    Posted: 27 Oct 2020 10:26 AM PDT

    I feel like when it comes to housing, the dwarf fortress community is still running on the mindset that anything more than the basic door, coffer, cabinet, and bed is complete overkill. But I'm starting to feel like this no longer applies to what the current game has been like for some time. To start, the reason why it is considered overkill was probably because of how ridiculously easy it used to be to make dwarves happy. You really only needed a masterfully engraved dining hall for every fortress habitant to be at ecstatic level. There were even comics poking fun at the fact that dwarves would quickly be over the trauma of having their entire family killed by staring at some masterful engravings, furniture, and eating ☼Plump Helmet Roast☼

    With the new stress system put in play, we know that this is no longer the case. More happy thoughts are needed, and the more of them the better, so the current strategy is to have them be created in every area of the game possible while reducing bad ones. Vampires also thrive when they can drain blood hidden behind a door to a room only one dwarf will ever enter. So even just making one giant area with individually owned beds might even be strategically better than the minimalist rooms in some cases.

    So in response to this I've sort have been playing with the idea of having fortresses where living quarters are more like clan or family houses than cramped college dorm rooms.

    Housing can instead be like an actual house would be like, consisting of multiple rooms carved out for different purposes and dedicated to groups of dwarves, sort of like a clan. Ideally it would be built in a way where the dwarves living there would have the highest likelihood of fulfilling the social needs. So the residents might consist of two groups of family members, or perhaps the clan members could be those of a guild. The tricky part honestly is creating an area of the house that would be the place only household members congregate and socialize and would do it there the most often, and I'm not sure if there's a way I can do this. I sort of had the idea of having the entrance of the house lead into a foyer which would be a statue garden, zoo, museum, or guild hall. To my knowledge these are the only places dwarves will socialize besides Taverns. I wish to avoid having random dwarves come in and start performing or praying because I'm all about the aesthetic as well and that would kind of be like having someone break into your house and start dancing. I've also considered the idea of putting groups of houses into wings that are located near the work areas of the denizens and having individual taverns for each area.

    There would also be assigned dining rooms for each dwarf. I don't think there's any specific reason why the tavern should be considered the best area for a dining hall, and I can't actually find any way Taverns connect to dining rooms in terms of functionality oddly enough. I don't think it would really any different to make your dining room a temple than it would be a tavern. The functions of a tavern are to provide a place where dwarves and visitors can watch and participate in performances, be served alcohol when they aren't thirsty, provide living quarters for long term residents, socialize, receive rumors from visitors, and have specific visitors come to your fortress. None of these activities are performed sitting down, and are always done standing up. Dwarves who happen to eat in your tavern aren't actually going there for the going-ons of the tavern itself, they're only going there for the tables and chairs you put in there. The idea of your dining hall always being the center for your fortresses recreation is probably yet another relic from old dwarf fortress where instead of having needs we would have breaks and parties.

    Having individually owned dining rooms would free up space in the tavern used by the tables and chairs allowing them to be smaller which creates more socialization there. Dwarves also get happier thoughts from eating in personally owned dining rooms and also from personally owning any furniture in any of their rooms. I was thinking about putting a kitchen in each house connected to the dining rooms that have stockpiles which specifically take the dwarf's favorite food items. This would allow me to set up a repeat order for a lavish meal there which would ensure that the meals only get made from the ingredients they should be and only be stored in a stockpile where they'll be eaten by the specific dwarf that likes them.

    One problem I might have is that a room can only belong to a single dwarf and their spouse. I figured if a household would have a single dining hall then I can assign each table to someone and layer the rooms over each other but that seems to diminish the room value by a lot. I'm not sure how much this would have an effect on the happy thoughts provided. This also might be a problem for the foyers, because I think I would need to assign statues to each dwarf so only they go there to socialize. I don't know if this would prevent them from socializing with others nearby since they are mechanically in separate rooms. I also have no idea if assigning a statue garden to a dwarf prevents others from going there to socialize. This is why it might be better to make the foyer a guild hall instead.

    Every fortress I make also has individual craftdwarf's workshops assigned to one dwarf with a repeating monthly order to fulfill their needs to craft. It honestly isn't as tedious to do as it seems and it really helps. I could put these workshops in the clan houses instead, but it might be better to leave them all in one big area like I usually do so it doesn't complicate stockpile logistics.

    If anyone has any blueprints, plans, ideas, or concepts for housing like this please let me know, because I'm constantly looking for better ways to micromanage my dwarves.

    submitted by /u/Lordbobsaget
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    Good job, child.

    Posted: 27 Oct 2020 08:28 AM PDT

    Streaming Experimental Fortress 3 - getting the troops battle hardened to see what it does to their emotional response towards other things (VOD will be linked in the comments after the stream is ended)

    Posted: 27 Oct 2020 01:03 PM PDT

    can someone make a forgotten beast art with the following description -

    Posted: 27 Oct 2020 11:50 AM PDT

    Waiting for gob's........

    Posted: 26 Oct 2020 08:21 PM PDT

    Ballista Range ~Wombat Overkill

    Posted: 26 Oct 2020 09:47 PM PDT

    Base ideas

    Posted: 27 Oct 2020 03:38 AM PDT

    Hi,im asking you all if you know some good base setups,you know like a stockpile room,workshops room etc.I dont really have much creativity in myself,and can you post the base here :D?

    submitted by /u/Jelly_bean66
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    [Stream] Terrifying Halloween Fort! Second time doing an evil fort in 9 years of playing, let's see how quick it falls! (Live for 3-4 hours)

    Posted: 26 Oct 2020 06:53 PM PDT

    Thirty-Eight Days of Dwarf: Day 26 (Extra Life 2020!) 7pm EDT!

    Posted: 26 Oct 2020 03:33 PM PDT

    (We've just embarked anew for some new viewers - come out and watch us take it from the top!)

    ----------------------------------------Who's this guy?----------------------------------------

    Hey guys!

    I'm /u/Nameless_Archon, and I provide tutorials on how to play Dwarf Fortress every year (health permitting) while I try to raise money for sick kids.

    ----------------------------------------------------------------------------------------------

    What in the name of the glowing pits is this about?

    ----------------------------------------------------------------------------------------------

    It is time to return to our roots, and so we shall: Thirty. Eight. Days. Of. Dwarf.

    Starting on 10/1 and proceeding through the Extra Life 2019 Game Day event on 11/7, I'm going to stream and teach what little I know.

    Dwarves. Every. Single. Day.

    ----------------------------------------But why?----------------------------------------

    I like to do things when there's more than one reason to do them:

    • It's for charity.
    • I get to collect money for the very same hospital that once helped me as a child.
    • I like to teach, or at least I have in the past when my health has allowed it.
    • It's for charity.
    • People (crazy people, apparently) like my stream, when I do it.
    • People are always complaining that Dwarf Fortress is hard to learn. (Not really, but let's show it.)
    • It's for charity.
    • It raises the profile of Dwarf Fortress, a game I regard as a seminal work and personally enjoy.

    -------------------------So how's this going to work?-------------------------

    We've started out like I usually do - streaming a basic, sustainable fortress. However, the reality of the situation is that thirty-three days of Basic Base Building 101 is going to probably bore the pants off people (including me) and I don't really want things to be boring. So we're going to have to do a few things along the way to try to spice things up, and along the way likely reveal that I'm just an average player like everyone else. (Dwarves dying of starvation and frostbite on a glacier? Likelier than you think!)

    Basically, I'll stream in the evenings most days for a few hours. On Saturdays and Sundays, we'll generally run a little longer, but I'm going to stream every day until 11/7 even if it means I have to get up at 3am to do it. On 11/7, we're going to culminate with a 24-hour long livestream, as part of the worldwide Extra Life charity event.

    I don't use Twitter, Facebook, etc. and people may want to donate to Extra Life 2020, even if they're not supporting my efforts directly. Feel free to share my donations link, or to direct people to the charity's main page.

    --------------------------So what's in it for viewers?---------------------------

    Well, aside from helping to support my local children's hospital (good vibes, ho!) I'll be pushing out tutorial game(s) live on stream as part of the event. Your donations are a spur in that direction applied to my backside. You can even attend the event with me, since I'll be broadcasting live on my stream the whole time!

    ...but if that's not enough for you?

    • There's a callout for donations so everyone can see your generosity!

    Anonymous or not, everyone will know you're supporting kids that need it.

    • Donate $10 or more and you may request to have a dwarf named in current and future forts!

    If you're not naming him something awful, it'll even happen. You're welcome to request a trade for the dwarf, if I have one suitable to match it! If we run more than one fort, donator dwarves will show up in all forts after the one where you donated!

    SEVERAL DONATORS HAVE CLAIMED A NAMED MIGRANT FOR ALL 38 DAYS. Are you next?

    • For $25 or more, you can reserve one of the starting seven instead of a.. <.< >.> ...migrant.

    If none are available, I'll have to use a migrant. (We call this 'Early cat catches the dwarf'. Move fast.) As above, if you donate on the first fort of our event, we'll put that same dwarf into the starting seven every fort thereafter!

    SOME OF THE STARTING SEVEN HAVE ALREADY BEEN CLAIMED! Will yours be next?

    • For a donation of $100, I'll let you flip the script for a bit.

    Want me to embark on a reanimating evil biome with a necromancer next door? It's your call. I'll save the current stream fort, and start a new one on the spot with settings as close to your request as I can manage on the fly, and run with it until it dies or I do. If someone else flips the script on you before I finish, you can either donate again to flip if back or wait for their fort to exhaust before I resume yours. Your choice. (We call this one 'Last dwarf gets the sock.')

    • Feeling your oats? If you're willing to drop $500, I'll let you flip the whole table and pick the game I'm playing!

    Some limits on this are required for sanity's sake. Let's talk first.

    At some point, I'll get back to the stream fort, but for a truly generous donation, I'm 100% willing to give up some time and show off anything you'd like, live and on the spot. You can find a link to my Steam profile (which contains a list of potential games I could probably get set up for streaming) here if you're considering this. (And if it's something we can do multiplayer, we can even try that too, which would be a stream first.)

    ----------------------------------------------------------------------------------------------

    Wait....Thirty days of tutorials for Dwarf Fortress as part of a charity drive?

    ----------------------------------------------------------------------------------------------

    Thirty-eight days, actually. It was the wife's idea - she suggested that you folks might like to get a newer version of my original tutorial, and that this might be a good avenue to combine hardcore Dwarf Fortress fanatics, who are already a generous and supporting community, with a charitable cause to support. I didn't have much luck finding a flaw in her reasoning, so I bit the bullet and advertised it at work, too, despite my trepidation regarding drawing personal attention there. (Last year, they contributed only a sixth of our total collection, because the players and viewers - people like you and I - were far more generous!)

    ------------------------- New and Uncertain Players: ----------------------

    We'll be putting the newest version of the starter pack and Dwarf Fortress through its paces as we (attempt to) start a new tutorial series for v 0.47.04. (Note: If there's an update and it seems relatively bug free, I'll try for the newer version, but I'm aiming this at newer players, so trying to ride the cutting edge isn't really in the cards.)

    Past demonstrations (From v.34 to present) have included glaciers, deserts, sites with necromancer towers adjacent (like Day 1 this year...) as well as discussion on how to influence worldgen to get what you want. Our first one will be a more sedate embark, designed and chosen for relatively newer players, and we'll start with worldgen as though we're looking at a fresh install.

    Goal:

    My goal for "Tutorial Night" is to walk new players through an embark using the DF Starter Pack. (Explicit thanks to /u/PeridexisErrant and others who I admire for their dedication, which is studded with perseverance and ringed with bands of my gratitude! Without those efforts, a tutorial for installing and configuring everything for the game and its add-ons would be a sizable task unto itself. I've actually devoted many hours of stream to demonstrating it 'the hard way'!)

    Along the way, I'll provide examples of the setup and tools I use to play Dwarf Fortress, as a guidepost for new players.

    What I'm really trying to do is give new players a reference point they can come back to on how to set up a world, embark on a site, and stand a reasonable chance of employing a fairly basic and standard design to build a workable fortress wherever they may need to start one.

    Stream Info:

    The channel rules are simple: Respect Wheaton's Law and you'll be fine. Just don't expect the content of the broadcast to be 100% suitable for children; Sorry, kids. I'm much too low-brow for a guaranteed clean broadcast. Get your parents' permission, etc etc.

    If you have questions you might like answered with a demonstration, and not simply a quick post in the weekly questions thread, I'm your guy. I'll do my best to demonstrate just about anything you can think up - aquifers, megaprojects and magma pistons aside. (Minecarts may get covered, but don't expect anything computational or timer based - I'm a casual player, not a dwarven mechanical engineer.)

    You can view the stream here, as well as on the donations page for Extra Life.

    Later Goals:

    At some point in this fortress, I'll walk players through my 'most commonly used' tools in DFHack and in the utilities that come packaged in the DF Starter Pack and how I use them to construct a simple, basic, and tightly run fortress that can support as many dwarves as my PC can haul, defend itself against all comers, and handle just about anything. I also will demonstrate Quickfort at some point for those who've never taken advantage of it!

    We'll certainly touch on Dwarf Therapist, and discuss how I use it to control the behavior and organization of my ants dwarves, including a demonstration of custom professions in action. Sound will be provided by Soundsense so that you're not listening to me play in silence during any lulls, and the off-topic interaction between the audience and myself tends toward the lively (and often ribald).

    New players, your questions (no matter how 'silly' you may think they are) are 100% welcome, as they're the whole point to the broadcast! Join us and ask them!

    If you can't make it (or are not willing to brave my often vulgar displays of unsuitability) and still have questions you can't seem to figure out, post them in the DF Bi-Weekly Questions Thread for this week and I'll do my best to help you overcome your obstacles, if the expert players haven't gotten there first!

    (Obligatory: Yesss... Join usss... Join the Dark Side... We have cookies!)

    ------------------------ More advanced players: ------------------------------

    On that note, experienced players who want to follow along are certainly welcome (and often manage to teach me a thing or two, directly or not) but the main thrust of the stream will be to help new players get over the introductory hump to start playing at a deeper level, so you may find yourself paying less attention to the pace of the stream and more attention to your fellow audience members. I do love having a few veterans show up, though, because my fortress designs always get better when I'm shown a method I've never used!

    --------------------------------Parting Words----------------------------------------

    Please don't go. The children need you.

    Please donate if you are able.

    On behalf of Riley and Extra Life: Thank you, in advance, for your generosity!

    ------------------------ !!EVENT NAVIGATION BAR!! ---------------------------

    <= Prior Day (Day 25) - Next Event (Day 27) =>

    ----------------------------------------------------------------------------------------------

    ----------------------------------------Progress Readout---------------------------

    1. Pre-Broadcast: Completed. You're reading it. You could have read it before this, but I'm lazy and I'm blaming the Automod, since that was the real reason one time a few years ago. Don't tell anyone.
    2. Thirty-Eight Days of Dwarf: This is tonight from 7pm-10pm EDT! Within 14 days, the VOD will still be up at Twitch (-link pending-) but after that, you'll need to wait for a Youtube upload, which may take some time.
    3. Day 26 Youtube Upload ( -link pending- ) is pending broadcast completion!

    Special thanks to this year's donators!

    - Clinodev (!) - still wants a wax worker!

    - Valdimar (!) - randomly selected for engraving and spelunking, depending on the whims of fate! Now with apprentices!

    - Estacaco

    - Marshall DK (!)

    - Veliq (!)

    - Sicarius (!) - a mason, and now a priest!

    - Adrian (!) - A carpenter!

    - (!! ☼ /u/Kruggsmashdf and his Bearded Bastards ☼ !!)

    - BlindIRL

    - Derek (!)

    - Driflo (!)

    - Thomas (!)

    - AdamFedo (!)

    - Tomric (!)

    - AND SOME ANONYMOUS DONATORS TOO (!!)

    We're also 82% of the way to our initial goal, and just a little over halfway to our stretch goal of breaking our previous record!

    THANK YOU TO THE GENEROUS!

    ---------------------------------- Fortresses To Date ------------------------------

    • Tossidur Berim (The Armored Fist of Artifice): Succumbed to "necromancer guest bug". (Bug: Necromancers are treated as guests, and can walk right in over the traps in 47.04, then bring their minions into the fort for fun too. Whooooops.) Necromancers are now, unfortunately, disabled. I do not like it, but I ain't going to lose fort after fort to them: I'm a gamer, not a professional masochist.
    • IronPrice: Retired peacefully as an archived save now that tree farm and magma workshop demos are done.
    submitted by /u/Nameless_Archon
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