Dwarf Fortress Had a dorf survive immolation for the first time ever! |
- Had a dorf survive immolation for the first time ever!
- Dwarf Fortress Steam - Autumn Dev Update | Gameplay, Menus, Zones
- Video Dev Log! Gameplay, Menus, Zones
- Channels other than Kruggsmash
- xSCIENCEx Numbing dwarfs with public executions
- I can't find the criminals that I was told to kill.
- Mangled Beyond Recognition
- Magma Gun Evolution MK1 to MK3
Had a dorf survive immolation for the first time ever! Posted: 22 Sep 2020 05:04 AM PDT
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Dwarf Fortress Steam - Autumn Dev Update | Gameplay, Menus, Zones Posted: 22 Sep 2020 09:14 AM PDT | ||
Video Dev Log! Gameplay, Menus, Zones Posted: 22 Sep 2020 09:14 AM PDT
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Channels other than Kruggsmash Posted: 21 Sep 2020 08:27 PM PDT I am a relatively new player in search of channels like Kruggsmash. He may not tell me a damn thing about how to play the game, but his stories inspire me to keep playing. Who can I find that is both a story teller and a tutor for this game? [link] [comments] | ||
xSCIENCEx Numbing dwarfs with public executions Posted: 21 Sep 2020 01:58 PM PDT Since i kept hearing that you can numb your dwarfs to death/dead bodies by having them witness death, i decided to give it a try and check how feasible it actually is. My attempt at dwarven science is shoddy at best, but maybe it helps or at least gives more adept The setup: The first few years were spent with typical fort building and preperation of enough cagetraps to have a seasonal supply of things to kill (mostly goblins, some undead and a few animals for a side project) After that, pretty much every season (with one short siege induced break as mentioned below) all dwarfs in the fortress got exposed to those public executions. Fort population was somewhere near 80 when it started and at 110ish (capped) soon thereafter. Test subjects: Goblins, trolls, undead, necromancer experiments, beak dogs and animals in seperate wave All of them got released in several waves during each execution event. (meaning combat started and ended several times for the dwarfs witnessing it) Images to show in detail the results: The details:
Summary and observations: Overall i can confirm that repeated exposure to death seems to lower the impact of such events. That said, it is completly useless in its current form. The main reason being that trauma thoughts are still given even when a dwarf is immune to what caused the trauma. Those thoughts tend to linger, are quite impactfull and enough to cause a personality change for the worse. Most likley the only way to avoid military dwarfs having their psyche crushed is to rotate them out of active service (as in they train but don't fight) until they overcome the trauma and PRAY that the dwarfs don't chose that thought to linger upon (remember). Military skills (like fighter or specific ones) and actuall kills don't seem to have an impact. The only thing that set the active military squads apart was that they had to repel sieges. The training squads progressed at the same rate as the civies, regardless of their skill levels. Edit: As a side note, after going trough about half of my dwarfs by hand and checking the causes for their personality changes, it looks like trauma is the one that caused the most by far (which is kinda surprising, since it only got added 1-2 times per murdersession) Tl;dr.: It takes a shitton of kills (almost 80 kills) to make dwarfs even remotly resistant to death/bodies. Sadly it turns out to be useless anyways due to trauma stacks being applied regardless. Meaning no matter what you do, your military and corpse haulers will have their personality shattered over time. This probably needs fixing. [link] [comments] | ||
I can't find the criminals that I was told to kill. Posted: 21 Sep 2020 04:46 PM PDT I'm a hearthsperson and I got a quest to kill some criminals in a town. They're supposed to be in the sewers (based on where the story menu and Legends Viewer say they originated), but I looked around in the sewers and didn't find anyone. Edit: The criminals were in the flooded part of the sewers. They are all dead now. [link] [comments] | ||
Posted: 21 Sep 2020 01:29 PM PDT
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Magma Gun Evolution MK1 to MK3 Posted: 21 Sep 2020 03:09 PM PDT
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