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    Monday, August 31, 2020

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼

    Dwarf Fortress ☼Bi-weekly DF Questions Thread☼


    ☼Bi-weekly DF Questions Thread☼

    Posted: 30 Aug 2020 05:09 PM PDT

    Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread.

    Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that!

    You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here.

    If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine.

    submitted by /u/AutoModerator
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    Have another map.

    Posted: 31 Aug 2020 04:09 AM PDT

    One of my resident insane woodworkers went berserk and decided to attack another insane woodworker. This was basically my reaction.

    Posted: 31 Aug 2020 06:24 AM PDT

    Longdeath Millennium (Year 13 of 1000) Streaming 5 - 8 hours. Vod will be in comments once offline.

    Posted: 31 Aug 2020 11:05 AM PDT

    somehow fell down the central shaft of a procedurally generated fort and lived

    Posted: 31 Aug 2020 12:27 AM PDT

    Here's the 4th episode of the Tale of Three Cities :) We're off on our second attempt to reclaim the evil ruin, and the Utopia and Wilderness fortresses start to develop. Meanwhile, a wild demon appears! (Playlist link is in the comments)

    Posted: 31 Aug 2020 01:59 AM PDT

    The Unidentifiable Vampire Engraving

    Posted: 30 Aug 2020 05:06 PM PDT

    Intelligent Undead and Necromancer Science 2, Electric Boogaloo

    Posted: 30 Aug 2020 07:14 PM PDT

    Greetings! Once more I rise from the dingy crypts and tomes, to share my discoveries for those who wish to harness life and death for infinite fun and profit. Let's begin!

    A single necromancer can learn multiple strains of necromancy by reading different sources. Ambitious necromancers tend to create more towers of the same strain via proxy, so you might find your world populated by a single strain. Usually it's easier when you know which tower houses what kind of undead, or when you go after the source slabs via legends mode. Recovery is also easier when you have a sneaky squad of artifact raiders in fort mode.

    A Necromancer may raise intdead when threatened, which is fun when your battlefield is full of previously hostile sentients. This is why you should almost always manually control the necromancer in adventure mode and fortress mode.

    To counter this in adventure combat, mangle a sentient being using a blunt weapon so they can never be raised, or butcher them once and mangle the raised skin. Butchering doesn't take time, so it doesn't hurt to immediately butcher someone you killed.

    Alternatively, you can destroy someone's soul by raising a corpse as a non-intelligent undead. This rewrites their faction and soul traits, and any subsequent resurrection will raise them as a soulless creature loyal to you. This is very useful when you are in mass combat.

    Intelligent undead only require a center of mass. Therefor you can raise headless creatures or butchered skin as intelligent undead. You can also raise your own severed head as a zombie, if you are playing as a intelligent undead necromancer. Bonus points if you pet it once in a while and wonder to be or not to be.

    I also believe intelligent undead powers require a body part designated as a hand. Destruction of the hand locks you out of the supernatural powers, due to the lack of required body parts. Beings with multiple hands are handicapped even if only one of their hands are destroyed. Results have been mixed with beings who never had a hand, but for those who do, keep your hands in your gauntlet for extra safety.

    And that's about it! Hope you all find this information useful when you go out there and create your 13 times raised super necromancer.

    submitted by /u/ArduousTriangle04
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    Two goats in one shot

    Posted: 31 Aug 2020 06:27 AM PDT

    How to get rid of black boxes

    Posted: 31 Aug 2020 12:27 PM PDT

    How to get rid of black boxes

    Hi all, just a quick question, is there a way to get rid of the black boxes between the hotkey and text on the right?

    I expect I can just shift my black back to pure black, but was not aware if there was another way.

    https://preview.redd.it/6dyffx9v2ek51.png?width=1949&format=png&auto=webp&s=10f7d90927ca3296bdca0274dea80b54bc9f17c8

    submitted by /u/throw_arrows
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    Help with a Lizard Pet

    Posted: 31 Aug 2020 11:04 AM PDT

    I have liberated a Tame Lizard from a group of elves, and assigned it as being able to be taken as a pet. However it won't let me release it from it's cage (Need Empty Trap). So will my dwarfs see this lizard in a cage and adopt it or do i need to find a way to release it?

    submitted by /u/fangedsteam6457
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    Despair

    Posted: 31 Aug 2020 02:18 AM PDT

    Weaponsmith gets a strange mood. showmood:
    adamantine wafer
    2 rough gems (have 2 rough diamonds)
    2 rock blocks (have a native plat i bought off trader and made some gold blocks)
    2 cut gems (few cut rubies/emeralds off traders)

    forbid everything but all the top tier materials and pray for a usable weapon.....gathers everything.....aaaand game crashes, had not saved since the mood went active.

    submitted by /u/Igotnothingbetter
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    Fresh Off the Forge: Dwarf Fortress Roundtable Podcast Ep. 36: In which Dwarf Fortress Storyteller Creator Ralph Talks Programming

    Posted: 30 Aug 2020 02:58 PM PDT

    liquid flow is stupid

    Posted: 31 Aug 2020 07:51 AM PDT

    after having had the chance to finally sit down with the game again after so many years, and having repeatedly flooded my fortress because water wheels don't turn unless they are next to the number 7 turning into the number 6 and back again, i've come to say that liquid flow is stupid - neither fun nor FUN! Just tiresome.

    submitted by /u/omnijim
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    Automated trash disposal system

    Posted: 30 Aug 2020 02:34 PM PDT

    Automated trash disposal system

    I've spent some time and perfected a set and forget trash disposal system using engraved minecart tracks, 1 bridge, two trackstops, and two pressure plates. With this exact setup, and the initial trackstop set to push east when full, and both pressure plates connected to the bridge at the north east next to the other trackstop, the bridge opens just in time for the contents to be dumped into the "dump" zone under the bridge. When the cart continues back to the initial position, it triggers the second pressure plate and the bridge slams shut again, permanently deleting all the garbage that got dumped there.

    In the picture, the minecart is sitting on the initial trackstop in ready position to be filled.

    The bridge is built 2 tiles wide and raises to the west.

    The second trackstop is set to "D"ump contents north and lowest friction. The first trackstop is set to highest friction and "P"ush cart east when full, and accepting items from a stockpile just south of it. I am smashing all unusable cloth items and corpses of enemies, and full enemy cages after I strip their goblinite off them. Both pressure plates are connected to the same bridge, and only "T"rack triggers them. No track power is needed, the minecart will get all the way around the track without needing another push either.

    auto trash smasher

    Then it just sits and waits for the dwarfs to fill it back up with trash again. The entire track from west to east is 18 tiles long and 2 tiles north/south. This is the exact length needed to get the bridge open before the dump occurs. In my next version I will move the bridge closer to the loading zone and shorten the whole track. The bridge must be in the down position when the cart is being loaded.

    Cart half way around the track.

    Bridge opens for trash

    Dump!

    submitted by /u/RealPsiclops
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    Dwarf Fortress Lazy Map Pack on Big Sur

    Posted: 30 Aug 2020 04:26 PM PDT

    How are people finding LMP on MacOS Big Sur? DF and Soundsens run OK but Dwarf Therapist hangs and there's a "Cannot initialize ruby plugin: failed to load ruby library" message in the DFHack log on the latest Big Sur beta

    submitted by /u/pr0fess0r
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