Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- Have another map.
- One of my resident insane woodworkers went berserk and decided to attack another insane woodworker. This was basically my reaction.
- Longdeath Millennium (Year 13 of 1000) Streaming 5 - 8 hours. Vod will be in comments once offline.
- somehow fell down the central shaft of a procedurally generated fort and lived
- Here's the 4th episode of the Tale of Three Cities :) We're off on our second attempt to reclaim the evil ruin, and the Utopia and Wilderness fortresses start to develop. Meanwhile, a wild demon appears! (Playlist link is in the comments)
- The Unidentifiable Vampire Engraving
- Intelligent Undead and Necromancer Science 2, Electric Boogaloo
- Two goats in one shot
- How to get rid of black boxes
- Help with a Lizard Pet
- Despair
- Fresh Off the Forge: Dwarf Fortress Roundtable Podcast Ep. 36: In which Dwarf Fortress Storyteller Creator Ralph Talks Programming
- liquid flow is stupid
- Automated trash disposal system
- Dwarf Fortress Lazy Map Pack on Big Sur
☼Bi-weekly DF Questions Thread☼ Posted: 30 Aug 2020 05:09 PM PDT Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
Posted: 31 Aug 2020 04:09 AM PDT
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Posted: 31 Aug 2020 06:24 AM PDT
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Longdeath Millennium (Year 13 of 1000) Streaming 5 - 8 hours. Vod will be in comments once offline. Posted: 31 Aug 2020 11:05 AM PDT
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somehow fell down the central shaft of a procedurally generated fort and lived Posted: 31 Aug 2020 12:27 AM PDT
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Posted: 31 Aug 2020 01:59 AM PDT
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The Unidentifiable Vampire Engraving Posted: 30 Aug 2020 05:06 PM PDT
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Intelligent Undead and Necromancer Science 2, Electric Boogaloo Posted: 30 Aug 2020 07:14 PM PDT Greetings! Once more I rise from the dingy crypts and tomes, to share my discoveries for those who wish to harness life and death for infinite fun and profit. Let's begin! A single necromancer can learn multiple strains of necromancy by reading different sources. Ambitious necromancers tend to create more towers of the same strain via proxy, so you might find your world populated by a single strain. Usually it's easier when you know which tower houses what kind of undead, or when you go after the source slabs via legends mode. Recovery is also easier when you have a sneaky squad of artifact raiders in fort mode. A Necromancer may raise intdead when threatened, which is fun when your battlefield is full of previously hostile sentients. This is why you should almost always manually control the necromancer in adventure mode and fortress mode. To counter this in adventure combat, mangle a sentient being using a blunt weapon so they can never be raised, or butcher them once and mangle the raised skin. Butchering doesn't take time, so it doesn't hurt to immediately butcher someone you killed. Alternatively, you can destroy someone's soul by raising a corpse as a non-intelligent undead. This rewrites their faction and soul traits, and any subsequent resurrection will raise them as a soulless creature loyal to you. This is very useful when you are in mass combat. Intelligent undead only require a center of mass. Therefor you can raise headless creatures or butchered skin as intelligent undead. You can also raise your own severed head as a zombie, if you are playing as a intelligent undead necromancer. Bonus points if you pet it once in a while and wonder to be or not to be. I also believe intelligent undead powers require a body part designated as a hand. Destruction of the hand locks you out of the supernatural powers, due to the lack of required body parts. Beings with multiple hands are handicapped even if only one of their hands are destroyed. Results have been mixed with beings who never had a hand, but for those who do, keep your hands in your gauntlet for extra safety. And that's about it! Hope you all find this information useful when you go out there and create your 13 times raised super necromancer. [link] [comments] | ||
Posted: 31 Aug 2020 06:27 AM PDT
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Posted: 31 Aug 2020 12:27 PM PDT
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Posted: 31 Aug 2020 11:04 AM PDT I have liberated a Tame Lizard from a group of elves, and assigned it as being able to be taken as a pet. However it won't let me release it from it's cage (Need Empty Trap). So will my dwarfs see this lizard in a cage and adopt it or do i need to find a way to release it? [link] [comments] | ||
Posted: 31 Aug 2020 02:18 AM PDT Weaponsmith gets a strange mood. showmood: forbid everything but all the top tier materials and pray for a usable weapon.....gathers everything.....aaaand game crashes, had not saved since the mood went active. [link] [comments] | ||
Posted: 30 Aug 2020 02:58 PM PDT
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Posted: 31 Aug 2020 07:51 AM PDT after having had the chance to finally sit down with the game again after so many years, and having repeatedly flooded my fortress because water wheels don't turn unless they are next to the number 7 turning into the number 6 and back again, i've come to say that liquid flow is stupid - neither fun nor FUN! Just tiresome. [link] [comments] | ||
Automated trash disposal system Posted: 30 Aug 2020 02:34 PM PDT
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Dwarf Fortress Lazy Map Pack on Big Sur Posted: 30 Aug 2020 04:26 PM PDT How are people finding LMP on MacOS Big Sur? DF and Soundsens run OK but Dwarf Therapist hangs and there's a "Cannot initialize ruby plugin: failed to load ruby library" message in the DFHack log on the latest Big Sur beta [link] [comments] |
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