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    Monday, October 19, 2020

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 18 Oct 2020 05:09 PM PDT

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

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    The saddest death I've seen in DF so far

    Posted: 19 Oct 2020 05:08 AM PDT

    I drew the rest of the adventures I'm focusing on. This is known as the A team, and they'll have the focus when it comes to the fort I'm building.

    Posted: 19 Oct 2020 06:06 AM PDT

    BF - Drums in the deep(flickered)

    Posted: 18 Oct 2020 01:11 PM PDT

    Fresh Embark! Halloween Themed! Live for 4+ hours (Vid will be linked once offline)

    Posted: 19 Oct 2020 10:45 AM PDT

    How soil affects aquifer layers

    Posted: 19 Oct 2020 12:41 AM PDT

    Simple tldr answer: embark with deep soil with both sand and clay for an aquifer that's only 1 or 2 z levels tall.

    For some explanation; if you choose an embark site with little or some soil (or no soil) there's not enough room to put an aquifer in the soil layer so the aquifer will always be in a stone layer below the soil. Since stone layers can be quite big you can get an aquifer that is many z levels tall and can be forced to start your fortress quite deep in the ground which can be annoying. Coupled with the fact that many shallow metals like iron and copper will be in that first stone layer you're also probably gonna be forced to mine in your aquifer layer which can be a bit annoying if you want to get your metal industry up quick.

    On the other hand deep or very deep soil will always have the aquifer in the soil layer. Since deep is only 3 z levels of soil as opposed to very deep's 4, obviously deep is the best option for the smallest/least tall aquifer. Possibly less obvious is the fact that sand and clay count as their own specific soil layers so for instance if an embark with deep soil, sand, and clay has sand as the first z level down, clay as the second z level and loam (or some other standard soil) as it's third z level then an aquifer would have to be in a single z level, since it'll be in either the sand OR the clay OR the regular soil and can't be in two of those at once.

    Since I'm talking about soil I'll also take a moment to explain the amounts of soil since deep soil is a misnomer and confuses people. Soil will always be right at the surface. The different amounts just refers to how many layers of soil there are before you get to the first stone layer. Little soil means you'll get one layer of soil at the surface and the very next layer down you'll hit stone. Some soil means two consecutive soil layers before you got stone at the third layer. Deep means 3 consecutive soil layers then stone. And very deep means 4 consecutive soil layers (and stone at the 5th layer). To be 100% clear stone will never be above soil (excluding mountains and cliffs and things where you get aboveground stone) and soil will always be above the 5th z level beneath the surface, there will never be any soil below that 5th z level (even in mountainous terrain if you go to the bottommost surface tile... as in the lowest point you can see on the map before you dig into anything... And go down 5 z levels from that there will never be any soil at or below that level).

    submitted by /u/JamerLaFrance
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    Experience with using adventurers in fort mode

    Posted: 19 Oct 2020 07:54 AM PDT

    I was wondering if anyone could comment on how they got adventurers into a fort and how it worked out for them. I've read some forums stating you need to make sure they're part of the same civ and you retire them in a retired fort and then unretire the fort. My main concern is the fort being messed up from the retiring/unretiring

    submitted by /u/Man_On_A_Toilet
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    Dwarf Fortress Roundtable Podcast has released Ep. 39: In Which We Discuss Jewelers and Our Lack of Expertise

    Posted: 18 Oct 2020 06:56 PM PDT

    Kea Men are Worse than Elves

    Posted: 18 Oct 2020 01:10 PM PDT

    Kea Men are Worse than Elves

    I unpause after embark and ten second later this happens.

    I have no pick and no axe for my first seven dwarfs. Can this be salvaged? Should I just send them raiding and hope for luck to pull though?

    submitted by /u/The-0-Endless
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