Dwarf Fortress ☼Bi-weekly DF Questions Thread☼ |
- ☼Bi-weekly DF Questions Thread☼
- I am concerned
- Nature finds a way.
- Enraged
- Unconventional family units.
- I spent the past few days making a spreadsheet about stone and alloys.
- Dwarf Fortress Roundtable Podcast has published Ep. 35: In Which We Continue To Suffer The Interminable Summer.
- Don't you just wish Fortress and Adventure animal people acted similarly?
☼Bi-weekly DF Questions Thread☼ Posted: 16 Aug 2020 05:09 PM PDT Ask about anything related to Dwarf Fortress - including the game, utilities, bugs, problems you're having, mods, etc. You will get fast and friendly responses in this thread. Read the sidebar before posting! It has information on a range of game packages for new players, and links to all the best tutorials and quick-start guides. If you have read it and that hasn't helped, mention that! You should also take five minutes to search the wiki - if tutorials or the quickstart guide can't help, it usually has the information you're after. You can find the previous questions thread here. If you can answer questions, please sort by new and lend a hand - linking to a helpful resource (eg wiki page) is fine. [link] [comments] | ||
Posted: 17 Aug 2020 10:25 AM PDT
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Posted: 16 Aug 2020 09:33 PM PDT
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Posted: 17 Aug 2020 12:53 PM PDT
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Posted: 17 Aug 2020 11:13 AM PDT
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I spent the past few days making a spreadsheet about stone and alloys. Posted: 16 Aug 2020 12:59 PM PDT First off, it's here. So, a little context: I got back into dwarf fortress a couple weeks ago, and the last time I played was a little after bees got introduced, so it's been a while. In the time between, I got a degree in math, but I haven't been able to continue my education, and I've been avoiding getting work due to the worldwide situation. My current play style is starting a world, getting about half way through digging out my fortress, getting an idea of how to make my fortress layout slightly better, and making another world "Just to try it out." In my most recent fortress, my first caravan came, and I had the idea to just buy some ores and order more for next year to start smelting, since I wouldn't begin exploratory mining for several more years at least. At that moment, while I have the trade window opened, I realized that I didn't really know what the best ores to order would be, or exactly what I should be doing with them. So I paused my game, and started looking around for information. To my surprise, it seems like no one made a comprehensive guide on alloys; what to make, and what to avoid. So, I decided I would gather up the data, put my education to use, and make one for myself. I have a rough draft written out with my thoughts and methods in one of the pages. For someone who wants to know what I found: There is absolutely no advantage (and quite a significant detriment) to making Nickel Silver and Lay Pewter, making Brass is the best way to use Zinc, Trifle Pewter is always less advantageous than Fine Pewter or Bronze (Of these two, bronze is somewhat more favourable, due to versatility), Bismuth Bronze is probably worth the extra effort sometimes, and electrum and billon are good for squeezing extra value out of silver-bearing ores. Also, Steel is Steel. All other alloys are zero-sum and purely decorative. So, once I boot my game back up again (It crashed while I was sleeping), I'm gonna buy zinc, copper, tin, silver-bearing ores, and gold, then smelt them for profit. Thank you for coming to my TED talk. [link] [comments] | ||
Posted: 16 Aug 2020 01:22 PM PDT
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Don't you just wish Fortress and Adventure animal people acted similarly? Posted: 15 Aug 2020 06:00 PM PDT Like, I would love to see more beast people incorporated into civilization and be interactable rather than things that act like two legged animals in fort mode. I realize you can kind of get around that limitation by retiring a fortress and swarming it with retired animal person adventurers, but I'd rather it happen organically, yk? [link] [comments] |
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