Dwarf Fortress [Kruggsmash] Scorchfountain Ep.12: The Horns of War |
- [Kruggsmash] Scorchfountain Ep.12: The Horns of War
- Dwarf Fortress - Steam News - Monsters Critters and Weapons.
- Shorast the badass: The peasant that single-handledly beat a Forgotten Beast to death.
- The Annual Dwarf Fortress Gladiator Tournament is coming to a fighting pit near you soon!
- I'm 100% getting dwarf fortress.
- An analysis of why I am walled in underground while a necromancer and his minions control the surface.
- I like when this game makes fun of fantasy tropes and cliches.
- Love this community
- Having second thoughts of baiting Goblins with Captain of the Guard Urist McWiggam's son ... although it is so effective
- And you thought dwarven mothers had it hard
- Steam Update 18 June 2020: "Serrated discs jammed by goblin bits ⚔️"
- Part 4 of Gary's German DF-Tutorial Series - Finding your embark!
- Looking for feedback on drowning chamber
- [SIEGE] "If Chins Could Kill" vs "Evil Dead"
- Dwarf Fortress Gladiator Tournament V - Document hub
- I know, I know, Fashmonuz, you've got a special bond with them. But do you *really* need to bring them all with you when you're on mining duty? It just doesn't seem practical!
- Fist time playing
- When FUN visits the circus.
- I think I've figured it out.
- My manager is a necromancer
- So this story of how my artifact Mindtame was stolen was too good to pass up.
- Been a long siege...
- My First Fortress - Love this game now
- My Dwarf Fortress Review.
[Kruggsmash] Scorchfountain Ep.12: The Horns of War Posted: 18 Jun 2020 03:02 AM PDT
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Dwarf Fortress - Steam News - Monsters Critters and Weapons. Posted: 18 Jun 2020 09:28 AM PDT
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Shorast the badass: The peasant that single-handledly beat a Forgotten Beast to death. Posted: 18 Jun 2020 02:08 AM PDT
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The Annual Dwarf Fortress Gladiator Tournament is coming to a fighting pit near you soon! Posted: 18 Jun 2020 02:16 AM PDT Dwarf Fortress Gladiator Tournament V Hub Listen up you dwarves and elves; you minotaurs and harp seal men! The annual Gladiator Tournament is approaching. Gather all your convicts, mercenaries, maniacs, revenge seekers and glory chasers. Hand them a weapon and show them which part to stick into their enemies. This year it will be hosted by u/Morpheus_Darkwater and u/Black_Griffin23 The 29th of June the contestant registration post will open. It will remain open for 7 days. I am giving a good heads up, because every year there is people who miss the registration deadline. The more we hype this, the more people will join. The more people, the better the stories will be. I promise that any humanoid gladiator registered will get at least one fight. 125/126 gladiators will start in the regular tournament, and all others will be sorted in to two or three Battle Royales where the winner will get to join the tournament. To increase the effort people will put into their gladiators, this year we will have a quick poll for three days after the registration deadline. There people will be allowed to upvote gladiators they want to see in the tournament, the most popular ones will be seeded directly into the tournament. It would be a shame if a gladiator with 8 pages of backstory and 10 pieces of art gets thrown into the Battle Royale and accidentally catch an arrow to the knee. (This is experimental, and I reserve the right to disregard the entire thing if it somehow turns bad.) If you have read this far, and still wonder: "By Urist, what is this nonsense?" Check out last years tournament or do a search for the three previous ones. May Armok ever be in your favor! [link] [comments] | ||
I'm 100% getting dwarf fortress. Posted: 18 Jun 2020 03:22 AM PDT ... as soon as it's out on steam, I've had my eye on this game for many years but the uhh... "graphics style" really seemed overwhelming for me and I did try it many years ago but that didn't really go anywhere, I didn't understand anything and when a small band of goblins came and wrecked the place I was clueless to it. However, in recent weeks I've been binge watching the videos from Kruggsmash and getting myself hyped up to try it again, then after the announcement video from Tarn Adams here my mind was fully made up. I'm totally getting in to dwarf fortress now... as soon as it's out on steam. So, does anyone here have any tips for a total n00b to the game like myself? [link] [comments] | ||
Posted: 17 Jun 2020 08:09 PM PDT
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I like when this game makes fun of fantasy tropes and cliches. Posted: 17 Jun 2020 07:40 PM PDT
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Posted: 18 Jun 2020 04:23 AM PDT I've been following this game since a couple years after it was released, and playing since 2016. Just want to say I'm filled with glee seeing this community still alive and well in 2020. It's been a huge success and I'm excited to see how it grows as the years go on. It's more than just a game, in my opinion. A whole experience, a hobby if you will. Strike the Earth! [link] [comments] | ||
Posted: 18 Jun 2020 07:18 AM PDT
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And you thought dwarven mothers had it hard Posted: 18 Jun 2020 09:46 AM PDT | ||
Steam Update 18 June 2020: "Serrated discs jammed by goblin bits ⚔️" Posted: 18 Jun 2020 12:14 PM PDT
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Part 4 of Gary's German DF-Tutorial Series - Finding your embark! Posted: 18 Jun 2020 08:01 AM PDT
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Looking for feedback on drowning chamber Posted: 18 Jun 2020 07:55 AM PDT
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[SIEGE] "If Chins Could Kill" vs "Evil Dead" Posted: 17 Jun 2020 08:45 PM PDT
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Dwarf Fortress Gladiator Tournament V - Document hub Posted: 18 Jun 2020 02:16 AM PDT This post is meant to make finding the other posts easier. Links will follow. The 2020 Master document. All relevant art and stories will be linked on the Hall of Fame page inside this document. I'm planning on publishing the results of the fights every Saturday. Contestant registration post - Opens 29.06.2020 - Closes 05.07.2020 Battle Royale Heavy division results Battle Royale Medium division results? Battle Royale Light division results Round 1 Betting page Round 2 Betting page Round 3 Betting page Round 4 Betting page Round 5 Betting page Finale Betting page Round 1 Results Round 2 Results Round 3 Results Round 4 Results Round 5 Results The Losers Battle Royale Finale Results Round 2 upgrade post Round 3 upgrade post Round 4 upgrade post Round 5 upgrade post Finale upgrade post [link] [comments] | ||
Posted: 18 Jun 2020 10:13 AM PDT
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Posted: 18 Jun 2020 12:44 PM PDT Wana test Adventure mode first, my world is 177 years old. I started close an Necromacer tower. Any sugestions? [link] [comments] | ||
Posted: 18 Jun 2020 02:07 AM PDT | ||
Posted: 18 Jun 2020 08:45 AM PDT Dwarf Fortress is a game which doesn't want you to play it. It's brilliant. They've hidden a tremendously deep game/story creation engine beneath a user interface which doesn't just make it difficult to use, it actively tries to make it as difficult as possible for you to understand it. How do I scroll up and down? Well, sometimes it's up and down arrows. But sometimes it's the + and - keys. That +- sounds like it would make sense except that the - key is hit without a shift key and the + requires a shift key. So going up and down a list requires shifting and unshifting? See, it's trolling you. But wait, for no particular reason scrolling is sometimes 8246. WTF? Oh I see, they're trying to tell us that they number pad is how you scroll. Except in other places it's 8293. Wait, 2 numbers at the top of the number pad and 2 at the bottom? Hey, just figure it out. And if you have a laptop without a number pad then too bad. That's just a little "physical displacement" joke we threw in where the physical location of the numbers on the number pad (the one you don't have) is the key to understanding the concept. But we won't tell you that, we'll just put 824613@Scroll on the screen and not tell you what the additional 13 is for. And let's not even get started on the 4 different ways to toggle something on or off. Yep, it's a brilliant troll. There's no other game in the world which has the depth, complexity, completeness of detail and incredible sense of autonomous story telling as Dwarf Fortress. You're literally both watching the story unfold and playing the story at the same time. It makes games like Skyrim, and the Fallout series feel like you're being railroaded down a story path with almost no actual choice. But Dwarf Fortress creates an entire history and continuously changing story line which you have to figure out to truly experience. But as a troll, we're going to make it as difficult as possible to actually play it. [humor intended] [link] [comments] | ||
Posted: 18 Jun 2020 05:00 AM PDT So, I've not played DF for a couple of years. Downloaded a LNP equivalent, created a world, and embarked, default settings afaik - but after a short while I realized that my expedition leader was a dwarven necromancer... And I got another necromancer (ranger) in my first migration wave. Is this normal? Can I use it? The expedition leader is now manager and chief medical dwarf as he's the only one with the skills... Did a quick check but can't see anything about dwarven necromancers in fortress mode on the wiki. Halp? [link] [comments] | ||
So this story of how my artifact Mindtame was stolen was too good to pass up. Posted: 18 Jun 2020 06:12 AM PDT
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Posted: 17 Jun 2020 06:21 PM PDT
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My First Fortress - Love this game now Posted: 17 Jun 2020 03:15 PM PDT A short summary of learning and how it can all go to shit in moments. Season 1 With the power of quick tutorials the basics of (d)esignation, (p) stockpiles and (b)uilding were applied. A small part of the forest was chopped, a few chambers were mined, animals hunted and butchered, some workshops were erected and utilized, farms were sown and attended to. It was all going somewhat well. Until the expedition leader, wielding the only axe was scared up a tree and died by dehydration. Stairs were not yet understood. Not for a while longer too. In the meanwhile all wood that had been stockpiled was used up for making cups in an effort to rectify that complaint by dwarves. Work order gone wrong. Rest of year 1 Much of the rest of the year was spent on attempts to dig through a 1z level aquifer layer, retrieving an axe (trees dont fall if you dig the earth underneath it away), assigning labors and dealing with migrant waves. Which brought a necromancer. Who ended up becoming a manager and generally considered a good dude. Confontations with a ghost taught about burials and memorials, strange moods devolving to madness and death gave rise to artifact understanding. Water access and lack thereof taught about the dangers of dehydration and depressed dwarves showed the way to temples. It was a messy year full of surprises with very little accomplished, but satisfying nonetheless. Year 2 A great year. After initially missing the point of caravans, they brought a sweet release food, drinks, cloth and... axes. Sweet sweet axes. This allowed for wood harvesting once again, finally putting the expedition leader in a tomb and sorely needed beds. For this was also a year of population boom, going up to 94 towards the end of the year! Some real headway was made mining downwards and caverns were encountered, with much stone and many gems along the way. This year taught much about labor managment, what nobles were for, how floodgates and scewpumps worked, weapon making, exploring additional settings in work orders, workshops and squads, creating and assigning a burrow, etc. The fortress easily tripled in size, and despite for a few wants, most dwarves were happy and productive. Still, the fortress is a great mess, labor managment is rather poor and inefficient, dwarves are often lost and more than a few work orders, buildings and assignments are still very poorly understood. Year 3 and how it all went to shit Year 3 started out great. Some more trading with caravans, new caverns were reached, artifacts created. What a joy. Until the werehorse attacked. It was already inside the fortress when the message popped, but miraculously enough the dwarves managed to deal with it well enough, only losing 4 in the process with a few wounded. A well fought victory and the wounded were taken care of in the hospital, but no respite was given. As the elves attacked. Four armed elves on the edge of the map were making their way over to the fortress to revenge nature(?), a dangerous bunch but I believed I could deal with th- A goblin raid party attacks From the other side of the map came goblins. I initially hoped that perhaps the two parties would meet outside and deal with eachother. So I burrowed my dwarves, posted what remained of the squads in the main hall and locked the door. The fortress, it turned out, wasn't quite sealed well enough. And to make matters worse. dwarves turned into werehorses. I type this now at the end of the battle. The goblins, elves and werehorses are dead. At the start of the month the fortress was 98 dwarves strong, at the end, 15 remain. 5 children/babies, 6 wounded, 2 throwing tantrums. The fortress itself smeared red with blood, the first purple mists of miasma are spreading. An awful scene, yet I can't help but laugh at the madness that unfolded. Seems like losing can be fun. But perhaps not all is over. A new migrant wave just popped up. Bringing 9 more dwarves. Maybe the Dwarven Fortress of Intenseochre is not quite done yet. [link] [comments] | ||
Posted: 17 Jun 2020 10:10 PM PDT Hello, Hi! I'm Salmonish, and I'm doing a game review on Dwarf Fortress. Dwarf Fortress...Is a great game. Not only in it Fortress building and randomly generated lore, but it's style as well. Never have I been so terrified of a giant S moving towards some faces. One thing I really enjoy about the game is the ability to do almost whatever you want. DF is the only game I've ever heard of where you can take over entire continents, and still be wiped off the face of the earth by some turtle thing that randomly appeared deep underground. Despite this, the game can get hard to understand for new players and often requires several YouTube tutorial videos to get a Fortress that doesn't starve to death in a year. TL;DR: 9/10. [link] [comments] |
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