• Breaking News

    Thursday, December 24, 2020

    Dwarf Fortress Oh, the weather outside is frightful

    Dwarf Fortress Oh, the weather outside is frightful


    Oh, the weather outside is frightful

    Posted: 24 Dec 2020 05:31 AM PST

    World map rendered with three.js

    Posted: 24 Dec 2020 08:00 AM PST

    Merry Christmas to my fellow Dwarves!

    Posted: 24 Dec 2020 10:34 AM PST

    Fourth year in a row, I am determined to keep this up.

    Merry Christmas everyone (or soon to be Christmas, or if you don't celebrate it, merry 25th.).

    You guys are phenomenal, some of the nicest people in gaming, and to be honest, in general!

    Despite some Elven shenanigans in the real world, its been a good year for Dwarf Fortress. So much news, high quality mods and utilities by the community, and lets not forget the content creators who have soared in popularity lately.

    And lets not forget how much the game has changed for the better.

    From u/leekeegan artwork, u/KruggsmashDF Splatterface, so many new streamers to watch playing, u/Meph248 dedication to keeping us updated on the Steam release and its tileset, and that's just a few people in this subreddit worth naming.

    Seriously, I could go over the character limit naming all the cool people here.

    And its not just limited to this subreddit. Dwarf Fortress has a surprisingly amazing community for a game including genocide.

    Sorry, I was rambling on there. Hope you all have a lot of !FUN! and have a very lovely Christmas!

    submitted by /u/FingerDemon
    [link] [comments]

    The best dwarf name ever created (He killed two forgotten beasts)

    Posted: 24 Dec 2020 10:53 AM PST

    Undead Elf unfazed by lava trap "A mere fleshwound"

    Posted: 24 Dec 2020 05:55 AM PST

    second splatterface mid-game

    Posted: 24 Dec 2020 03:38 AM PST

    Watched Eagles A necromancer fort I made. Decided to draw it.

    Posted: 24 Dec 2020 11:45 AM PST

    DFHack 0.47.04-r4 released

    Posted: 24 Dec 2020 11:52 AM PST

    Download | Installation instructions

    Release notes:

    DFHack 0.47.04-r4

    New Scripts

    • fix/corrupt-equipment: fixes some military equipment-related corruption issues that can cause DF crashes

    Fixes

    • Fixed an issue on some Linux systems where DFHack installed through a package manager would attempt to write files to a non-writable folder (notably when running exportlegends or gui/autogems)
    • adaptation: fixed handling of units with no cave adaptation suffered yet
    • assign-goals: fixed error preventing new goals from being created
    • assign-preferences: fixed handling of preferences for flour
    • buildingplan:
      • fixed an issue preventing artifacts from being matched when the maximum item quality is set to artifacts
      • stopped erroneously matching items to buildings while the game is paused
      • fixed a crash when pressing 0 while having a noble room selected
    • deathcause: fixed an error when inspecting certain corpses
    • dwarfmonitor: fixed a crash when opening the prefs screen if units have vague preferences
    • dwarfvet: fixed a crash that could occur when discharging patients
    • embark-assistant:
      • fixed an issue causing incursion resource matching (e.g. sand/clay) to skip some tiles if those resources were provided only through incursions
      • corrected river size determination by performing it at the MLT level rather than the world tile level
    • quickfort:
      • fixed handling of modifier keys (e.g. {Ctrl} or {Alt}) in query blueprints
      • fixed misconfiguration of nest boxes, hives, and slabs that were preventing them from being built from build blueprints
      • fixed valid placement detection for floor hatches, floor grates, and floor bars (they were erroneously being rejected from open spaces and staircase tops)
      • fixed query blueprint statistics being added to the wrong metric when both a query and a zone blueprint are run by the same meta blueprint
      • added missing blueprint labels in gui dialog list
      • fixed occupancy settings for extent-based structures so that stockpiles can be placed within other stockpiles (e.g. in a checkerboard or bullseye pattern)
    • search: fixed an issue where search options might not display if screens were destroyed and recreated programmatically (e.g. with quickfort)
    • unsuspend: now leaves buildingplan-managed buildings alone and doesn't unsuspend underwater tasks
    • workflow: fixed an error when creating constraints on "mill plants" jobs and some other plant-related jobs
    • zone: fixed an issue causing the enumnick subcommand to run when attempting to run assign, unassign, or slaughter

    Misc Improvements

    • buildingplan:
      • added support for all buildings, furniture, and constructions (except for instruments)
      • added support for respecting building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan
      • changed default filter setting for max quality from artifact to masterwork
      • changed min quality adjustment hotkeys from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed - also changed max quality adjustment hotkeys from 'QW' to 'AS' to make room for the min quality hotkey changes
      • added a new global settings page accessible via the G hotkey when on any building build screen; Quickfort Mode toggle for legacy Python Quickfort has been moved to this page
      • added new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars - defaults are everything but bars
    • devel/export-dt-ini: updated for Dwarf Therapist 41.2.0
    • embark-assistant: split the lair types displayed on the local map into mound, burrow, and lair
    • gui/advfort: added support for linking to hatches and pressure plates with mechanisms
    • modtools/add-syndrome: added support for specifying syndrome IDs instead of names
    • probe: added more output for designations and tile occupancy
    • quickfort:
      • The Dreamfort sample blueprints now have complete walkthroughs for each fort level and importable orders that automate basic fort stock management
      • added more blueprints to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress
      • query blueprint aliases can now accept parameters for dynamic expansion - see dfhack-config/quickfort/aliases.txt for details
      • alias names can now include dashes and underscores (in addition to letters and numbers)
      • improved speed of first call to quickfort list significantly, especially for large blueprint libraries
      • added query_unsafe setting to disable query blueprint error checking - useful for query blueprints that send unusual key sequences
      • added support for bookcases, display cases, and offering places (altars)
      • added configuration support for zone pit/pond, gather, and hospital sub-menus in zone blueprints
      • removed buildings_use_blocks setting and replaced it with more flexible functionality in buildingplan
      • added support for creating uninitialized stockpiles with :kbd:c

    API

    • buildingplan: added Lua interface API
    • Buildings::setSize(): changed to reuse existing extents when possible
    • dfhack.job.isSuitableMaterial(): added an item type parameter so the non_economic flag can be properly handled (it was being matched for all item types instead of just boulders)

    Lua

    • utils.addressof(): fixed for raw userdata

    Structures

    • building_extents_type: new enum, used for building_extents.extents
    • world_mountain_peak: new struct (was previously inline) - used in world_data.mountain_peaks

    Documentation

    submitted by /u/lethosor
    [link] [comments]

    My caged magma crab gave birth to triplets

    Posted: 24 Dec 2020 11:08 AM PST

    So I guess they are trapped in the cage along with the mom. Anyone if this is a bug or if caged animals always can give birth

    submitted by /u/R_L_STEIN
    [link] [comments]

    Forgotten beast composed of flame slapped to death by a troglodyte!

    Posted: 23 Dec 2020 01:23 PM PST

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